2014-05-05 14:50:33 +08:00
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __TerrainRenderComponentSerialization_H__
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#define __TerrainRenderComponentSerialization_H__
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#include "stdneb.h"
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#include "TerrainRenderComponent.h"
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#include "serialization/serializeserver.h"
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namespace App
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{
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using namespace Math;
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using namespace Terrain;
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class TerrainRenderComponentSerialization
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{
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public:
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TerrainRenderComponentSerialization(TerrainRenderComponent* pComponent)
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: mObject(pComponent),terrainVersion(0)
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{}
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~TerrainRenderComponentSerialization()
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{}
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inline void Load(Version ver, AppReader* pReader, const Serialization::SerializationArgs* args)
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{
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terrainVersion = ver;
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switch (ver)
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{
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case 1:
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{
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Load_1(pReader, args);
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break;
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}
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case 2:
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{
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Load_2(pReader, args);
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break;
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}
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case 3:
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{
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Load_3(pReader, args);
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break;
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}
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case 4:
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{
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Load_4(pReader, args);
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break;
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}
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case 5:
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{
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Load_5(pReader, args);
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break;
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break;
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}
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case 6:
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{
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Load_6(pReader,args);
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break;
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}
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case 7:
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{
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Load_7(pReader,args);
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break;
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}
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case 8:
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{
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Load_8(pReader,args);
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break;
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}
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default:
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{
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n_error(" TerrainComponentSerialization::Load unknonw version " );
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break;
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}
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}
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return;
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}
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void Load_1(AppReader* pReader, const Serialization::SerializationArgs* args);
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void Load_2(AppReader* pReader, const Serialization::SerializationArgs* args);
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void Load_3(AppReader* pReader, const Serialization::SerializationArgs* args);
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void Load_4(AppReader* pReader, const Serialization::SerializationArgs* args);
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void Load_5(AppReader* pReader, const Serialization::SerializationArgs* args);
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void Load_6(AppReader* pReader, const Serialization::SerializationArgs* args);
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void Load_7(AppReader* pReader, const Serialization::SerializationArgs* args);
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void Load_8(AppReader* pReader, const Serialization::SerializationArgs* args);
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void Save(AppWriter* pWriter);
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protected:
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TerrainRenderComponent* mObject;
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Version terrainVersion;
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}; //class TerrainComponentSerialization
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///
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const char* s_TerrainName = "TerrainName";
