/** \file: GameUtil.h * \brief: utility functions define here! * Copyright (c) 2011,WebJet Enterprise Department.ChangYou * All rights reserved. * Date Ver Who Comment * 2011/12/06 1.0 SunHao */ #ifndef __GAMEUTIL_H__ #define __GAMEUTIL_H__ #include "resource/meshres.h" #include "appframework/app_fwd_decl.h" namespace Demo { App::TActorPtr DrawLines( Resources::PositionData posData ); Math::float3 CalcSplitZ(const Math::float3& one, const Math::float3& other, int iSplitCount, int iCount); Math::float3 CalcSplitX(const Math::float3& one, const Math::float3& other, int iSplitCount, int iCount); } #endif // __GAMEUTIL_H__