72 lines
2.7 KiB
C
72 lines
2.7 KiB
C
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/****************************************************************************
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Copyright (c) 2006, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#ifndef WIN32_WIN32CONSOLEHANDLER_H
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#define WIN32_WIN32CONSOLEHANDLER_H
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//------------------------------------------------------------------------------
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/**
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@class Win32::Win32ConsoleHandler
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The default console handler for Win32, puts normal messages to
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the debug output channel, and error messages into a message box.
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Does not provide any input.
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*/
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#include "io/consolehandler.h"
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//------------------------------------------------------------------------------
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namespace Win32
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{
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class Win32ConsoleHandler : public IO::ConsoleHandler
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{
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__DeclareClass(Win32ConsoleHandler);
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public:
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/// constructor
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Win32ConsoleHandler();
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/// called by console to output data
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virtual void Print(const Util::String& s);
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/// called by console with serious error
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virtual void Error(const Util::String& s);
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/// called by console to output warning
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virtual void Warning(const Util::String& s);
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/// called by console to display confirmation message box
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virtual void Confirm(const Util::String& s);
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/// called by console to output debug string
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virtual void DebugOut(const Util::String& s);
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/// return true if input is available
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virtual bool HasInput();
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/// read available input
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virtual Util::String GetInput();
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private:
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HANDLE stdoutHandle;
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HANDLE stdinHandle;
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HANDLE stderrHandle;
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};
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}; // namespace Win32
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//------------------------------------------------------------------------------
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#endif
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