116 lines
3.6 KiB
C++
116 lines
3.6 KiB
C++
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/****************************************************************************
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Copyright (c) 2009, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "util/globalstringatomtable.h"
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namespace Util
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{
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__ImplementImageSingleton(Util::GlobalStringAtomTable);
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//------------------------------------------------------------------------------
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/**
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*/
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GlobalStringAtomTable::GlobalStringAtomTable()
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{
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__ConstructImageSingleton;
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// setup the global string buffer
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this->stringBuffer.Setup(NEBULA3_GLOBAL_STRINGBUFFER_CHUNKSIZE);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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GlobalStringAtomTable::~GlobalStringAtomTable()
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{
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this->critSect.Enter();
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this->stringBuffer.Discard();
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__DestructImageSingleton;
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this->critSect.Leave();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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GlobalStringAtomTable::Lock()
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{
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this->critSect.Enter();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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GlobalStringAtomTable::Unlock()
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{
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this->critSect.Leave();
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}
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//------------------------------------------------------------------------------
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/**
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This adds a new string to the atom table and the global string buffer,
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and returns the pointer to the string in the string buffer.
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NOTE: you MUST call this method within Lock()/Unlock()!
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*/
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const char*
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GlobalStringAtomTable::Add(const char* str)
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{
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StaticString sstr;
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sstr.ptr = (char*)this->stringBuffer.AddString(str);
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this->table.InsertSorted(sstr);
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return sstr.ptr;
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}
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//------------------------------------------------------------------------------
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/**
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Debug method: get an array with all string in the table.
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*/
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GlobalStringAtomTable::DebugInfo
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GlobalStringAtomTable::GetDebugInfo() const
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{
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this->critSect.Enter();
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DebugInfo debugInfo;
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debugInfo.strings.Reserve(this->table.Size());
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debugInfo.chunkSize = NEBULA3_GLOBAL_STRINGBUFFER_CHUNKSIZE;
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debugInfo.numChunks = this->stringBuffer.GetNumChunks();
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debugInfo.allocSize = debugInfo.chunkSize * debugInfo.numChunks;
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debugInfo.usedSize = 0;
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debugInfo.growthEnabled = NEBULA3_ENABLE_GLOBAL_STRINGBUFFER_GROWTH;
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IndexT i;
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for (i = 0; i < table.Size(); i++)
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{
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const char* str = this->table[i].ptr;
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debugInfo.strings.Append(this->table[i].ptr);
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debugInfo.usedSize += strlen(str) + 1;
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}
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this->critSect.Leave();
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return debugInfo;
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}
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} // namespace Util
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