2014-05-05 14:50:33 +08:00
|
|
|
/****************************************************************************
|
|
|
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
|
|
|
|
|
|
|
http://www.genesis-3d.com.cn
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
THE SOFTWARE.
|
|
|
|
****************************************************************************/
|
|
|
|
#ifndef _ACTIVELIGHT_H_
|
|
|
|
#define _ACTIVELIGHT_H_
|
|
|
|
#include "foundation/math/bbox.h"
|
|
|
|
#include "graphicsystem/base/DataCollection.h"
|
|
|
|
namespace Graphic
|
|
|
|
{
|
|
|
|
|
|
|
|
struct Pyramid
|
|
|
|
{
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
PointCount = 5
|
|
|
|
};
|
|
|
|
Math::point points[PointCount];
|
|
|
|
};
|
|
|
|
|
|
|
|
class Light;
|
|
|
|
class Camera;
|
|
|
|
class RenderObject;
|
|
|
|
struct ActiveLightInfo
|
|
|
|
{
|
|
|
|
Light* light;
|
|
|
|
Math::bbox boundingBox;
|
|
|
|
};
|
|
|
|
typedef DataCollection<ActiveLightInfo> ActiveLightCollection;
|
|
|
|
|
|
|
|
typedef DataCollection<const ActiveLightInfo*> TempLightBlock;
|
|
|
|
class ActiveLightManager
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
ActiveLightManager();
|
|
|
|
~ActiveLightManager();
|
|
|
|
void CameraCull(Camera* camera);
|
2014-07-23 10:24:40 +08:00
|
|
|
void Reset();
|
2014-05-05 14:50:33 +08:00
|
|
|
const ActiveLightInfo* FindSunLight() const;
|
|
|
|
const TempLightBlock& FindActiveAttLights(const RenderObject* obj, int max_count, bool& bUsedForLightmap) const;
|
|
|
|
ActiveLightCollection& GetActiveLights();
|
|
|
|
int GetActiveLightCount() const;
|
|
|
|
int GetAttLightBeginIndex() const;
|
|
|
|
int GetAttLightCount() const;
|
|
|
|
int GetNotAttLightCount() const;
|
2014-07-23 10:24:40 +08:00
|
|
|
|
2014-05-05 14:50:33 +08:00
|
|
|
private:
|
|
|
|
void _setActiveDirectionallight(Light* light, ActiveLightInfo& alight);
|
|
|
|
static bool _inLight( const RenderObject* renderObj, const Math::bbox& worldBox, const ActiveLightInfo& actLight);
|
|
|
|
static void _buildPyramid(const Light& light, Pyramid& outPyramid);
|
|
|
|
ActiveLightCollection mActiveLights;
|
|
|
|
int mAttLightBeginIndex;//the first index of attenuation light.in default light list, no attenuation lights always at the front of list.
|
|
|
|
mutable TempLightBlock mTempLightBlock;
|
|
|
|
mutable const RenderObject* mTempObj;
|
|
|
|
};
|
|
|
|
|
|
|
|
inline ActiveLightCollection& ActiveLightManager::GetActiveLights()
|
|
|
|
{
|
|
|
|
return mActiveLights;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline int ActiveLightManager::GetActiveLightCount() const
|
|
|
|
{
|
|
|
|
return mActiveLights.Count();
|
|
|
|
}
|
|
|
|
|
|
|
|
inline int ActiveLightManager::GetAttLightBeginIndex() const
|
|
|
|
{
|
|
|
|
return mAttLightBeginIndex;
|
|
|
|
}
|
|
|
|
inline int ActiveLightManager::GetAttLightCount() const
|
|
|
|
{
|
|
|
|
return mActiveLights.Count() - mAttLightBeginIndex;
|
|
|
|
}
|
|
|
|
inline int ActiveLightManager::GetNotAttLightCount() const
|
|
|
|
{
|
|
|
|
return mAttLightBeginIndex;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
#endif //_ACTIVELIGHT_H_
|
|
|
|
|