161 lines
4.4 KiB
C++
161 lines
4.4 KiB
C++
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/****************************************************************************
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Copyright (c) 2009, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#if !__WII__
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#include "net/messageclient.h"
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namespace Net
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{
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__ImplementClass(Net::MessageClient,'MSGC',Net::TcpClient);
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using namespace IO;
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using namespace Util;
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//------------------------------------------------------------------------------
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/**
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*/
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MessageClient::MessageClient()
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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MessageClient::~MessageClient()
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{
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if (this->IsConnected())
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{
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this->Disconnect();
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}
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}
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//------------------------------------------------------------------------------
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/**
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Establish a connection with the server. See TcpClient for details.
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*/
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TcpClient::Result
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MessageClient::Connect()
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{
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n_assert(!this->sendMessageStream.isvalid());
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n_assert(!this->recvMessageStream.isvalid());
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TcpClient::Result res = TcpClient::Connect();
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if (TcpClient::Success == res)
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{
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this->sendMessageStream = MemoryStream::Create();
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}
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return res;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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MessageClient::Disconnect()
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{
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TcpClient::Disconnect();
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this->sendMessageStream = 0;
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this->recvMessageStream = 0;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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bool
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MessageClient::Send()
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{
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n_assert(this->sendMessageStream.isvalid());
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if (this->sendMessageStream->GetSize() == 0)
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{
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// nothing to send
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return Socket::Success;
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}
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Socket::Result res = Socket::Error;
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this->sendMessageStream->SetAccessMode(Stream::ReadAccess);
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this->codec.EncodeToMessage(this->sendMessageStream,TcpClient::GetSendStream());
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this->sendMessageStream->SetSize(0);
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return TcpClient::Send();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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const GPtr<IO::Stream>&
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MessageClient::GetSendStream()
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{
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return this->sendMessageStream;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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bool
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MessageClient::Recv()
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{
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// first check if new data is available from the socket
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if (TcpClient::Recv())
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{
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// decode incoming data into separate message, and queue the
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// message for later use
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this->codec.DecodeStream(this->recvStream);
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if (this->codec.HasMessages())
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{
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Array<GPtr<Stream> > msgArray = this->codec.DequeueMessages();
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IndexT i;
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for (i = 0; i < msgArray.Size(); i++)
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{
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this->msgQueue.Enqueue(msgArray[i]);
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}
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}
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}
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// set the oldest received message from the message queue
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// as receive stream (we either return 1 complete message,
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// or none at all per call to Recv()
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if (!this->msgQueue.IsEmpty())
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{
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this->recvMessageStream = this->msgQueue.Dequeue();
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return true;
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}
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else
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{
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// no messages to return
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return false;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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const GPtr<IO::Stream>&
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MessageClient::GetRecvStream()
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{
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return this->recvMessageStream;
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}
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} // namespace Net
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#endif // #if not __WII__
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