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const char* s_NameDummy = "EmptyNull";
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const char* s_HeightMapWidth = "HeightMapWidth";
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const char* s_HeightMapScale = "HeightMapScale";
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const char* s_HeightMapHights = "HeightMapHights";
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const char* s_BasemapResolution = "BasemapResolution";
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const char* s_ControlmapResolution = "AlphamapResolution";
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const char* s_HeightmapID = "HeightmapID";
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const char* s_HeightmapPriority = "HeightmapPriority";
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const char* s_HeightmapBaseHeight = "HeightmapBaseHeight";
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const char* s_Hole_Num = "Hole_Num";
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const char* s_Hole_PosX = "Hole_PosX";
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const char* s_Hole_PosY = "Hole_PosY";
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const char* s_Hole_Val = "Hole_Val";
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const char* s_PixelError = "PixelError";
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const char* s_BaseMapDis = "BaseMapDis";
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const char* s_ColorMapRes = "ColorMapRes";
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const char* s_TerrainLMIndex = "terrainLightmapIndex";
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const char* s_TerrainLMSize = "terrainLightmapSize";
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const char* s_TerrainLightmapMode = "terrainLightmapMode";
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const int saveGrids = 32;
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struct SHoleInfo
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{
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uint val;
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int posX;
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int posY;
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};
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//------------------------------------------------------------------------------
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void TerrainRenderComponentSerialization::Load_1(AppReader* pReader, const Serialization::SerializationArgs* args)
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{
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n_assert(mObject);
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TerrainRenderComponent* pTRenderCom = const_cast<TerrainRenderComponent*>( mObject );
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// name
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Util::String name;
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pReader->SerializeString(s_TerrainName, name);
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pTRenderCom->SetTerrainName(name);
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//------------------------------------------------------------------------------
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// heightmap data
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// height width
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const GPtr<Terrain::TerrainDataSource>& terrainDatasource = pTRenderCom->GetTerrainDataSource();
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int width = 0;
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pReader->SerializeInt(s_HeightMapWidth, width);
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terrainDatasource->ResetHeightmpData(width);
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// scale
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float3 sacle(0.0f, 0.0f, 0.0f);
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pReader->SerializeFloat3(s_HeightMapScale, sacle);
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if ( terrainVersion < 7 )
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{
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sacle.y() /= MaxLocalY;
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}
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terrainDatasource->SetTerrainRatio(sacle);
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// height map
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Util::String heightmapID;
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pReader->SerializeString(s_HeightmapID, heightmapID);
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int heightPriority;
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pReader->SerializeInt(s_HeightmapPriority, heightPriority);//discard parameter
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const ComponentSerializationArgs* cargs = args->cast_fast<ComponentSerializationArgs>();
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Resources::Priority priority = (Resources::ResourcePriority::Undefinition == cargs->getPriority()) ? Resources::ResourcePriority::SkeletonDefault : cargs->getPriority();
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pTRenderCom->SetRawResID(heightmapID, heightPriority);
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//------------------------------------------------------------------------------
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// LayerBlendMap data
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int basemapSize = 0;
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pReader->SerializeInt(s_BasemapResolution, basemapSize);
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int controlmapSize = 0;
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pReader->SerializeInt(s_ControlmapResolution, controlmapSize);
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DataSourceMapSetting dataSetting;
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dataSetting.basemapSize = basemapSize;
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dataSetting.controlmapSize = controlmapSize;
