94 lines
3.3 KiB
C
94 lines
3.3 KiB
C
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/****************************************************************************
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Copyright (c) 2009, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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//------------------------------------------------------------------------------
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/**
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@class Http::HttpClientRegistry
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The HttpClientRegistry provides a way to re-use existing connections
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to HTTP servers instead of setting up a HTTP connection for every
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single HTTP request.
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*/
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// HttpClientRegistry not implemented on the Wii
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#if __NEBULA3_HTTP_FILESYSTEM__
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#include "core/refcounted.h"
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#include "core/singleton.h"
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#include "http/httpclient.h"
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#include "io/uri.h"
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#include "util/dictionary.h"
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#include "util/stringatom.h"
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//------------------------------------------------------------------------------
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namespace Http
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{
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class HttpClientRegistry : public Core::RefCounted
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{
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__DeclareClass(HttpClientRegistry);
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__DeclareThreadSingleton(HttpClientRegistry);
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public:
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/// constructor
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HttpClientRegistry();
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/// destructor
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virtual ~HttpClientRegistry();
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/// setup the client registry
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void Setup();
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/// discard the client registry, closes all open connections
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void Discard();
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/// return true if the object has been setup
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bool IsValid() const;
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/// open a connection to a HTTP server, reuse connection if already connected
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GPtr<HttpClient> ObtainConnection(const IO::URI& uri);
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/// give up connection to a HTTP server, this will NEVER disconnect!
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void ReleaseConnection(const IO::URI& uri);
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/// check if a connection to an HTTP server exists
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bool IsConnected(const IO::URI& uri) const;
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/// disconnect all connections with a zero use count
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void DisconnectIdle();
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private:
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struct Connection
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{
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GPtr<HttpClient> httpClient;
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SizeT useCount;
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};
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Util::Dictionary<Util::StringAtom, Connection> connections;
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bool isValid;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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HttpClientRegistry::IsValid() const
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{
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return this->isValid;
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}
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} // namespace Http
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//------------------------------------------------------------------------------
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#endif //__WII__
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