2014-05-05 14:50:33 +08:00
|
|
|
|
/****************************************************************************
|
|
|
|
|
This source file is part of OGRE
|
|
|
|
|
Copyright (c) 2000-2009 Torus Knot Software Ltd
|
|
|
|
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
|
|
|
|
|
|
|
|
|
http://www.genesis-3d.com.cn
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
|
THE SOFTWARE.
|
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
|
|
#include "stdneb.h"
|
|
|
|
|
#include "TerrainRenderComponent.h"
|
|
|
|
|
#include "terrainfeature/components/TerrainRenderObject.h"
|
|
|
|
|
#include "graphicsystem/GraphicSystem.h"
|
|
|
|
|
#include "graphicsystem/GraphicObjectManager.h"
|
|
|
|
|
#include "serialization/serializeserver.h"
|
|
|
|
|
#include "io/memorystream.h"
|
|
|
|
|
#include "io/filestream.h"
|
|
|
|
|
|
|
|
|
|
#include "terrainfeature/components/TerrainNodeFrameTraverser.h"
|
|
|
|
|
#include "graphicfeature/graphicsfeature.h"
|
|
|
|
|
#include "graphicfeature/components/cameracomponent.h"
|
|
|
|
|
#include "graphicfeature/components/meshrendercomponent.h"
|
|
|
|
|
#include "graphicsystem/Renderable/GraphicRenderer.h"
|
|
|
|
|
#include "resource/imageresloader.h"
|
|
|
|
|
|
|
|
|
|
#include "resource/imageres.h"
|
|
|
|
|
#include "graphicsystem/Material/materialinstance.h"
|
|
|
|
|
#include "rendersystem/base/Texture.h"
|
|
|
|
|
|
|
|
|
|
#include "graphicfeature/components/projectorcomponent.h"
|
|
|
|
|
|
|
|
|
|
namespace App
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
using namespace Graphic;
|
|
|
|
|
using namespace RenderBase;
|
|
|
|
|
using namespace Terrain;
|
|
|
|
|
|
|
|
|
|
const char* sBaseTexParamName = "_mainTex";
|
|
|
|
|
const char* sColorTexParamName = "_colorMap";
|
|
|
|
|
const char* sControlParamName = "_controlMap";
|
|
|
|
|
|
|
|
|
|
const char* sLayerParamName = "_blendMap";
|
|
|
|
|
const char* sBlendIdxParamName = "_blendIdx";
|
|
|
|
|
const char* sUVParamName = "_uvMap";
|
|
|
|
|
|
|
|
|
|
const char* sBaseMapShaderID = "sys:TerrainDiffuse.shader"; //base map use
|
|
|
|
|
const char* sColorMapShderID = "sys:TerrainColorMap.shader"; // color map use
|
|
|
|
|
const char* sDefaultShaderID = "sys:TerrainDefault.shader";
|
|
|
|
|
const char* sTerrainDefaultTex = "sys:TerrainDefault.dds";
|
|
|
|
|
|
|
|
|
|
const char* sColorMapPath = "asset:Terrain/";
|
|
|
|
|
const char* sBaseMapPath = "asset:Terrain/";
|
|
|
|
|
const char* sControlMapPath = "asset:Terrain/";
|
|
|
|
|
|
|
|
|
|
const IndexT sBaseMapMaterialIdx = 0;
|
|
|
|
|
const IndexT sColorMapMaterialIdx = 1;
|
|
|
|
|
// first brush material number
|
|
|
|
|
const IndexT sBrushIdxBase = 2;
|
|
|
|
|
|
|
|
|
|
const IndexT sMaterialNumMax = 102;
|
|
|
|
|
|
|
|
|
|
__ImplementClass(TerrainRenderComponent, 'TRCP', RenderComponent);
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
TerrainRenderComponent::TerrainRenderComponent()
|
|
|
|
|
: m_RawResInfo(NULL),
|
|
|
|
|
m_bIsResInfoDirty(false),
|
|
|
|
|
m_PixelError(4.3f),
|
|
|
|
|
m_BaseMapDis(1000.f),
|
|
|
|
|
mLMIndex (0xFFFF),
|
|
|
|
|
mLMSize(1024),
|
|
|
|
|
m_LightmapMode(SingleMode),
|
|
|
|
|
m_LMTexHandleValid(false),
|
|
|
|
|
m_bIsHeightMapDirty(false),
|
|
|
|
|
m_bIsTextureDirty(false),
|
|
|
|
|
m_BaseHeight(0),
|
|
|
|
|
mbCastShadow(true),
|
|
|
|
|
mbReceiveShadow(true)
|
|
|
|
|
{
|
|
|
|
|
m_TerrainDataSource = Terrain::TerrainDataSource::Create();
|
|
|
|
|
m_TerrainTree = TerrainNodeTree::Create();
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
TerrainRenderComponent::~TerrainRenderComponent()
|
|
|
|
|
{}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::SetupCallbacks()
|
|
|
|
|
{
|
|
|
|
|
n_assert(mActor);
|
|
|
|
|
mActor->RegisterComponentCallback(this, MoveAfter);
|
|
|
|
|
mActor->RegisterComponentCallback(this, BeginFrame);
|
|
|
|
|
mActor->RegisterComponentCallback(this, OnFrame);
|
|
|
|
|
Super::SetupCallbacks();
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::_OnBeginFrame()
