152 lines
5.5 KiB
C
152 lines
5.5 KiB
C
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#pragma once
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/****************************************************************************
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Copyright (c) 2007, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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//------------------------------------------------------------------------------
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/**
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@class Win360::Win360IpAddress
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NOTE: Socket network communication on the Xbox360 is only provided
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for debugging and development purposes. For actual multiplayer and
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Xbox Live related stuff, use the Xbox-specific add-on modules!
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(which don't exist yet, ha).
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Represents an IP address, consisting of a IPv4 host address
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and a port number. Performs automatic name lookup on the host name.
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Can extract address information from an URI and
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automatically converts host names to addresses, and offers the special
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hostnames "localhost", "any", "broadcast", "self" and "inetself" where:
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- "localhost" will translate to 127.0.0.1
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- "any" will translate to INADDR_ANY, which is 0.0.0.0
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- "broadcast" will translate to INADDR_BROADCAST, which is 255.255.255.255
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- "self" will translate to the first valid tcp/ip address for this host
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(there may be more then one address bound to the host)
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- "inetself" will translate to the first host address which is not
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a LAN address (which is not a class A, B, or C network) if none such
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exists the address will fall back to "self"
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(C) 2007 Radon Labs GmbH
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*/
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#include "core/types.h"
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#include "io/uri.h"
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//------------------------------------------------------------------------------
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namespace Win360
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{
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class Win360IpAddress
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{
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public:
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/// default constructor
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Win360IpAddress();
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/// copy constructor
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Win360IpAddress(const Win360IpAddress& rhs);
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/// construct from URI
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Win360IpAddress(const IO::URI& uri);
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/// construct from host name and port number
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Win360IpAddress(const Util::String& hostName, ushort portNumber);
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/// equality operator
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bool operator==(const Win360IpAddress& rhs) const;
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/// less-then operator
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bool operator<(const Win360IpAddress& rhs) const;
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/// greater-then operator
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bool operator>(const Win360IpAddress& rhs) const;
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/// extract host name and port number from URI
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void ExtractFromUri(const IO::URI& uri);
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/// set host name
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void SetHostName(const Util::String& hostName);
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/// get host name
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const Util::String& GetHostName() const;
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/// set port number
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void SetPort(ushort port);
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/// get port number
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ushort GetPort() const;
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/// get the ip address resulting from the host name as string
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const Util::String& GetHostAddr() const;
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private:
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friend class Win360Socket;
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/// construct from sockaddr_in struct
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Win360IpAddress(const sockaddr_in& addr);
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/// set sockaddr_in directly
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void SetSockAddr(const sockaddr_in& addr);
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/// get sockaddr_in field
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const sockaddr_in& GetSockAddr() const;
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/// perform address resolution, understands special host names
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static bool GetHostByName(const Util::String& hostName, in_addr& outAddr);
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/// return true if an address is an internet address (not class A,B,C)
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static bool IsInetAddr(const in_addr* addr);
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Util::String hostName;
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Util::String addrAsString;
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sockaddr_in addr;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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Win360IpAddress::operator==(const Win360IpAddress& rhs) const
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{
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return ((this->addr.sin_addr.S_un.S_addr == rhs.addr.sin_addr.S_un.S_addr) &&
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(this->addr.sin_port == rhs.addr.sin_port));
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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Win360IpAddress::operator<(const Win360IpAddress& rhs) const
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{
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if (this->addr.sin_addr.S_un.S_addr == rhs.addr.sin_addr.S_un.S_addr)
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{
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return this->addr.sin_port < rhs.addr.sin_port;
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}
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else
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{
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return this->addr.sin_addr.S_un.S_addr < rhs.addr.sin_addr.S_un.S_addr;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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Win360IpAddress::operator>(const Win360IpAddress& rhs) const
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{
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if (this->addr.sin_addr.S_un.S_addr == rhs.addr.sin_addr.S_un.S_addr)
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{
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return this->addr.sin_port > rhs.addr.sin_port;
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}
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else
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{
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return this->addr.sin_addr.S_un.S_addr > rhs.addr.sin_addr.S_un.S_addr;
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}
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}
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} // namespace Win360
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//------------------------------------------------------------------------------
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