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All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_NXPHYSICS_API #define PX_PHYSICS_NXPHYSICS_API /** \addtogroup physics @{ */ /** This is the main include header for the Physics SDK, for users who want to use a single #include file. Alternatively, one can instead directly #include a subset of the below files. */ // Foundation SDK #include "foundation/Px.h" #include "foundation/PxAllocatorCallback.h" #include "foundation/PxAssert.h" #include "foundation/PxBitAndData.h" #include "foundation/PxBounds3.h" #include "foundation/PxBroadcastingAllocator.h" #include "foundation/PxErrorCallback.h" #include "foundation/PxErrors.h" #include "foundation/PxFlags.h" #include "foundation/PxFoundation.h" #include "foundation/PxIntrinsics.h" #include "foundation/PxMat33.h" #include "foundation/PxMat44.h" #include "foundation/PxMath.h" #include "foundation/PxPlane.h" #include "foundation/PxPreprocessor.h" #include "foundation/PxQuat.h" #include "foundation/PxSimpleTypes.h" #include "foundation/PxStrideIterator.h" #include "foundation/PxString.h" #include "foundation/PxTransform.h" #include "foundation/PxUnionCast.h" #include "foundation/PxVec2.h" #include "foundation/PxVec3.h" #include "foundation/PxVec4.h" #include "foundation/PxVersionNumber.h" //Not physics specific utilities and common code #include "common/PxCoreUtilities.h" #include "common/PxCoreUtilityTypes.h" #include "common/PxFieldDescriptor.h" #include "common/PxFields.h" #include "common/PxIO.h" #include "common/PxMathUtils.h" #include "common/PxPhysXCommon.h" #include "common/PxRenderBuffer.h" #include "common/PxSerialFramework.h" #include "common/PxTolerancesScale.h" #include "common/PxTypeInfo.h" //Profiling #include "physxprofilesdk/PxProfileBase.h" #include "physxprofilesdk/PxProfileCompileTimeEventFilter.h" #include "physxprofilesdk/PxProfileContextProvider.h" #include "physxprofilesdk/PxProfileEventBufferClient.h" #include "physxprofilesdk/PxProfileEventBufferClientManager.h" #include "physxprofilesdk/PxProfileEventFilter.h" #include "physxprofilesdk/PxProfileEventHandler.h" #include "physxprofilesdk/PxProfileEventId.h" #include "physxprofilesdk/PxProfileEventMutex.h" #include "physxprofilesdk/PxProfileEventNames.h" #include "physxprofilesdk/PxProfileEvents.h" #include "physxprofilesdk/PxProfileEventSender.h" #include "physxprofilesdk/PxProfileEventSystem.h" #include "physxprofilesdk/PxProfileMemoryEventTypes.h" #include "physxprofilesdk/PxProfileScopedEvent.h" #include "physxprofilesdk/PxProfileZone.h" #include "physxprofilesdk/PxProfileZoneManager.h" //Connecting to Visual Debugger Directly #include "physxvisualdebuggersdk/PvdBits.h" #include "physxvisualdebuggersdk/PvdConnection.h" #include "physxvisualdebuggersdk/PvdConnectionFlags.h" #include "physxvisualdebuggersdk/PvdConnectionManager.h" #include "physxvisualdebuggersdk/PvdDataStream.h" #include "physxvisualdebuggersdk/PvdDataStreamHelpers.h" #include "physxvisualdebuggersdk/PvdErrorCodes.h" #include "physxvisualdebuggersdk/PvdImmediateRenderer.h" #include "physxvisualdebuggersdk/PvdNetworkStreams.h" #include "physxvisualdebuggersdk/PvdObjectModelBaseTypeDefs.h" #include "physxvisualdebuggersdk/PvdObjectModelBaseTypes.h" #include "physxvisualdebuggersdk/PvdObjectModelMetaData.h" //Connecting the SDK to Visual Debugger #include "pvd/PxVisualDebugger.h" //Task Manager #include "pxtask/PxCpuDispatcher.h" #include "pxtask/PxCudaContextManager.h" #include "pxtask/PxCudaMemoryManager.h" #include "pxtask/PxGpuCopyDesc.h" #include "pxtask/PxGpuCopyDescQueue.h" #include "pxtask/PxGpuDispatcher.h" #include "pxtask/PxGpuTask.h" #include "pxtask/PxSpuDispatcher.h" #include "pxtask/PxSpuTask.h" #include "pxtask/PxTask.h" #include "pxtask/PxTaskManager.h" //Geometry Library #include "geometry/PxBoxGeometry.h" #include "geometry/PxCapsuleGeometry.h" #include "geometry/PxConvexMesh.h" #include "geometry/PxConvexMeshGeometry.h" #include "geometry/PxGeometry.h" #include "geometry/PxGeometryHelpers.h" #include "geometry/PxGeometryQuery.h" #include "geometry/PxHeightField.h" #include "geometry/PxHeightFieldDesc.h" #include "geometry/PxHeightFieldFlag.h" #include "geometry/PxHeightFieldGeometry.h" #include "geometry/PxHeightFieldSample.h" #include "geometry/PxMeshQuery.h" #include "geometry/PxMeshScale.h" #include "geometry/PxPhysXGeomUtils.h" #include "geometry/PxPlaneGeometry.h" #include "geometry/PxSimpleTriangleMesh.h" #include "geometry/PxSphereGeometry.h" #include "geometry/PxTriangle.h" #include "geometry/PxTriangleMesh.h" #include "geometry/PxTriangleMeshGeometry.h" // PhysX Core SDK #include "PxActor.h" #include "PxAggregate.h" #include "PxArticulation.h" #include "PxArticulationJoint.h" #include "PxArticulationLink.h" #include "PxBatchQuery.h" #include "PxBatchQueryDesc.h" #include "PxClient.h" #include "PxConstraint.h" #include "PxConstraintDesc.h" #include "PxContact.h" #include "PxContactModifyCallback.h" #include "PxFiltering.h" #include "PxForceMode.h" #include "PxLockedData.h" #include "PxMaterial.h" #include "PxMaterialFlags.h" #include "PxObserver.h" #include "PxPhysics.h" #include "PxPhysX.h" #include "PxRigidActor.h" #include "PxRigidBody.h" #include "PxRigidDynamic.h" #include "PxRigidStatic.h" #include "PxScene.h" #include "PxSceneDesc.h" #include "PxSceneLock.h" #include "PxSceneQueryFiltering.h" #include "PxSceneQueryReport.h" #include "PxShape.h" #include "PxSimulationEventCallback.h" #include "PxSimulationStatistics.h" #include "PxStringTable.h" #include "PxSweepCache.h" #include "PxVisualizationParameter.h" //Character Controller #include "characterkinematic/PxBoxController.h" #include "characterkinematic/PxCapsuleController.h" #include "characterkinematic/PxCharacter.h" #include "characterkinematic/PxController.h" #include "characterkinematic/PxControllerBehavior.h" #include "characterkinematic/PxControllerManager.h" #include "characterkinematic/PxControllerObstacles.h" #include "characterkinematic/PxExtended.h" //Cloth Simulation #if PX_USE_CLOTH_API #include "cloth/PxCloth.h" #include "cloth/PxClothCollisionData.h" #include "cloth/PxClothFabric.h" #include "cloth/PxClothFabricTypes.h" #include "cloth/PxClothReadData.h" #include "cloth/PxClothTypes.h" #endif //Cooking (data preprocessing) #include "cooking/PxBinaryConverter.h" #include "cooking/Pxc.h" #include "cooking/PxConvexMeshDesc.h" #include "cooking/PxCooking.h" #include "cooking/PxGaussMapLimit.h" #include "cooking/PxTriangleMeshDesc.h" #if PX_USE_CLOTH_API #include "cooking/PxClothMeshDesc.h" #endif //Extensions to the SDK #include "extensions/PxDefaultStreams.h" #include "extensions/PxDistanceJoint.h" #include "extensions/PxExtensionsAPI.h" #include "extensions/PxFixedJoint.h" #include "extensions/PxJoint.h" #include "extensions/PxJointLimit.h" #include "extensions/PxJointRepXExtensions.h" #include "extensions/PxParticleExt.h" #include "extensions/PxPrismaticJoint.h" #include "extensions/PxRevoluteJoint.h" #include "extensions/PxRigidBodyExt.h" #include "extensions/PxShapeExt.h" #include "extensions/PxSimpleFactory.h" #include "extensions/PxSmoothNormals.h" #include "extensions/PxSphericalJoint.h" #include "extensions/PxStringTableExt.h" #include "extensions/PxTriangleMeshExt.h" #include "extensions/PxVisualDebuggerExt.h" //Particle Simulation #if PX_USE_PARTICLE_SYSTEM_API #include "particles/PxParticleBase.h" #include "particles/PxParticleBaseFlag.h" #include "particles/PxParticleCreationData.h" #include "particles/PxParticleFlag.h" #include "particles/PxParticleFluid.h" #include "particles/PxParticleFluidReadData.h" #include "particles/PxParticleReadData.h" #include "particles/PxParticleSystem.h" #endif //RepX XML data format #include "RepX/RepX.h" #include "RepX/RepXCoreExtensions.h" #include "RepX/RepXUtility.h" //RepX XML data format version conversion #include "RepXUpgrader/RepXUpgrader.h" //Vehicle Simulation #include "vehicle/PxVehicleComponents.h" #include "vehicle/PxVehicleDrive.h" #include "vehicle/PxVehicleDrive4W.h" #include "vehicle/PxVehicleDriveTank.h" #include "vehicle/PxVehicleSDK.h" #include "vehicle/PxVehicleShaders.h" #include "vehicle/PxVehicleTireFriction.h" #include "vehicle/PxVehicleUpdate.h" #include "vehicle/PxVehicleUtilControl.h" #include "vehicle/PxVehicleUtilSetup.h" #include "vehicle/PxVehicleUtilTelemetry.h" #include "vehicle/PxVehicleWheels.h" /** @} */ #endif