76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "graphicsystem/Camera/RenderPipeline/RenderData.h"
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#include "guifeature/guiserver.h"
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#include "guifeature/guirenderobject.h"
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namespace App
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{
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__ImplementClass(GuiRenderObject,'GUOB',Graphic::RenderObject);
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GuiRenderObject::GuiRenderObject()
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:m_renderable(NULL)
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{
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SetLayerID(0);
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}
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GuiRenderObject::~GuiRenderObject()
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{
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n_delete(m_renderable);
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m_renderable = NULL;
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}
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void GuiRenderObject::Setup()
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{
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if (m_renderable == NULL)
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{
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m_renderable = n_new(GuiRenderable);
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m_renderable->SetMaterial(GUIServer::Instance()->GetGuiMaterial());
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}
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}
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void GuiRenderObject::AddToCollection(Graphic::RenderDataCollection* collection, const Graphic::RenderConfig* renderConfig)
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{
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if (m_renderable)
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{
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collection->Push(m_renderable);
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}
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}
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void GuiRenderObject::Render(const Graphic::Renderable* renderable, Graphic::RenderPassType passType, const Graphic::Material* customizedMaterial)
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{
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GUIServer::Instance()->_renderUI();
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}
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void GuiRenderObject::OnWillRenderObject(Graphic::Camera* sender)
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{
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}
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}
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