144 lines
5.1 KiB
C
144 lines
5.1 KiB
C
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#pragma once
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/****************************************************************************
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Copyright (c) 2009, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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//------------------------------------------------------------------------------
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/**
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@class Net::DebugPacket
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Encapsulates a data packet for debug communication. Currently this class
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is only used on the Wii to communicate on the host PC, with the Wii
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specific classes hidden away in the Wii port of N3. DebugPacket is
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"public" because it's also used in Win32 proxy tools.
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Every packet consists of a 4-byte header, and 1020 bytes of playload
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data, so that each packet is exactly 1 KByte long.
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A packet looks like this:
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uint magic; // FourCC('DPKT')
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uint count; // message counter
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ushort port; // port number
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ushort payloadSize; // 0xFFFF if packet is full and more data follows, else size of data in packet
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ubyte payload[PacketSize - HeaderSize)
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The payloadSize must be interpreted like this:
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0xFFFF: full payload of data, current message is continued in next package
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else: payloadSize is number of bytes in packet, current message is complete
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IMPORTANT NOTE:
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The DebugPacket does not allocate any external memory, and thus can be safely used
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from Wii interrupt handlers.
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(C) 2009 Radon Labs GmbH
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*/
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#include "core/refcounted.h"
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#include "io/stream.h"
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//------------------------------------------------------------------------------
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namespace Net
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{
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class DebugPacket
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{
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public:
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/// packet commands
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enum Command
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{
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PC2WiiCmd, // message from PC to Wii has been sent
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Wii2PCCmd, // message from Wii to PC has been sent
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PC2WiiAck, // Wii-2-PC message has arrived on PC
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Wii2PCAck, // PC-2-Wii message has arrived on Wii
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};
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/// packet size
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static const SizeT PacketSize = 512;
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/// header size
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static const SizeT HeaderSize = 12;
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/// max payload size
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static const SizeT MaxPayloadSize = PacketSize - HeaderSize;
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/// constructor
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DebugPacket();
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/// destructor
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virtual ~DebugPacket();
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/// encode stream into a series of packets
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static Util::Array<DebugPacket> EncodeStream(ushort portNum, uint firstPacketCounter, const GPtr<IO::Stream>& stream);
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/// decode a series of packets into a stream
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static void DecodePackets(const Util::Array<DebugPacket>& packets, const GPtr<IO::Stream>& stream, ushort& outPortNum);
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/// write data to packet, returns number of bytes written, all data must be written in a single call!
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SizeT Write(ushort portNum, uint packetCounter, const ubyte* buf, SizeT numBytes);
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/// write raw data to packet (must have valid packet header, size of src buffer must be PacketSize!
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void WriteRaw(const void* buf, SizeT bufSize);
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/// set the "has data" flag on the packet
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void SetDataValid(bool b);
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/// return true if the packet contains data
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bool HasData() const;
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/// get magic code at start of header
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Util::FourCC GetMagic() const;
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/// get message counter
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uint GetCount() const;
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/// get the port number of the packet
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ushort GetPort() const;
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/// return true if this is the last packet of a message
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bool IsFinalPacket() const;
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/// get actual payload size
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SizeT GetPayloadSize() const;
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/// get pointer to payload
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const ubyte* GetPayload() const;
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/// get pointer to raw packet buffer (contains header + payload)
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const ubyte* GetRawBuffer() const;
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private:
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ubyte buffer[PacketSize];
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bool hasData;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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DebugPacket::SetDataValid(bool b)
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{
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this->hasData = b;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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DebugPacket::HasData() const
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{
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return this->hasData;
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}
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} // namespace Net
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//------------------------------------------------------------------------------
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