// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_CCT_BOX_CONTROLLER
#define PX_PHYSICS_CCT_BOX_CONTROLLER
/** \addtogroup character
@{
*/
#include "characterkinematic/PxCharacter.h"
#include "characterkinematic/PxController.h"
#ifndef PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Descriptor for a box character controller.
@see PxBoxController PxControllerDesc
*/
class PxBoxControllerDesc : public PxControllerDesc
{
public:
/**
\brief constructor sets to default.
*/
PX_INLINE PxBoxControllerDesc();
PX_INLINE virtual ~PxBoxControllerDesc();
/**
\brief (re)sets the structure to the default.
*/
PX_INLINE virtual void setToDefault();
/**
\brief returns true if the current settings are valid
\return True if the descriptor is valid.
*/
PX_INLINE virtual bool isValid() const;
/**
\brief Half height
Default: 1.0
*/
PxF32 halfHeight; // Half-height in the "up" direction
/**
\brief Half side extent
Default: 0.5
*/
PxF32 halfSideExtent; // Half-extent in the "side" direction
/**
\brief Half forward extent
Default: 0.5
*/
PxF32 halfForwardExtent; // Half-extent in the "forward" direction
};
PX_INLINE PxBoxControllerDesc::PxBoxControllerDesc() :
PxControllerDesc (PxControllerShapeType::eBOX),
halfHeight (1.0f),
halfSideExtent (0.5f),
halfForwardExtent (0.5f)
{
}
PX_INLINE PxBoxControllerDesc::~PxBoxControllerDesc()
{
}
PX_INLINE void PxBoxControllerDesc::setToDefault()
{
*this = PxBoxControllerDesc();
}
PX_INLINE bool PxBoxControllerDesc::isValid() const
{
if(!PxControllerDesc::isValid()) return false;
if(halfHeight<=0.0f) return false;
if(halfSideExtent<=0.0f) return false;
if(halfForwardExtent<=0.0f) return false;
if(stepOffset>2.0f*halfHeight) return false; // Prevents obvious mistakes
return true;
}
/**
\brief Box character controller.
@see PxBoxControllerDesc PxController
*/
class PxBoxController : public PxController
{
protected:
PX_INLINE PxBoxController() {}
virtual ~PxBoxController() {}
public:
/**
\brief Gets controller's half height.
\return The half height of the controller.
@see PxBoxControllerDesc.halfHeight setHalfHeight()
*/
virtual PxF32 getHalfHeight() const = 0;
/**
\brief Gets controller's half side extent.
\return The half side extent of the controller.
@see PxBoxControllerDesc.halfSideExtent setHalfSideExtent()
*/
virtual PxF32 getHalfSideExtent() const = 0;
/**
\brief Gets controller's half forward extent.
\return The half forward extent of the controller.
@see PxBoxControllerDesc.halfForwardExtent setHalfForwardExtent()
*/
virtual PxF32 getHalfForwardExtent() const = 0;
/**
\brief Sets controller's half height.
\warning this doesn't check for collisions.
\param[in] halfHeight The new half height for the controller.
\return Currently always true.
@see PxBoxControllerDesc.halfHeight getHalfHeight()
*/
virtual bool setHalfHeight(PxF32 halfHeight) = 0;
/**
\brief Sets controller's half side extent.
\warning this doesn't check for collisions.
\param[in] halfSideExtent The new half side extent for the controller.
\return Currently always true.
@see PxBoxControllerDesc.halfSideExtent getHalfSideExtent()
*/
virtual bool setHalfSideExtent(PxF32 halfSideExtent) = 0;
/**
\brief Sets controller's half forward extent.
\warning this doesn't check for collisions.
\param[in] halfForwardExtent The new half forward extent for the controller.
\return Currently always true.
@see PxBoxControllerDesc.halfForwardExtent getHalfForwardExtent()
*/
virtual bool setHalfForwardExtent(PxF32 halfForwardExtent) = 0;
};
#ifndef PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif