221 lines
7.5 KiB
C++
221 lines
7.5 KiB
C++
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/****************************************************************************
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Copyright (c) 2009, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "net/tcpmessagecodec.h"
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#include "io/binarywriter.h"
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#include "io/binaryreader.h"
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#include "io/memorystream.h"
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#include "memory/memory.h"
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//------------------------------------------------------------------------------
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using namespace Util;
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using namespace IO;
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namespace Net
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{
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//------------------------------------------------------------------------------
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/**
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*/
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TcpMessageCodec::TcpMessageCodec():
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receiveState(HeaderData),
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messageSize(0),
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headerPosition(0),
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messagePostition(0)
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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TcpMessageCodec::~TcpMessageCodec()
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{
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// closes and discards header and message streams if they exists...
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if (this->headerStream.isvalid())
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{
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if (this->headerStream->IsOpen())
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{
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this->headerStream->Close();
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}
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this->headerStream = 0;
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}
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if (this->messageStream.isvalid())
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{
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if (this->messageStream->IsOpen())
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{
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this->messageStream->Close();
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}
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this->messageStream = 0;
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}
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}
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//------------------------------------------------------------------------------
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/**
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Writes a copy of the given stream to the given output stream with header
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informations at the beginning.
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*/
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void
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TcpMessageCodec::EncodeToMessage(const GPtr<IO::Stream> &stream, const GPtr<IO::Stream> &output)
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{
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GPtr<BinaryWriter> writer = BinaryWriter::Create();
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writer->SetStreamByteOrder(System::ByteOrder::Network);
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writer->SetStream(output);
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SizeT streamSize = stream->GetSize();
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stream->SetAccessMode(Stream::ReadAccess);
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output->SetAccessMode(Stream::WriteAccess);
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uchar* ptr = 0;
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if (writer->Open() && stream->Open())
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{
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writer->WriteUInt('TCPM');
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writer->WriteInt(streamSize);
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ptr = (uchar*) stream->Map();
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writer->WriteRawData(ptr,streamSize);
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}
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if (writer->IsOpen())
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{
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writer->Close();
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}
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if (stream->IsOpen())
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{
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stream->Close();
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}
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}
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//------------------------------------------------------------------------------
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/**
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Puts a given stream to the internal buffer. This may result in new
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messages in the queue.
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*/
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void
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TcpMessageCodec::DecodeStream(const GPtr<IO::Stream> &stream)
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{
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stream->SetAccessMode(Stream::ReadAccess);
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GPtr<BinaryReader> reader = BinaryReader::Create();
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reader->SetStream(stream);
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if(reader->Open())
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{
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uchar byte;
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while(!reader->Eof())
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{
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// read byte
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byte = reader->ReadUChar();
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if(HeaderData == this->receiveState)
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{
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// read header until enough bytes arrived
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if(this->headerPosition == 0)
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{
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this->headerStream = MemoryStream::Create();
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this->headerStream->SetAccessMode(Stream::WriteAccess);
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this->headerStream->Open();
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}
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if (headerStream->IsOpen())
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{
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// write byte to headerstream
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this->headerStream->Write(&byte,sizeof(byte));
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headerPosition++;
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if (this->headerPosition == 8)
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{
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this->headerStream->Close();
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n_assert(this->headerStream->GetSize() == 8);
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// handle complete received header
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this->headerStream->SetAccessMode(Stream::ReadAccess);
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GPtr<BinaryReader> reader = BinaryReader::Create();
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reader->SetStream(this->headerStream);
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reader->SetStreamByteOrder(System::ByteOrder::Network);
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n_assert(reader->Open());
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// read header name 'TCPM'
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uint tcpm = reader->ReadUInt();
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if(tcpm == 'TCPM')
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{
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this->messageSize = reader->ReadInt();
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this->messagePostition = 0;
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this->receiveState = MessageData;
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}
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reader->Close();
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this->headerPosition = 0;
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}
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}
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}
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else if(MessageData == this->receiveState)
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{
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// read message until all bytes arrived
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if (this->messagePostition == 0)
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{
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this->messageStream = MemoryStream::Create();
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this->messageStream->SetAccessMode(Stream::WriteAccess);
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this->messageStream->Open();
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}
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if (this->messageStream->IsOpen())
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{
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// write byte to messagestream
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this->messageStream->Write(&byte,sizeof(byte));
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messagePostition++;
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if(messagePostition == messageSize)
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{
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this->messageStream->Close();
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n_assert(this->messageStream->GetSize() == messageSize);
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// attach completely received mesage
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this->messageStream->SetAccessMode(Stream::ReadAccess);
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this->completedMessages.Append(this->messageStream);
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this->messageStream = 0;
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this->messagePostition = 0;
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this->receiveState = HeaderData;
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}
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}
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}
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}
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}
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}
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//------------------------------------------------------------------------------
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/**
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Returns true if messages are available
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*/
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bool
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TcpMessageCodec::HasMessages()
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{
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return this->completedMessages.Size() > 0;
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}
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//------------------------------------------------------------------------------
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/**
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Returns all created messages since the last call and clears message
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queue.
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*/
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Util::Array<GPtr<IO::Stream> >
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TcpMessageCodec::DequeueMessages()
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{
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Array<GPtr<Stream> > output;
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output.AppendArray(this->completedMessages);
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this->completedMessages.Clear();
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return output;
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}
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} // namespace Net
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