83 lines
2.6 KiB
C
83 lines
2.6 KiB
C
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef MATERIALTECH_H_
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#define MATERIALTECH_H_
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#include "MaterialPass.h"
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namespace Graphic
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{
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class MaterialPass;
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class Material;
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class MaterialTech : public Core::RefCounted
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{
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__DeclareSubClass(MaterialTech,Core::RefCounted)
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public:
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MaterialTech();
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virtual ~MaterialTech();
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void AddPass(const GPtr<MaterialPass>& pass);
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const GPtr<MaterialPass>& GetDefaultPass() const;
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const Util::Array< GPtr<MaterialPass> >& GetPassList() const;
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virtual void Clone(const GPtr<MaterialTech>& from);
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bool IsTemplateTech();
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void SetTemplateTech(bool bSurface);
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// internal call.
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// used for build a binding map for shader parameter and gpu register.
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void _BuildBindingMap(Material* mat);
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private:
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Util::Array< GPtr<MaterialPass> > m_passList;
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bool m_bSurfaceTech;
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};
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typedef Util::Array< GPtr<MaterialTech> > MaterialTechList;
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inline void MaterialTech::AddPass(const GPtr<MaterialPass>& pass)
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{
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m_passList.Append(pass);
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}
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inline const GPtr<MaterialPass>& MaterialTech::GetDefaultPass() const
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{
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return m_passList[0];
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}
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inline const Util::Array< GPtr<MaterialPass> >& MaterialTech::GetPassList() const
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{
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return m_passList;
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}
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inline bool MaterialTech::IsTemplateTech()
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{
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return m_bSurfaceTech;
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}
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inline void MaterialTech::SetTemplateTech(bool bSurface)
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{
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m_bSurfaceTech = bSurface;
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}
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}
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#endif//MATERIALTECH_H_
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