// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_FOUNDATION_PX_ERROR_CALLBACK_H #define PX_FOUNDATION_PX_ERROR_CALLBACK_H /** \addtogroup foundation @{ */ #include "foundation/PxErrors.h" #ifndef PX_DOXYGEN namespace physx { #endif /** \brief User defined interface class. Used by the library to emit debug information. \note The SDK state should not be modified from within any error reporting functions. Threading: The SDK sequences its calls to the output stream using a mutex, so the class need not be implemented in a thread-safe manner if the SDK is the only client. */ class PxErrorCallback { public: virtual ~PxErrorCallback() {} /** \brief Reports an error code. \param code Error code, see #PxErrorCode \param message Message to display. \param file File error occured in. \param line Line number error occured on. */ virtual void reportError(PxErrorCode::Enum code, const char* message, const char* file, int line) = 0; }; #ifndef PX_DOXYGEN } // namespace physx #endif /** @} */ #endif