216 lines
7.4 KiB
C
216 lines
7.4 KiB
C
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/****************************************************************************
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Copyright (c) 2010, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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//------------------------------------------------------------------------------
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/**
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@class FrameSync::FrameSyncSharedData
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A lock-less, double buffered data exchange object between 2 threads
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which are running in lockstep through the FrameSync system (e.g.
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the main thread and render thread). The owner thread is defined
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as the thread which owns the FrameSyncSharedData object (usually
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the main thread), and the client thread is usually the render thread.
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*/
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#include "core/types.h"
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#include "threading/threadid.h"
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#include "framesync/framesynchandlerthread.h"
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#include "threading/interlocked.h"
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#include "threading/thread.h"
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//------------------------------------------------------------------------------
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namespace FrameSync
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{
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class FrameSyncSharedData : public Core::RefCounted
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{
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__DeclareClass(FrameSyncSharedData);
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public:
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/// constructor
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FrameSyncSharedData();
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/// destructor
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virtual ~FrameSyncSharedData();
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/// owner-side setup function
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template<typename T> void OwnerSetup(T* ignoreMe=0);
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/// owner-discard, must be called when owner is done with the object
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template<typename T> void OwnerDiscard(T* ignoreMe=0);
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/// access data as owner
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template<typename T> T& Owner();
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/// client-side setup function
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template<typename T> void ClientSetup(T* ignoreMe=0);
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/// client-discard, must be called when the client is done with the object
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template<typename T> void ClientDiscard(T* ignoreMe=0);
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/// access data as client
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template<typename T> T& Client();
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private:
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/// create data objects
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template<typename T> void CreateDataObjects(T* ignoreMe=0);
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/// free data objects
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template<typename T> void DestroyDataObjects(T* ignoreMe=0);
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FrameSyncHandlerThread* frameSync;
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Threading::ThreadId ownerThreadId;
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Threading::ThreadId clientThreadId;
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int volatile useCount; // 0, 1 or 2
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SizeT dataObjectSize;
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void* dataObjects[2]; // double buffered data object
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};
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//------------------------------------------------------------------------------
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/**
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*/
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template<typename TYPE> inline TYPE&
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FrameSyncSharedData::Owner()
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{
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n_assert(Threading::Thread::GetMyThreadId() == this->ownerThreadId);
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n_assert(sizeof(TYPE) <= size_t(this->dataObjectSize));
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IndexT evenIndex = this->frameSync->GetFrameCount() & 1;
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return *((TYPE*)this->dataObjects[evenIndex]);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<typename TYPE> inline TYPE&
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FrameSyncSharedData::Client()
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{
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n_assert(Threading::Thread::GetMyThreadId() == this->clientThreadId);
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n_assert(sizeof(TYPE) <= size_t(this->dataObjectSize));
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IndexT oddIndex = 1 - (this->frameSync->GetFrameCount() & 1);
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return *((TYPE*)this->dataObjects[oddIndex]);
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}
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//------------------------------------------------------------------------------
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/**
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Call this method from the owner thread before handing a smart ptr
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to the object to the client thread!
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*/
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template<typename TYPE> inline void
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FrameSyncSharedData::OwnerSetup(TYPE* ignoreMe)
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{
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n_assert(Threading::InvalidThreadId == this->ownerThreadId);
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n_assert(Threading::InvalidThreadId == this->clientThreadId);
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this->ownerThreadId = Threading::Thread::GetMyThreadId();
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if (1 == Threading::Interlocked::Increment(this->useCount))
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{
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this->CreateDataObjects<TYPE>();
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}
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else
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{
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n_assert(sizeof(TYPE) == this->dataObjectSize);
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}
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}
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//------------------------------------------------------------------------------
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/**
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Call this method on the client thread. It must be guaranteed that
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OwnerSetup() has already finished when this method is called! The
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provided template type must be identical between all method calls!
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*/
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template<typename TYPE> inline void
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FrameSyncSharedData::ClientSetup(TYPE* ignoreMe)
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{
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n_assert(Threading::InvalidThreadId == this->clientThreadId);
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this->clientThreadId = Threading::Thread::GetMyThreadId();
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n_assert(this->clientThreadId != this->ownerThreadId);
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if (1 == Threading::Interlocked::Increment(this->useCount))
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{
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this->CreateDataObjects<TYPE>();
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}
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else
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{
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n_assert(sizeof(TYPE) == this->dataObjectSize);
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}
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}
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//------------------------------------------------------------------------------
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/**
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Call this method from the owner thread when the owner thread no longer
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needs the object.
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*/
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template<typename TYPE> inline void
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FrameSyncSharedData::OwnerDiscard(TYPE* ignoreMe)
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{
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n_assert(Threading::Thread::GetMyThreadId() == this->ownerThreadId);
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this->ownerThreadId = Threading::InvalidThreadId;
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if (0 == Threading::Interlocked::Decrement(this->useCount))
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{
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this->DestroyDataObjects<TYPE>();
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}
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}
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//------------------------------------------------------------------------------
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/**
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Call this method from the client thread when the client thread no longer
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needs the object.
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*/
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template<typename TYPE> inline void
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FrameSyncSharedData::ClientDiscard(TYPE* ignoreMe)
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{
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n_assert(Threading::Thread::GetMyThreadId() == this->clientThreadId);
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this->clientThreadId = Threading::InvalidThreadId;
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if (0 == Threading::Interlocked::Decrement(this->useCount))
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{
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this->DestroyDataObjects<TYPE>();
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<typename TYPE> inline void
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FrameSyncSharedData::CreateDataObjects(TYPE* ignoreMe)
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{
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n_assert(0 == this->dataObjects[0]);
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n_assert(0 == this->dataObjects[1]);
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this->dataObjectSize = sizeof(TYPE);
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this->dataObjects[0] = n_new(TYPE);
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this->dataObjects[1] = n_new(TYPE);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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template<typename TYPE> inline void
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FrameSyncSharedData::DestroyDataObjects(TYPE* ignoreMe)
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{
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n_assert(0 != this->dataObjects[0]);
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n_assert(0 != this->dataObjects[1]);
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n_assert(sizeof(TYPE) == this->dataObjectSize);
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n_delete(((TYPE*)this->dataObjects[0]));
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n_delete(((TYPE*)this->dataObjects[1]));
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this->dataObjects[0] = 0;
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this->dataObjects[1] = 0;
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this->dataObjectSize = 0;
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}
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} // namespace FrameSync
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//------------------------------------------------------------------------------
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