// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef REPXCOREEXTENSIONSH #define REPXCOREEXTENSIONSH /** \addtogroup repx @{ */ #include "RepX/RepX.h" #include "PxActor.h" #include "PxArticulationLink.h" #include "foundation/PxString.h" namespace physx { class PxActor; class PxAggregate; class PxTriangleMesh; class PxConvexMesh; class PxRigidDynamic; class PxRigidStatic; class PxMaterial; class PxArticulation; class PxArticulationLink; class PxCloth; class PxClothFabric; class PxParticleSystem; class PxParticleFluid; } namespace physx { namespace repx { PX_INLINE const void* getId( const PxActor* inActor ) { return inActor; } PX_INLINE const void* getId( const PxTriangleMesh* inMesh ) { return inMesh; } PX_INLINE const void* getId( const PxConvexMesh* inMesh ) { return inMesh; } PX_INLINE const void* getId( const PxHeightField* inMesh ) { return inMesh; } PX_INLINE const void* getId( const PxMaterial* inData ) { return inData; } PX_INLINE const void* getId( const PxArticulation* inData ) { return inData; } PX_INLINE const void* getId( const PxCloth* inData ) { return inData; } PX_INLINE const void* getId( const PxClothFabric* inData ) { return inData; } PX_INLINE const void* getId( const PxParticleSystem* inData ) { return inData; } PX_INLINE const void* getId( const PxParticleFluid* inData ) { return inData; } PX_INLINE const void* getId( const PxAggregate* inData ) { return inData; } PX_INLINE const char* getExtensionNameForType( const PxParticleFluid* ) { return "PxParticleFluid"; } PX_INLINE const char* getExtensionNameForType( const PxParticleSystem* ) { return "PxParticleSystem"; } PX_INLINE const char* getExtensionNameForType( const PxClothFabric* ) { return "PxClothFabric"; } PX_INLINE const char* getExtensionNameForType( const PxCloth* ) { return "PxCloth"; } PX_INLINE const char* getExtensionNameForType( const PxRigidDynamic* ) { return "PxRigidDynamic"; } PX_INLINE const char* getExtensionNameForType( const PxRigidStatic* ) { return "PxRigidStatic"; } PX_INLINE const char* getExtensionNameForType( const PxTriangleMesh* ) { return "PxTriangleMesh"; } PX_INLINE const char* getExtensionNameForType( const PxConvexMesh* ) { return "PxConvexMesh"; } PX_INLINE const char* getExtensionNameForType( const PxHeightField* ) { return "PxHeightField"; } PX_INLINE const char* getExtensionNameForType( const PxMaterial* ) { return "PxMaterial"; } PX_INLINE const char* getExtensionNameForType( const PxArticulation* ) { return "PxArticulation"; } PX_INLINE const char* getExtensionNameForType( const PxAggregate* ) { return "PxAggregate"; } PX_INLINE const char* getExtensionNameForType( const PxActor* inActor ) { if ( inActor ) { if ( inActor->is() ) return getExtensionNameForType( inActor->is() ); else if ( inActor->is() ) return getExtensionNameForType( inActor->is() ); } return ""; } PX_INLINE const void* getBasePtr( const PxRigidDynamic* inData ) { return inData; } PX_INLINE const void* getBasePtr( const PxRigidStatic* inData ) { return inData; } PX_INLINE const void* getBasePtr( const PxTriangleMesh* inData ) { return inData; } PX_INLINE const void* getBasePtr( const PxConvexMesh* inData ) { return inData; } PX_INLINE const void* getBasePtr( const PxHeightField* inData ) { return inData; } PX_INLINE const void* getBasePtr( const PxMaterial* inData ) { return inData; } PX_INLINE const void* getBasePtr( const PxArticulation* inData ) { return inData; } PX_INLINE const void* getBasePtr( const PxClothFabric* inData ) { return inData; } PX_INLINE const void* getBasePtr( const PxCloth* inData ) { return inData; } PX_INLINE const void* getBasePtr( const PxParticleSystem* inData ) { return inData; } PX_INLINE const void* getBasePtr( const PxParticleFluid* inData ) { return inData; } PX_INLINE const void* getBasePtr( const PxAggregate* inData ) { return inData; } PX_INLINE const void* getBasePtr( const PxActor* inActor ) { if ( inActor ) { if ( inActor->is() ) return inActor->is(); else if ( inActor->is() ) return inActor->is(); else if ( inActor->isArticulationLink() ) return inActor->isArticulationLink(); } return NULL; } template PX_INLINE RepXObject createRepXObject( const TDataType* inType, const TRepXId inId ) { return RepXObject( getExtensionNameForType( inType ), getBasePtr( inType ), inId ); } template PX_INLINE RepXObject createRepXObject( const TDataType* inType ) { return createRepXObject( inType, static_cast( reinterpret_cast(getId( inType )) ) ); } template PX_INLINE RepXAddToCollectionResult addToRepXCollection( RepXCollection& inCollection, RepXIdToRepXObjectMap& inIdMap, const TDataType& inType ) { return inCollection.addRepXObjectToCollection( createRepXObject( &inType ), inIdMap ); } /** * Add to a repx collection and with no-fail conditions, meaning assert on failure. */ template PX_INLINE void addToRepXCollectionNF( RepXCollection& inCollection, RepXIdToRepXObjectMap& inIdMap, const TDataType& inType ) { RepXAddToCollectionResult theResult( addToRepXCollection( inCollection, inIdMap, inType ) ); PX_ASSERT( RepXAddToCollectionResult::Success == theResult.mResult ); } //Operator on the actual data underlying the generic type. template PX_INLINE TResultType visitCoreRepXObject( const TRepXId inId, void* inLiveObject, const char* inRepXExtensionName, TOperator inOperator ) { if ( physx::PxStricmp( inRepXExtensionName, getExtensionNameForType( (PxRigidDynamic*)NULL ) ) == 0 ) return inOperator( inId, reinterpret_cast( inLiveObject ) ); else if ( physx::PxStricmp( inRepXExtensionName, getExtensionNameForType( (PxRigidStatic*)NULL ) ) == 0 ) return inOperator( inId, reinterpret_cast( inLiveObject ) ); else if ( physx::PxStricmp( inRepXExtensionName, getExtensionNameForType( (PxTriangleMesh*)NULL ) ) == 0 ) return inOperator( inId, reinterpret_cast( inLiveObject ) ); else if ( physx::PxStricmp( inRepXExtensionName, getExtensionNameForType( (PxConvexMesh*)NULL ) ) == 0 ) return inOperator( inId, reinterpret_cast( inLiveObject ) ); else if ( physx::PxStricmp( inRepXExtensionName, getExtensionNameForType( (PxHeightField*)NULL ) ) == 0 ) return inOperator( inId, reinterpret_cast( inLiveObject ) ); else if ( physx::PxStricmp( inRepXExtensionName, getExtensionNameForType( (PxMaterial*)NULL ) ) == 0 ) return inOperator( inId, reinterpret_cast( inLiveObject ) ); else if ( physx::PxStricmp( inRepXExtensionName, getExtensionNameForType( (PxArticulation*)NULL ) ) == 0 ) return inOperator( inId, reinterpret_cast( inLiveObject ) ); else if ( physx::PxStricmp( inRepXExtensionName, getExtensionNameForType( (PxAggregate*)NULL ) ) == 0 ) return inOperator( inId, reinterpret_cast( inLiveObject ) ); #if PX_USE_CLOTH_API else if ( physx::PxStricmp( inRepXExtensionName, getExtensionNameForType( (PxCloth*)NULL ) ) == 0 ) return inOperator( inId, reinterpret_cast( inLiveObject ) ); else if ( physx::PxStricmp( inRepXExtensionName, getExtensionNameForType( (PxClothFabric*)NULL ) ) == 0 ) return inOperator( inId, reinterpret_cast( inLiveObject ) ); #endif #if PX_USE_PARTICLE_SYSTEM_API else if ( physx::PxStricmp( inRepXExtensionName, getExtensionNameForType( (PxParticleSystem*)NULL ) ) == 0 ) return inOperator( inId, reinterpret_cast( inLiveObject ) ); else if ( physx::PxStricmp( inRepXExtensionName, getExtensionNameForType( (PxParticleFluid*)NULL ) ) == 0 ) return inOperator( inId, reinterpret_cast( inLiveObject ) ); #endif else return inOperator( inId, inLiveObject, inRepXExtensionName ); } template PX_INLINE const char* getItemName() { PX_ASSERT(false); return ""; } template<> PX_INLINE const char* getItemName() { return "PxMaterialRef"; } typedef RepXExtension* (*TAllocationFunction)( PxAllocatorCallback& inAllocator ); struct ExtensionAllocator { TAllocationFunction mAllocationFunction; ExtensionAllocator( TAllocationFunction inFn ) : mAllocationFunction( inFn ) { } RepXExtension* allocateExtension(PxAllocatorCallback& inCallback) { return mAllocationFunction(inCallback); } }; PxU32 getNumCoreExtensions(); PxU32 createCoreExtensions( RepXExtension** outExtensions, PxU32 outBufferSize, PxAllocatorCallback& inCallback ); //Definitions needed internally in the extension headers. template struct Triangle { TTriIndexElem mIdx0; TTriIndexElem mIdx1; TTriIndexElem mIdx2; Triangle( TTriIndexElem inIdx0 = 0, TTriIndexElem inIdx1 = 0, TTriIndexElem inIdx2 = 0) : mIdx0( inIdx0 ) , mIdx1( inIdx1 ) , mIdx2( inIdx2 ) { } }; } } /** @} */ #endif