84 lines
2.2 KiB
C
84 lines
2.2 KiB
C
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __FONT_FEATURE_H__
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#define __FONT_FEATURE_H__
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#include "appframework/feature.h"
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namespace App
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{
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class DrawTextManager;
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class FontFeature : public App::Feature
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{
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__DeclareClass(FontFeature);
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__DeclareImageSingleton(FontFeature);
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public :
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FontFeature();
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virtual ~FontFeature();
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/// called from BaseGameFeature::ActivateProperties()
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virtual void OnActivate();
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/// called from BaseGameFeature::DeactivateProperties()
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virtual void OnDeactivate();
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virtual void OnBeginFrame();
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virtual void OnFrame();
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virtual void OnEndFrame();
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void SetFontPath(const Util::String& path);
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void SetShaderPath(const Util::String& path);
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private:
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GPtr<DrawTextManager> mDrawTextManager;
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Util::String mFontPath;
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Util::String mShaderPath;
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};
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inline void FontFeature::SetFontPath(const Util::String& path)
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{
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mFontPath = path;
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}
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inline void FontFeature::SetShaderPath(const Util::String& path)
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{
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mShaderPath = path;
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}
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}
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#endif
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