149 lines
4.9 KiB
C++
149 lines
4.9 KiB
C++
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "vegetationfeature/components/vegetationrendercomponent.h"
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#include "vegetation/VegetationObejct.h"
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#include "serialization/serializeserver.h"
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namespace App
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{
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const char* s_vegeObjName = "VegeObjName";
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const char* s_vegeObjectCount = "VegeObjCount";
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const char* s_StringEmpty = " ";
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using namespace Vegetation;
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using namespace Graphic;
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class VegetationComponentSerialization
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{
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public:
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VegetationComponentSerialization()
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{
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}
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inline void Load( VegetationRenderComponent* obj, Version ver, AppReader* pReader)
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{
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if ( 1 == ver )
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{
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Load_1(obj, pReader);
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return;
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}
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n_error(" VegetationComponentSerialization::Load unknonw version " );
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}
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void Load_1( VegetationRenderComponent* obj, AppReader* pReader )
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{
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SizeT count;
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pReader->SerializeInt(s_vegeObjectCount, count );
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for (IndexT objIdx = 0; objIdx < count; ++ objIdx)
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{
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GPtr<VegetationObject> vegeObj = pReader->SerializeObject<VegetationObject>();
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obj->AddVegetationObject(vegeObj);
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// save a .veg file
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GPtr<VegeInstanceMap>& pInstMap = vegeObj->CreateInstanceMap();
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Serialization::SerializationServer* pSerialzeMgr = Serialization::SerializationServer::Instance();
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if( pSerialzeMgr )
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{
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GPtr<Serialization::SerializeReader> pReader = pSerialzeMgr->OpenReadFile( vegeObj->GetInstanceFilePath() );
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if ( pReader )
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{
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pInstMap = pReader->SerializeObject<VegeInstanceMap>();
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pSerialzeMgr->CloseReadFile( pReader );
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}
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}
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}
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}
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void Save( const VegetationRenderComponent* obj , AppWriter* pWriter )
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{
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SizeT count = obj->GetCountOfObjectArray();
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pWriter->SerializeInt(s_vegeObjectCount, count );
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for ( IndexT index = 0; index < count; ++index )
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{
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GPtr<Vegetation::VegetationObject> tempObj = obj->GetVegetObject(index);
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pWriter->SerializeObject(tempObj);
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// save a .veg file
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const GPtr<VegeInstanceMap>& pInstMap = tempObj->GetInstanceMap();
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Serialization::SerializationServer* pSerialzeMgr = Serialization::SerializationServer::Instance();
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if( pSerialzeMgr )
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{
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GPtr<Serialization::SerializeWriter> pWriter = pSerialzeMgr->OpenWriteFile( tempObj->GetInstanceFilePath() );
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if ( pWriter )
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{
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pWriter->SerializeObject( pInstMap );
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pSerialzeMgr->CloseWriteFile( pWriter );
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}
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}
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}
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}
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};
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}
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namespace App
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{
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//------------------------------------------------------------------------
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// @ISerialization::GetVersion. when change storage, must add SerializeVersion count
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Version VegetationRenderComponent::GetVersion() const
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{
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return 1; // current version is 1
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}
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//------------------------------------------------------------------------
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// @ISerialization::Load
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void VegetationRenderComponent::Load( Version ver, AppReader* pReader, const Serialization::SerializationArgs* args )
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{
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pReader->SerializeSuper<Super>(this, args);
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VegetationComponentSerialization Serialize;
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Serialize.Load( this, ver, pReader );
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}
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//------------------------------------------------------------------------
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// @ISerialization::Save
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void VegetationRenderComponent::Save( AppWriter* pWriter ) const
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{
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pWriter->SerializeSuper<Super>(this);
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VegetationComponentSerialization Serialize;
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Serialize.Save(this, pWriter );
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}
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//------------------------------------------------------------------------
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void VegetationRenderComponent::CopyFrom( const GPtr<Component>& pComponent )
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{
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if( !pComponent.isvalid() )
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return;
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if( !pComponent->GetRtti()->IsDerivedFrom( *(this->GetRtti()) ) )
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return;
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GPtr<VegetationRenderComponent> pSource = pComponent.downcast<VegetationRenderComponent>();
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//SetTemplateName( pSource->GetTemplateName(), pSource->GetParticleSystem()->GetName());
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}
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}
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