93 lines
2.6 KiB
C
93 lines
2.6 KiB
C
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef SHADERPPARAM_H_
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#define SHADERPPARAM_H_
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#include "util/string.h"
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#include "rendersystem/base/RenderDeviceTypes.h"
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namespace Graphic
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{
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enum ShaderParamType
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{
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eShaderParamInvailid = -1,
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eShaderParamMatrix,
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eShaderParamVector,
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eShaderParamFloat,
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eShaderParamTexture1D,
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eShaderParamTexture2D,
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eShaderParamTexture3D,
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eShaderParamTextureCUBE
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};
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class ShaderParam
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{
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public:
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ShaderParam();
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virtual ~ShaderParam();
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void SetParamType(const ShaderParamType& type);
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const ShaderParamType& GetParamType() const;
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void SetRegister(int r);
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const int& GetRegister() const;
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void SetName(const Util::String& name);
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const Util::String& GetName() const;
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private:
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ShaderParamType m_paramType;
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int m_register;
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Util::String m_name;
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};
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typedef Util::Array<Graphic::ShaderParam> ShaderParamList;
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inline void ShaderParam::SetParamType(const ShaderParamType& type)
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{
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m_paramType = type;
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}
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inline const ShaderParamType& ShaderParam::GetParamType() const
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{
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return m_paramType;
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}
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inline void ShaderParam::SetRegister(int r)
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{
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m_register = r;
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}
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inline const int& ShaderParam::GetRegister() const
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{
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return m_register;
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}
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inline void ShaderParam::SetName(const Util::String& name)
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{
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m_name = name;
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}
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inline const Util::String& ShaderParam::GetName() const
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{
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return m_name;
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}
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}
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#endif //SHADERPPARAM_H_
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