85 lines
2.7 KiB
C++
85 lines
2.7 KiB
C++
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "basegamefeature/managers/sceneschedulemanager.h"
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#include "guifeature/guiserver.h"
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#include "guifeature/guiscene.h"
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#include "guifeature/guirenderobject.h"
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namespace App
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{
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GuiScene::GuiScene()
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{
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}
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GuiScene::~GuiScene()
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{
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}
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void GuiScene::Setup()
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{
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m_scene = SceneScheduleManager::Instance()->OpenScene("gui scene for com.genesis", true, true);
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m_scene->GetRenderScene()->SetRenderSort(Graphic::RenderScene::SortUI);
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m_guiCamera = SimpleCamera::Create();
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m_guiCamera->SetRenderSort(Graphic::Camera::SortUI);
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m_guiCamera->SetPickMark(Graphic::Camera::PickSelfObjects);
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m_guiCamera->SetUseCallBack(false);
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m_guiCamera->Setup();
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m_guiCamera->SetProj(Graphic::Camera::VT_ortho, 1.0f, -10.0f, 10.0f);
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m_guiCamera->SetTransform(Math::matrix44::identity());
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m_guiCamera->OnTransformChanged();
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m_guiCamera->SetTargetWindow(GUIServer::Instance()->GetTargetWindow());
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m_scene->GetRenderScene()->_AddCamera(m_guiCamera.get_unsafe());
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m_guiObject = GuiRenderObject::Create();
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m_guiObject->Setup();
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m_guiObject->AttachNoCull(m_guiCamera->GetCameraScene());
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}
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void GuiScene::Destroy()
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{
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m_guiObject->Detach();
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m_guiCamera->GetRenderScene()->_RemoveCamera(m_guiCamera.get_unsafe());
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SceneScheduleManager::Instance()->CloseScene(m_scene);
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m_scene = NULL;
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}
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void GuiScene::SetTargetWindow(Graphic::ViewPortWindow* vpw)
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{
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if (m_guiCamera.isvalid())
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{
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m_guiCamera->SetTargetWindow(vpw);
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}
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}
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}
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