/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "scriptfeature/inc/script_utility.h" #include "graphicsystem/Camera/Camera.h" #include "graphicsystem/base/RenderToTexture.h" #include "foundation/math/newMath/new_matrix44.h" #include "basegamefeature/managers/sceneschedulemanager.h" namespace App { void ICallReg_ScriptRuntime_Camera( void ); static void ICall_Camera_Bind( MonoObject* pMonoObj ) { Graphic::Camera* pCamera = Graphic::Camera::Create(); n_assert( NULL!=pCamera ); pCamera->SetRenderScene( SceneScheduleManager::Instance()->_GetMainRenderScene()); pCamera->SetCameraOrder(Graphic::eCO_Main); pCamera->SetUseCallBack(false); BindCppObjWithMonoObj(pCamera,pMonoObj); } static void ICall_Camera_Release( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); ReleaseCppObjWithMonoObj( self.GetCppObjPtr(), pMonoObj ); } static void ICall_Camera_SetupPerspectiveFovRH( MonoObject* pMonoObj ,float fov, float aspect, float zNear, float zFar) { ScriptObjWrapper self( pMonoObj ); Graphic::CameraSetting cs = self->GetCameraSetting(); cs.SetupPerspectiveFovRH(fov, aspect, zNear, zFar); self->SetCameraSetting(cs); } static void ICall_Camera_SetupPerspectiveFovRHEx( MonoObject* pMonoObj ,float fov, float aspect, float zNear, float zFar,const Math::float4& clipPlane_, mono_bool reflection) { ScriptObjWrapper self( pMonoObj ); Graphic::CameraSetting cs = self->GetCameraSetting(); cs.SetupPerspectiveFovRH(fov, aspect, zNear, zFar,clipPlane_,Utility_MonoBool(reflection)); self->SetCameraSetting(cs); } static void ICall_Camera_SetRenderToTexture(MonoObject* pMonoObj ,MonoObject* pRenderToTexture) { ScriptObjWrapper self( pMonoObj ); ScriptObjWrapper renderToTexture( pRenderToTexture ); self->SetRenderToTexture( renderToTexture.GetCppObjPtr() ); } static void ICall_Camera_SetRenderDepth( MonoObject* pMonoObj,mono_bool bRenderDepth) { ScriptObjWrapper self( pMonoObj ); self->SetRenderDepth(Utility_MonoBool(bRenderDepth)); } static mono_bool ICall_Camera_GetRenderDepth( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); return Utility_MonoBool( self->HasDepthMap() ); } static void ICall_Camera_SetRenderNormal( MonoObject* pMonoObj,mono_bool bRenderNormal) { ScriptObjWrapper self( pMonoObj ); self->SetRenderNormal(Utility_MonoBool(bRenderNormal)); } static mono_bool ICall_Camera_GetRenderNormal( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); return Utility_MonoBool( self->IsRenderNormal() ); } static void ICall_Camera_SetViewTransForm( MonoObject* pMonoObj,const Math::matrix44& view ) { ScriptObjWrapper self( pMonoObj ); self->SetTransform(Math::matrix44::inverse(view)); self->OnTransformChanged(); } static void ICall_Camera_GetViewTransForm( MonoObject* pMonoObj,Math::matrix44& out ) { ScriptObjWrapper self( pMonoObj ); out = self->GetViewTransform(); } static void ICall_Camera_GetProjTransForm( MonoObject* pMonoObj,Math::matrix44& out ) { ScriptObjWrapper self( pMonoObj ); out = self->GetProjTransform(); } static float ICall_Camera_GetAspect( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); Graphic::CameraSetting cs = self->GetCameraSetting(); return cs.GetAspect(); } static float ICall_Camera_GetFov( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); Graphic::CameraSetting cs = self->GetCameraSetting(); return cs.GetFov(); } static float ICall_Camera_GetNear( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); Graphic::CameraSetting cs = self->GetCameraSetting(); return cs.GetZNear(); } static float ICall_Camera_GetFar( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); Graphic::CameraSetting