187 lines
5.3 KiB
C
187 lines
5.3 KiB
C
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/****************************************************************************
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Copyright (c) 2008, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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//------------------------------------------------------------------------------
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/**
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@class Debug::DebugCounter
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A debug counter for counting events.
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*/
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#include "core/refcounted.h"
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#include "util/stringatom.h"
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#include "util/ringbuffer.h"
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#include "threading/criticalsection.h"
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//------------------------------------------------------------------------------
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#if NEBULA3_ENABLE_PROFILING
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#define _declare_counter(counter) GPtr<Debug::DebugCounter> counter;
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#define _setup_counter(counter) counter = Debug::DebugCounter::Create(); counter->Setup(Util::StringAtom(#counter));
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#define _discard_counter(counter) counter->Discard(); counter = 0;
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#define _begin_counter(counter) counter->Begin();
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#define _begin_counter_noreset() counter->Begin(false);
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#define _reset_counter(counter) counter->Reset();
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#define _incr_counter(counter, val) counter->Incr(val);
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#define _decr_counter(counter, val) counter->Decr(val);
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#define _set_counter(counter, val) counter->Set(val);
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#define _end_counter(counter) counter->End();
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#else
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#define _declare_counter(counter)
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#define _setup_counter(counter)
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#define _discard_counter(counter)
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#define _begin_counter(counter)
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#define _begin_counter_noreset()
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#define _reset_counter(counter)
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#define _incr_counter(counter, val)
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#define _decr_counter(counter, val)
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#define _set_counter(counter, val)
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#define _end_counter(counter)
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#endif
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//------------------------------------------------------------------------------
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namespace Debug
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{
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class DebugCounter : public Core::RefCounted
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{
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__DeclareClass(DebugCounter);
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public:
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/// constructor
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DebugCounter();
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/// destructor
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virtual ~DebugCounter();
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/// setup the counter
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void Setup(const Util::StringAtom& name);
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/// discard the counter
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void Discard();
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/// return true if object has been setup
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bool IsValid() const;
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/// begin counting, optionally reset the counter
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void Begin(bool reset=true);
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/// manually reset the counter to zero
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void Reset();
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/// increment the counter by a specific value
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void Incr(int amount);
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/// decrement the counter by a specific value
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void Decr(int amount);
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/// set the counter directly
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void Set(int val);
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/// end counting, write current value to history
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void End();
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/// get the counter's name
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const Util::StringAtom& GetName() const;
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/// get the most recent sample
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int GetSample() const;
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/// get the counter's history
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Util::Array<int> GetHistory() const;
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private:
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Threading::CriticalSection critSect;
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Util::StringAtom name;
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int value;
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Util::RingBuffer<int> history;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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DebugCounter::IsValid() const
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{
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return this->name.IsValid();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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DebugCounter::Begin(bool reset)
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{
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if (reset)
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{
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this->value = 0;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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DebugCounter::Reset()
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{
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this->value = 0;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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DebugCounter::Incr(int amount)
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{
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this->value += amount;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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DebugCounter::Decr(int amount)
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{
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this->value -= amount;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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DebugCounter::Set(int val)
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{
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this->value = val;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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DebugCounter::End()
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{
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this->critSect.Enter();
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this->history.Add(this->value);
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this->critSect.Leave();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const Util::StringAtom&
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DebugCounter::GetName() const
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{
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return this->name;
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}
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} // namespace Debug
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//------------------------------------------------------------------------------
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