// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_NX_CLIENT #define PX_PHYSICS_NX_CLIENT #ifndef PX_DOXYGEN namespace physx { #endif /** \brief An ID to identify different clients for multiclient support. */ typedef PxU8 PxClientID; /** \brief The predefined default PxClientID value. */ static const PxClientID PX_DEFAULT_CLIENT = 0; /** \brief The maximum number of clients we support. */ static const PxClientID PX_MAX_CLIENTS = 128; /** \brief Multiclient behavior bit flags for clients. */ struct PxClientBehaviorBit { enum Enum { eREPORT_FOREIGN_OBJECTS_TO_TRIGGER_NOTIFY = 1, eREPORT_FOREIGN_OBJECTS_TO_CONTACT_NOTIFY = 2, eREPORT_FOREIGN_OBJECTS_TO_CONSTRAINT_BREAK_NOTIFY = 4, eREPORT_FOREIGN_OBJECTS_TO_SCENE_QUERY = 8, }; }; /** \brief Multiclient behavior bit flags for actors. */ struct PxActorClientBehaviorBit { enum Enum { eREPORT_TO_FOREIGN_CLIENTS_TRIGGER_NOTIFY = 1, eREPORT_TO_FOREIGN_CLIENTS_CONTACT_NOTIFY = 2, eREPORT_TO_FOREIGN_CLIENTS_CONSTRAINT_BREAK_NOTIFY = 4, eREPORT_TO_FOREIGN_CLIENTS_SCENE_QUERY = 8, }; }; #ifndef PX_DOXYGEN } // namespace physx #endif #endif