90 lines
3.3 KiB
C
90 lines
3.3 KiB
C
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/****************************************************************************
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Copyright (c) 2008, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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//------------------------------------------------------------------------------
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/**
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@class IO::AssignRegistry
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Central registry for path assigns. This is a true singleton, visible
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from all threads.
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*/
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//#include "core/refcounted.h"
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#include "io/assign.h"
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#include "io/uri.h"
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#include "util/hashtable.h"
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//#include "threading/criticalsection.h"
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#include "core/singleton.h"
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//------------------------------------------------------------------------------
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namespace IO
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{
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class AssignRegistry //: public Core::RefCounted
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{
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//__DeclareClass(AssignRegistry);
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__DeclareImageSingleton(AssignRegistry);
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public:
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/// constructor
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AssignRegistry();
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/// destructor
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virtual ~AssignRegistry();
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/// setup the assign registry (may only be called once from the main thread)
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void Setup();
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/// discard the assign registry
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void Discard();
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/// set a new assign
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void SetAssign(const Assign& assign);
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/// return true if an assign exists
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/// clear an assign
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void ClearAssign(const Util::String& assignName);
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/// return true if the object has been setup
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bool IsValid() const;
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bool HasAssign(const Util::String& assignName) const;
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/// get an assign
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Util::String GetAssign(const Util::String& assignName) const;
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/// return an array of all currently defined assigns
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Util::Array<Assign> GetAllAssigns() const;
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/// resolve any assigns in an URI
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URI ResolveAssigns(const URI& uri) const;
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/// resolve any assigns in a string (must have URI form)
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Util::String ResolveAssignsInString(const Util::String& uriString) const;
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private:
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///// setup standard system assigns (e.g. home:, etc...)
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//void SetupSystemAssigns();
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///// setup standard project assigns (e.g. msh:, model:, etc...)
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//void SetupProjectAssigns();
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bool isValid;
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//Threading::CriticalSection critSect;
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Util::HashTable<Util::String, Util::String> assignTable;
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};
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} // namespace IO
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//------------------------------------------------------------------------------
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