cs = self->GetCameraSetting(); return cs.GetZFar(); } static void ICall_Camera_SetCullMask(MonoObject* pMonoObj ,uint32 mask) { ScriptObjWrapper self( pMonoObj ); self->SetCullMask( (Graphic::RenderLayer)mask ); } static uint32 ICall_Camera_GetCullMask( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); return self->GetCullMask(); } static void ICall_Camera_SetCustomise( MonoObject* pMonoObj ,mono_bool customise ) { ScriptObjWrapper self( pMonoObj ); self->SetUseCustomMaterial(Utility_MonoBool(customise)); } static mono_bool ICall_Camera_IsCustomise( MonoObject* pMonoObj ) { ScriptObjWrapper self( pMonoObj ); return Utility_MonoBool( self->IsRenderCustom()); } static void ICall_Camera_SetUseBeforeDrawEvent(MonoObject* pMonoObj, bool enable) { ScriptObjWrapper self( pMonoObj ); self->SetBeforeDrawEvent(enable); } static void ICall_Camera_SetRenderShadowMap(MonoObject* pMonoObj, bool enable) { ScriptObjWrapper self( pMonoObj ); self->SetRenderLightLitMap(enable); } static void ICall_Camera_SetLightLitTexture(MonoObject* pMonoObj ,MonoObject* pRenderToTexture) { ScriptObjWrapper self( pMonoObj ); ScriptObjWrapper renderToTexture( pRenderToTexture ); self->SetLightLitMap( renderToTexture.GetCppObjPtr() ); } void ICallReg_ScriptRuntime_Camera( void ) { static const InternalCallDetail s_cScriptBindInternalCallDetail[] = { { "ScriptRuntime.Camera::ICall_Camera_Bind", (void*)&ICall_Camera_Bind }, { "ScriptRuntime.Camera::ICall_Camera_Release", (void*)&ICall_Camera_Release }, { "ScriptRuntime.Camera::ICall_Camera_SetupPerspectiveFovRH", (void*)&ICall_Camera_SetupPerspectiveFovRH }, { "ScriptRuntime.Camera::ICall_Camera_SetupPerspectiveFovRHEx", (void*)&ICall_Camera_SetupPerspectiveFovRHEx }, { "ScriptRuntime.Camera::ICall_Camera_SetRenderToTexture", (void*)&ICall_Camera_SetRenderToTexture }, { "ScriptRuntime.Camera::ICall_Camera_SetRenderDepth", (void*)&ICall_Camera_SetRenderDepth }, { "ScriptRuntime.Camera::ICall_Camera_GetRenderDepth", (void*)&ICall_Camera_GetRenderDepth }, { "ScriptRuntime.Camera::ICall_Camera_SetRenderNormal", (void*)&ICall_Camera_SetRenderNormal }, { "ScriptRuntime.Camera::ICall_Camera_GetRenderNormal", (void*)&ICall_Camera_GetRenderNormal }, { "ScriptRuntime.Camera::ICall_Camera_GetViewTransForm", (void*)&ICall_Camera_GetViewTransForm }, { "ScriptRuntime.Camera::ICall_Camera_GetProjTransForm", (void*)&ICall_Camera_GetProjTransForm }, { "ScriptRuntime.Camera::ICall_Camera_SetViewTransForm", (void*)&ICall_Camera_SetViewTransForm }, { "ScriptRuntime.Camera::ICall_Camera_GetAspect", (void*)&ICall_Camera_GetAspect }, { "ScriptRuntime.Camera::ICall_Camera_GetFov", (void*)&ICall_Camera_GetFov }, { "ScriptRuntime.Camera::ICall_Camera_GetNear", (void*)&ICall_Camera_GetNear }, { "ScriptRuntime.Camera::ICall_Camera_GetFar", (void*)&ICall_Camera_GetFar }, { "ScriptRuntime.Camera::ICall_Camera_SetCullMask", (void*)&ICall_Camera_SetCullMask }, { "ScriptRuntime.Camera::ICall_Camera_GetCullMask", (void*)&ICall_Camera_GetCullMask }, { "ScriptRuntime.Camera::ICall_Camera_SetCustomise", (void*)&ICall_Camera_SetCustomise }, { "ScriptRuntime.Camera::ICall_Camera_IsCustomise", (void*)&ICall_Camera_IsCustomise }, { "ScriptRuntime.Camera::ICall_Camera_SetUseBeforeDrawEvent", (void*)&ICall_Camera_SetUseBeforeDrawEvent}, { "ScriptRuntime.Camera::ICall_Camera_SetRenderShadowMap", (void*)&ICall_Camera_SetRenderShadowMap}, { "ScriptRuntime.Camera::ICall_Camera_SetLightLitTexture", (void*)&ICall_Camera_SetLightLitTexture}, }; int size = sizeof(s_cScriptBindInternalCallDetail)/sizeof(InternalCallDetail); for( int ii=0; ii