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pTRenderCom->GetTerrainDataSource()->SetDataSourceSetting(dataSetting);
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pTRenderCom->CheckRenderables();
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2014-06-19 16:21:15 +08:00
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pTRenderCom->CheckMaterials();
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2014-05-05 14:50:33 +08:00
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// render data
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const SizeT count = pTRenderCom->GetShaderCount();
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for ( IndexT iMat = 0; iMat < count; ++iMat )
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{
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// shader id
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const Resources::ResourceId& materialID = pTRenderCom->GetMaterialID(iMat);
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n_assert( materialID.IsValid() );
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// texture param
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int skipNum = 0;
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const SizeT texParamCount = pTRenderCom->GetTextureParamCount(iMat);
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for ( IndexT iTex = 0; iTex < texParamCount; ++iTex )
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{
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const ShaderParamString& texParamName = pTRenderCom->EnumTextureParam( iMat, iTex );
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n_assert( texParamName.IsValid() );
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const Resources::ResourceId& texID = pTRenderCom->GetTexture(iMat,texParamName);
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n_assert( texID.IsValid() );
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const char* kBaseTexParamName = "_mainTex";
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const char* kControlParamName = "_controlMap";
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const char* kBlendParamName = "_blendMap";
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const char* kColorTexParamName = "_colorMap";
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const IndexT kBrushMaterialIdx = 2;
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float4 val(0.0f, 0.0f, 0.0f, 0.0f);
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if (texParamName == kBaseTexParamName)
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{
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GPtr<Resources::TextureResInfo> texInfo = pTRenderCom->_GetTextureParam(iMat,texParamName);
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pTRenderCom->GetTerrainDataSource()->SetBaseMap(texInfo);
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continue;
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}
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else if ( texParamName == kColorTexParamName )
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{
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GPtr<Resources::TextureResInfo> texInfo = pTRenderCom->_GetTextureParam(iMat,texParamName);
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pTRenderCom->GetTerrainDataSource()->SetColorMap(texInfo);
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continue;
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}
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else if (texParamName == kControlParamName)
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{
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const Util::String controlMap = texID.AsString();
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if (controlMap.FindStringIndex("AlphaMap_") != InvalidIndex)
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{
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n_assert(iMat >= kBrushMaterialIdx);
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GPtr<Resources::TextureResInfo> texInfo = pTRenderCom->_GetTextureParam(iMat,texParamName);
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int controlMapIndex = (iMat-kBrushMaterialIdx)/4;
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if(controlMapIndex == pTRenderCom->GetTerrainDataSource()->GetControlMapSize())
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pTRenderCom->GetTerrainDataSource()->AddControlMap( texInfo );
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}
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skipNum++;
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}
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else if(texParamName == kBlendParamName) //brush texture
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{
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n_assert(iMat >= kBrushMaterialIdx);
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const Util::String& paramValue = pTRenderCom->_GetShaderConstantParamValue(iMat, "_uvMap");
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if(!paramValue.IsEmpty())
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{
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val = paramValue.AsFloat4();
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val.set_x( pTRenderCom->GetTerrainSize().x()/val.x() );
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val.set_y( pTRenderCom->GetTerrainSize().z()/val.y() );
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val.set_z( val.z() * val.x() );
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val.set_w( val.w() * val.y() );
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GPtr<Resources::TextureResInfo> texInfo = pTRenderCom->_GetTextureParam(iMat,texParamName);
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Terrain::LayermapInfo layerInfo;
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layerInfo.resourceInfo = texInfo;
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layerInfo.materialName = materialID;
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layerInfo.layermapTileSize = float2(val.x(),val.y());
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layerInfo.layermapOffset = float2(val.z(),val.w());
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pTRenderCom->GetTerrainDataSource()->AddLayermap(iMat-kBrushMaterialIdx, layerInfo);
