genesis-3d_engine/Engine/foundation/net/win360/win360ipaddress.h

152 lines
5.5 KiB
C
Raw Normal View History

#pragma once
/****************************************************************************
Copyright (c) 2007, Radon Labs GmbH
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
//------------------------------------------------------------------------------
/**
@class Win360::Win360IpAddress
NOTE: Socket network communication on the Xbox360 is only provided
for debugging and development purposes. For actual multiplayer and
Xbox Live related stuff, use the Xbox-specific add-on modules!
(which don't exist yet, ha).
Represents an IP address, consisting of a IPv4 host address
and a port number. Performs automatic name lookup on the host name.
Can extract address information from an URI and
automatically converts host names to addresses, and offers the special
hostnames "localhost", "any", "broadcast", "self" and "inetself" where:
- "localhost" will translate to 127.0.0.1
- "any" will translate to INADDR_ANY, which is 0.0.0.0
- "broadcast" will translate to INADDR_BROADCAST, which is 255.255.255.255
- "self" will translate to the first valid tcp/ip address for this host
(there may be more then one address bound to the host)
- "inetself" will translate to the first host address which is not
a LAN address (which is not a class A, B, or C network) if none such
exists the address will fall back to "self"
(C) 2007 Radon Labs GmbH
*/
#include "core/types.h"
#include "io/uri.h"
//------------------------------------------------------------------------------
namespace Win360
{
class Win360IpAddress
{
public:
/// default constructor
Win360IpAddress();
/// copy constructor
Win360IpAddress(const Win360IpAddress& rhs);
/// construct from URI
Win360IpAddress(const IO::URI& uri);
/// construct from host name and port number
Win360IpAddress(const Util::String& hostName, ushort portNumber);
/// equality operator
bool operator==(const Win360IpAddress& rhs) const;
/// less-then operator
bool operator<(const Win360IpAddress& rhs) const;
/// greater-then operator
bool operator>(const Win360IpAddress& rhs) const;
/// extract host name and port number from URI
void ExtractFromUri(const IO::URI& uri);
/// set host name
void SetHostName(const Util::String& hostName);
/// get host name
const Util::String& GetHostName() const;
/// set port number
void SetPort(ushort port);
/// get port number
ushort GetPort() const;
/// get the ip address resulting from the host name as string
const Util::String& GetHostAddr() const;
private:
friend class Win360Socket;
/// construct from sockaddr_in struct
Win360IpAddress(const sockaddr_in& addr);
/// set sockaddr_in directly
void SetSockAddr(const sockaddr_in& addr);
/// get sockaddr_in field
const sockaddr_in& GetSockAddr() const;
/// perform address resolution, understands special host names
static bool GetHostByName(const Util::String& hostName, in_addr& outAddr);
/// return true if an address is an internet address (not class A,B,C)
static bool IsInetAddr(const in_addr* addr);
Util::String hostName;
Util::String addrAsString;
sockaddr_in addr;
};
//------------------------------------------------------------------------------
/**
*/
inline bool
Win360IpAddress::operator==(const Win360IpAddress& rhs) const
{
return ((this->addr.sin_addr.S_un.S_addr == rhs.addr.sin_addr.S_un.S_addr) &&
(this->addr.sin_port == rhs.addr.sin_port));
}
//------------------------------------------------------------------------------
/**
*/
inline bool
Win360IpAddress::operator<(const Win360IpAddress& rhs) const
{
if (this->addr.sin_addr.S_un.S_addr == rhs.addr.sin_addr.S_un.S_addr)
{
return this->addr.sin_port < rhs.addr.sin_port;
}
else
{
return this->addr.sin_addr.S_un.S_addr < rhs.addr.sin_addr.S_un.S_addr;
}
}
//------------------------------------------------------------------------------
/**
*/
inline bool
Win360IpAddress::operator>(const Win360IpAddress& rhs) const
{
if (this->addr.sin_addr.S_un.S_addr == rhs.addr.sin_addr.S_un.S_addr)
{
return this->addr.sin_port > rhs.addr.sin_port;
}
else
{
return this->addr.sin_addr.S_un.S_addr > rhs.addr.sin_addr.S_un.S_addr;
}
}
} // namespace Win360
//------------------------------------------------------------------------------