196 lines
6.6 KiB
C++
196 lines
6.6 KiB
C++
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "MaterialPass.h"
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#include "foundation/math/scalar.h"
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#include "foundation/util/stl.h"
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#include "graphicsystem/Material/Material.h"
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#include "shadercompiler/ShaderMarcro.h"
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namespace Graphic
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{
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struct MatParamBindingSort : public std::binary_function<MatParamBinding&, MatParamBinding&, std::size_t>
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{
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bool operator() (const MatParamBinding& lhs, const MatParamBinding& rhs) const
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{
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return lhs.bindIndex < rhs.bindIndex;
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}
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};
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__ImplementClass(MaterialPass,'GRMP',Core::RefCounted);
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__ImplementClass(ShaderParamBindingMap,'SPBM', Core::RefCounted);
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//------------------------------------------------------------------------
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ShaderParamBindingMap::ShaderParamBindingMap()
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{
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m_ShaderBindingList.SetSize( SCT_COUNT );
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m_GlobalBinding.SetSize( SCT_COUNT );
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m_LocalBinding.SetSize( SCT_COUNT );
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m_GlobaBingdingInfos.SetSize(SCT_COUNT);
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}
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inline void _set_info(MatParamBindings& global_sct, IndexT& index, int& end_, int enum_)
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{
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while(index < global_sct.Size() && global_sct[index].bindIndex < enum_)
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{
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++index;
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}
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end_ = index;//Math::n_min(index, global_sct.Size());
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}
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void ShaderParamBindingMap::Setup()
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{
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for ( IndexT sct = SCT_VS; sct < SCT_COUNT; ++sct )
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{
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MatParamBindings& global_sct = m_GlobalBinding[sct];
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GlobalBindingInfo& info = m_GlobaBingdingInfos[sct];
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Util::CustomSortArray<MatParamBinding, MatParamBindingSort>(global_sct);
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IndexT index = 0;
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_set_info(global_sct, index, info.MatCommonEnd, eGShaderMatCommonEnd);
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_set_info(global_sct, index, info.MatCustomEnd, eGShaderMatCustomEnd);
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_set_info(global_sct, index, info.VecCommonEnd, eGShaderVecCommonEnd);
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_set_info(global_sct, index, info.VecCustomEnd, eGShaderVecCustomEnd);
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}
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}
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//------------------------------------------------------------------------
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ShaderParamBindingMap::~ShaderParamBindingMap()
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{
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}
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//------------------------------------------------------------------------
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MaterialPass::MaterialPass()
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{
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}
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MaterialPass::~MaterialPass()
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{
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m_renderStateObject = 0;
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m_pShaderMarcro = NULL;
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}
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void MaterialPass::Prepare(const SizeT count)
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{
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m_ShaderParamBindingMap.Reserve(count);
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}
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void MaterialPass::Clone(const GPtr<MaterialPass>& from)
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{
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m_GPUProgramHandle = from->GetGPUProgramHandle();
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m_ShaderParamBindingMap = from->GetShaderParamBindingMap();
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m_name = from->m_name;
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//copy renderstate
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if (from->GetRenderStateObject().isvalid())
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{
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m_renderStateObject = RenderBase::RenderStateDesc::Create();
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m_renderStateObject->Setup();
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m_renderStateObject->SetBlendState(from->GetRenderStateObject()->GetBlendState());
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m_renderStateObject->SetDepthAndStencilState(from->GetRenderStateObject()->GetDepthAndStencilState());
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m_renderStateObject->SetSamplerState(from->GetRenderStateObject()->GetSamplerState());
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m_renderStateObject->SetRasterizerState(from->GetRenderStateObject()->GetRasterizerState());
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}
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m_bGlobalParamUsage = from->m_bGlobalParamUsage;
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m_pShaderMarcro = ShaderProgramCompiler::ShaderMarcro::Create();
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m_pShaderMarcro->Clone(from->GetShaderMarcro());
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}
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//------------------------------------------------------------------------
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void MaterialPass::_BuildBindingMap(Material* mat)
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{
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n_assert(mat);
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SizeT nCount = m_ShaderParamBindingMap.Size();
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for (IndexT i = 0; i < nCount; ++i)
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{
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const GPtr<ShaderParamBindingMap>& pBindingMap = m_ShaderParamBindingMap.ValueAtIndex(i);
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const uint& shaderMask = m_ShaderParamBindingMap.KeyAtIndex(i);
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ShaderParamBindingList& shaderBindingList = pBindingMap->m_ShaderBindingList;
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BindingMap& globalBinding = pBindingMap->m_GlobalBinding;
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BindingMap& localBinding = pBindingMap->m_LocalBinding;
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GlobalMaterialParam* g_GlobalMaterialParam = Material::GetGlobalMaterialParams();
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const GlobalShaderParamMap& globalShaderParamMap = g_GlobalMaterialParam->GetGlobalShaderParamMap();
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const MaterialParamList& localMatParamList = mat->GetParamList();
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for ( IndexT sct = SCT_VS; sct < SCT_COUNT; ++sct )
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{
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ShaderParamList& rigisterList = shaderBindingList[sct];
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MatParamBindings& global_sct = globalBinding[sct];
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MatParamBindings& local_sct = localBinding[sct];
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// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>ֺͼĴ<CDBC><C4B4><EFBFBD>λ<EFBFBD>õIJ<C3B5>ѯ<EFBFBD><D1AF>
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Util::Dictionary<Util::String, int> RegQuery;
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for ( IndexT iReg = 0; iReg < rigisterList.Size(); ++iReg )
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{
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ShaderParam& sp = rigisterList[iReg];
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RegQuery.Add( sp.GetName(), sp.GetRegister() );
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}
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// <20><><EFBFBD>Ȱ<EFBFBD><C8B0><EFBFBD>ȫ<EFBFBD>ֱ<EFBFBD>
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for ( IndexT globalindex = 0; globalindex < globalShaderParamMap.Size(); ++globalindex)
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{
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GlobalShaderParam& globalSP = globalShaderParamMap[globalindex];
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IndexT findIndex = RegQuery.FindIndex( globalSP.m_name );
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if ( findIndex != InvalidIndex )
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{
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MatParamBinding binding;
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binding.Regiter = RegQuery.ValueAtIndex(findIndex);
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binding.bindIndex = globalindex;
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global_sct.Append( binding );
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SetGlobalParamInfo(shaderMask, globalindex, true);
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}
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}
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// <20><EFBFBD><F3B6A8B1>ر<EFBFBD>
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for ( IndexT localIndex = 0; localIndex < localMatParamList.Size(); ++localIndex )
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{
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MaterialParam* matParam = localMatParamList[localIndex];
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n_assert(matParam);
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IndexT findIndex = RegQuery.FindIndex( matParam->GetName() );
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if ( findIndex != InvalidIndex )
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{
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MatParamBinding binding;
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binding.Regiter = RegQuery.ValueAtIndex(findIndex);
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binding.bindIndex = localIndex;
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local_sct.Append( binding );
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}
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}
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}
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pBindingMap->Setup();
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}
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}
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}
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