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}
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}
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}
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}
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return;
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}
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//------------------------------------------------------------------------
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void TerrainRenderComponentSerialization::Load_2(AppReader* pReader, const Serialization::SerializationArgs* args)
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{
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Load_1(pReader, args);
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// get hole data
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n_assert(mObject);
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TerrainRenderComponent* pTRenderCom = const_cast<TerrainRenderComponent*>( mObject );
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const GPtr<Terrain::TerrainDataSource>& terrainDatasource = pTRenderCom->GetTerrainDataSource();
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int nNum = 0;
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pReader->SerializeInt(s_Hole_Num,nNum);
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if ( nNum != 0 )
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{
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// name
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Util::String strName;
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for ( int i = 0; i < nNum; i++ )
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{
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SHoleInfo holes;
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strName.Format("%s_%d",s_Hole_PosX,i);
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pReader->SerializeInt( strName.Get(), holes.posX);
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strName.Format("%s_%d",s_Hole_PosY,i);
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pReader->SerializeInt( strName.Get(), holes.posY);
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strName.Format("%s",s_Hole_Val);
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pReader->SerializeUInt( strName.Get(), holes.val);
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for ( int k = 0; k < saveGrids; k++ )
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{
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uchar val = ( holes.val & (1<<k) ) >> k;
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terrainDatasource->SetHoleDataByUnit(holes.posX+k,holes.posY,val);
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}
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}
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}
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}
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//------------------------------------------------------------------------
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void TerrainRenderComponentSerialization::Load_3(AppReader* pReader, const Serialization::SerializationArgs* args)
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{
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Load_2(pReader, args);
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//
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n_assert(mObject);
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TerrainRenderComponent* pTRenderCom = const_cast<TerrainRenderComponent*>( mObject );
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int nNum = 0;
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pReader->SerializeInt(s_HeightmapBaseHeight,nNum);
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pTRenderCom->SetBaseHeight(nNum);
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}
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//------------------------------------------------------------------------
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void TerrainRenderComponentSerialization::Load_4(AppReader* pReader, const Serialization::SerializationArgs* args)
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{
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Load_3(pReader, args);
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//
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n_assert(mObject);
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TerrainRenderComponent* pTRenderCom = const_cast<TerrainRenderComponent*>( mObject );
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Math::scalar fVal = 0.f;
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pReader->SerializeFloat(s_PixelError,fVal);
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pTRenderCom->SetPixError(fVal);
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pReader->SerializeFloat(s_BaseMapDis,fVal);
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pTRenderCom->SetBaseMapDis(fVal);
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}
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//------------------------------------------------------------------------
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void TerrainRenderComponentSerialization::Load_5(AppReader* pReader, const Serialization::SerializationArgs* args)
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{
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Load_4(pReader, args);
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//
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n_assert(mObject);
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|
TerrainRenderComponent* pTRenderCom = const_cast<TerrainRenderComponent*>( mObject );
|
|
|
|
int nVal = 0;
|
|
|
|
pReader->SerializeInt(s_ColorMapRes, nVal);
|
|
|
|
DataSourceMapSetting dataSetting = pTRenderCom->GetTerrainDataSource()->GetDataSourceSetting();
|
|
|
|
dataSetting.colormapSize = nVal;
|
|
|
|
pTRenderCom->GetTerrainDataSource()->SetDataSourceSetting(dataSetting);
|
|
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
void TerrainRenderComponentSerialization::Load_6(AppReader* pReader, const Serialization::SerializationArgs* args)
|
|
|
|
{
|
|
|
|
Load_5(pReader, args);
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|
|
|
|
|
|
|
n_assert(mObject);
|
|
|
|
TerrainRenderComponent* pTRenderCom = const_cast<TerrainRenderComponent*>( mObject );
|
|
|
|
unsigned int uIvalue;
|
|
|
|
|
|
|
|
pReader->SerializeUInt(s_TerrainLMIndex, uIvalue);
|
|
|
|
pTRenderCom->SetLMIndex( uIvalue );
|
|
|
|
|
|
|
|
pReader->SerializeUInt(s_TerrainLMSize, uIvalue);
|
|
|
|
pTRenderCom->SetLMSize( uIvalue );
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
void TerrainRenderComponentSerialization::Load_7(AppReader* pReader, const Serialization::SerializationArgs* args)
|
|
|
|
{
|
|
|
|
Load_6(pReader, args);
|
|
|
|
}
|
|
|
|
|
|
|
|
void TerrainRenderComponentSerialization::Load_8(AppReader* pReader, const Serialization::SerializationArgs* args)
|
|
|
|
{
|
|
|
|
Load_7(pReader, args);
|
|
|
|
TerrainRenderComponent* pTRenderCom = const_cast<TerrainRenderComponent*>( mObject );
|
|
|
|
uint lmMode = SingleMode;
|
|
|
|
|
|
|
|
pReader->SerializeUInt(s_TerrainLightmapMode, lmMode);
|
|
|
|
pTRenderCom->SetLightmapMode((LMMode)lmMode);
|
|
|
|
}
|
|
|
|
|
|
|
|
void TerrainRenderComponentSerialization::Save(AppWriter* pWriter)
|
|
|
|
{
|
|
|
|
n_assert(mObject);
|
|
|
|
Util::String name = mObject->GetTerrainName();
|
|
|
|
if (!name.IsValid())
|
|
|
|
{
|
|
|
|
name = s_NameDummy;
|
|
|
|
}
|
|
|
|
pWriter->SerializeString(s_TerrainName, name);
|
|
|
|
|
|
|
|
// save height map data
|
|
|
|
const GPtr<Terrain::TerrainDataSource>& terrainDatasource = mObject->GetTerrainDataSource();
|
|
|
|
const DataSourceMapSetting dataSetting = terrainDatasource->GetDataSourceSetting();
|
|
|
|
pWriter->SerializeInt(s_HeightMapWidth, terrainDatasource->GetHeightMapSize());
|
|
|
|
pWriter->SerializeFloat3(s_HeightMapScale, terrainDatasource->GetTerrainRatio());
|
|
|
|
|
|
|
|
const GPtr<Resources::RawResInfo> &pInfo = mObject->GetRawResInfo();
|
|
|
|
if (pInfo.isvalid())
|
|
|
|
{
|
|
|
|
const Util::String heightmapID = pInfo->GetResID().AsString();
|
|
|
|
pWriter->SerializeString(s_HeightmapID, heightmapID);
|
|
|
|
int heightPriority = mObject->m_RawResInfo->GetPriority();
|
|
|
|
pWriter->SerializeInt(s_HeightmapPriority, heightPriority);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pWriter->SerializeString(s_HeightmapID, "asset:Terrain/" + mObject->GetTerrainName() +".xraw");
|
|
|
|
pWriter->SerializeInt(s_HeightmapPriority, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// save blend map data
|
|
|
|
pWriter->SerializeInt(s_BasemapResolution, dataSetting.basemapSize);
|
|
|
|
pWriter->SerializeInt(s_ControlmapResolution, dataSetting.controlmapSize);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// save hole data
|
|
|
|
Util::Array<SHoleInfo> holes;
|
|
|
|
|
|
|
|
for ( int y = 0; y < terrainDatasource->GetHeightMapSize()-1; y++)
|
|
|
|
{
|
|
|
|
for ( int x = 0; x < terrainDatasource->GetHeightMapSize()-1; x+= saveGrids)
|
|
|
|
{
|
|
|
|
uint saveVal = 0;
|
|
|
|
for ( int i = 0; i < saveGrids; i++ )
|
|
|
|
{
|
|
|
|
uint val = terrainDatasource->GetHoleDataByUnit(x+i,y);
|
|
|
|
saveVal |= val << i;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( saveVal != 0 )
|
|
|
|
{
|
|
|
|
SHoleInfo info;
|
|
|
|
info.val = saveVal;
|
|
|
|
info.posX = x;
|
|
|
|
info.posY = y;
|
|
|
|
holes.Append(info);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// hole num
|
|
|
|
pWriter->SerializeInt( s_Hole_Num, holes.Size());
|
|
|
|
|
|
|
|
Util::String strName;
|
|
|
|
for ( IndexT i = 0; i < holes.Size(); i++ )
|
|
|
|
{
|
|
|
|
strName.Format("%s_%d",s_Hole_PosX,i);
|
|
|
|
pWriter->SerializeInt( strName.Get(), holes[i].posX);
|
|
|
|
|
|
|
|
strName.Format("%s_%d",s_Hole_PosY,i);
|
|
|
|
pWriter->SerializeInt( strName.Get(), holes[i].posY);
|
|
|
|
|
|
|
|
strName.Format("%s",s_Hole_Val);
|
|
|
|
pWriter->SerializeUInt( strName.Get(), holes[i].val);
|
|
|
|
}
|
|
|
|
|
|
|
|
pWriter->SerializeInt(s_HeightmapBaseHeight,mObject->GetBaseHeight());
|
|
|
|
|
|
|
|
// pixerror and basemap
|
|
|
|
pWriter->SerializeFloat(s_PixelError,mObject->GetPixError());
|
|
|
|
pWriter->SerializeFloat(s_BaseMapDis,mObject->GetBaseMapDis());
|
|
|
|
|
|
|
|
//
|
|
|
|
pWriter->SerializeInt(s_ColorMapRes,dataSetting.colormapSize);
|
|
|
|
|
|
|
|
// support lightmap
|
|
|
|
pWriter->SerializeUInt(s_TerrainLMIndex, mObject->GetLMIndex() );
|
|
|
|
pWriter->SerializeUInt(s_TerrainLMSize, mObject->GetLMSize() );
|
|
|
|
pWriter->SerializeUInt(s_TerrainLightmapMode, (uint)mObject->GetLightmapMode() );
|
|
|
|
|
2014-06-19 16:21:15 +08:00
|
|
|
|
|
|
|
for(int matIndex=0;matIndex<mObject->GetMaterialCount();matIndex++)
|
|
|
|
{
|
|
|
|
GPtr<Graphic::MaterialInstance> instance = mObject->GetMaterial(matIndex);
|
|
|
|
if (instance)
|
|
|
|
{
|
|
|
|
Resources::ResourceManager::Instance()->SaveMaterial(instance->GetMaterialID());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-05-05 14:50:33 +08:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
///
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
// @ISerialization::GetVersion. when change storage, must add SerializeVersion count
|
|
|
|
Version TerrainRenderComponent::GetVersion() const
|
|
|
|
{
|
|
|
|
//return 1; // current version is 1
|
|
|
|
//return 2; // add hole
|
|
|
|
//return 3; // add height baseHeight
|
|
|
|
//return 4; // baseMapDis and pixelerror
|
|
|
|
//return 5; // colormap res
|
|
|
|
//return 6; // current version is 6; support lightmap
|
|
|
|
//return 7; // terrain refactor,change scaleY semantic
|
|
|
|
return 8; // add lightmapMode
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
// @ISerialization::Load
|
|
|
|
void TerrainRenderComponent::Load(Version ver, AppReader* pReader, const Serialization::SerializationArgs* args )
|
|
|
|
{
|
|
|
|
pReader->SerializeSuper<Super>(this, args);
|
|
|
|
TerrainRenderComponentSerialization serialize(this);
|
|
|
|
serialize.Load(ver, pReader, args);
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
// @ISerialization::Save
|
|
|
|
void TerrainRenderComponent::Save(AppWriter* pWriter ) const
|
|
|
|
{
|
|
|
|
pWriter->SerializeSuper<Super>(this);
|
|
|
|
TerrainRenderComponentSerialization serialize(const_cast<TerrainRenderComponent*>(this));
|
|
|
|
serialize.Save(pWriter);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif //__TerrainRenderComponentSerialization_H__
|