// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_MATHUTILS_H #define PX_MATHUTILS_H /** \addtogroup common @{ */ #include "common/PxPhysXCommon.h" #include "foundation/PxTransform.h" #ifndef PX_DOXYGEN namespace physx { #endif /** \brief finds the shortest rotation between two vectors. \param[in] from the vector to start from \param[in] target the vector to rotate to \return a rotation about an axis normal to the two vectors which takes one to the other via the shortest path */ PX_FOUNDATION_API PxQuat PxShortestRotation(const PxVec3& from, const PxVec3& target); /* \brief diagonalizes a 3x3 matrix y The returned matrix satisfies M = R * D * R', where R is the rotation matrix for the output quaternion, R' its transpose, and D the diagonal matrix \param[in] m the matrix to diagonalize \param[out] axes a quaternion rotation which diagonalizes the matrix \return the vector diagonal of the diagonalized matrix. */ PX_FOUNDATION_API PxVec3 PxDiagonalize(const PxMat33& m, PxQuat &axes); #ifndef PX_DOXYGEN } // namespace physx #endif /** @} */ #endif