|
|
|
|
|
{
|
|
|
|
|
Super::_OnBeginFrame();
|
|
|
|
|
|
|
|
|
|
// Load heightMap res, using fileHandle mode
|
|
|
|
|
if (m_bIsResInfoDirty && m_RawResInfo && m_RawResInfo->GetRes())
|
|
|
|
|
{
|
|
|
|
|
SetNormalizeHeights(m_RawResInfo);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(m_bIsHeightMapDirty)
|
|
|
|
|
{
|
|
|
|
|
// If heightMap is totally updated, rebuild all data
|
|
|
|
|
_RebuildTerrainRenderData();
|
|
|
|
|
|
|
|
|
|
m_bIsHeightMapDirty = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Update shadow
|
|
|
|
|
_UpdateShadow();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::_OnFrame()
|
|
|
|
|
{
|
|
|
|
|
Super::_OnFrame();
|
|
|
|
|
|
|
|
|
|
if(m_bIsTextureDirty)
|
|
|
|
|
{
|
|
|
|
|
bool allLoaded = true;
|
|
|
|
|
int layerCount = _GetLayerMapCount();
|
|
|
|
|
for(int layerIndex = 0; layerIndex < layerCount; ++layerIndex)
|
|
|
|
|
{
|
|
|
|
|
int matIndex = layerIndex + sBrushIdxBase;
|
|
|
|
|
//check controlMap all loaded
|
|
|
|
|
GPtr<Resources::TextureResInfo> pTexParam = NULL;
|
|
|
|
|
pTexParam = _GetTextureParam(matIndex, sControlParamName);
|
|
|
|
|
|
|
|
|
|
if ( !(pTexParam && pTexParam->GetRes() && pTexParam->GetRes()->GetState() == Resources::Resource::Loaded) )
|
|
|
|
|
allLoaded = false;
|
|
|
|
|
|
|
|
|
|
//check layerMap all loaded
|
|
|
|
|
pTexParam = _GetTextureParam(matIndex, sLayerParamName);
|
|
|
|
|
|
|
|
|
|
if ( pTexParam && pTexParam->GetRes() && pTexParam->GetRes()->GetState() == Resources::Resource::Loaded )
|
|
|
|
|
{
|
|
|
|
|
LayermapInfo layerInfo = m_TerrainDataSource->GetLayermap(layerIndex);
|
|
|
|
|
layerInfo.resourceInfo = pTexParam;
|
|
|
|
|
m_TerrainDataSource->SetLayermap(layerIndex,layerInfo);
|
|
|
|
|
allLoaded &= true;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
allLoaded = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//check baseMap and colorMap loaded
|
|
|
|
|
GPtr<Resources::TextureResInfo> pTexParam = NULL;
|
|
|
|
|
pTexParam = _GetTextureParam(sBaseMapMaterialIdx, sBaseTexParamName);
|
|
|
|
|
if ( !(pTexParam && pTexParam->GetRes() && pTexParam->GetRes()->GetState() == Resources::Resource::Loaded) )
|
|
|
|
|
allLoaded = false;
|
|
|
|
|
|
|
|
|
|
pTexParam = _GetTextureParam(sColorMapMaterialIdx, sColorTexParamName);
|
|
|
|
|
if ( !(pTexParam && pTexParam->GetRes() && pTexParam->GetRes()->GetState() == Resources::Resource::Loaded) )
|
|
|
|
|
allLoaded = false;
|
|
|
|
|
|
|
|
|
|
if(allLoaded)
|
|
|
|
|
{
|
|
|
|
|
_UpdateColorMap();
|
|
|
|
|
_UpdateBaseMap();
|
|
|
|
|
|
|
|
|
|
m_bIsTextureDirty = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (m_RenderObjects.IsEmpty())
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::_OnEndFrame()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::_OnMoveAfter()
|
|
|
|
|
{
|
|
|
|
|
if (mActor != NULL)
|
|
|
|
|
{
|
|
|
|
|
TerrainRenderObjects::Iterator begin = m_RenderObjects.Begin();
|
|
|
|
|
TerrainRenderObjects::Iterator end = m_RenderObjects.End();
|
|
|
|
|
const matrix44& world = mActor->GetWorldTransform();
|
|
|
|
|
m_TerrainWordTransform.set_position( world.get_position() );
|
|
|
|
|
while (begin != end)
|
|
|
|
|
{
|
|
|
|
|
TerrainRenderObjectPtr& renderable = begin->Value();
|
|
|
|
|
renderable->SetTransform(m_TerrainWordTransform);
|
|
|
|
|
++begin;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
void TerrainRenderComponent::OnActivate()
|
|
|
|
|
{
|
|
|
|
|
n_assert( mActor );
|
|
|
|
|
if (GetTerrainName() != mActor->GetGUID().AsString())
|
|
|
|
|
{
|
|
|
|
|
n_error("Terrain Name error. Terrain guid = %s, parent actor guid = %s", GetTerrainName().AsCharPtr(), mActor->GetGUID().AsString().AsCharPtr());
|
|
|
|
|
}
|
|
|
|
|
const Math::matrix44& world = mActor->GetWorldTransform();
|
|
|
|
|
m_TerrainWordTransform.set_position( world.get_position() );
|
|
|
|
|
|
2014-06-19 16:21:15 +08:00
|
|
|
|
|
2014-05-05 14:50:33 +08:00
|
|
|
|
if(mVisible)
|
2014-06-19 16:21:15 +08:00
|
|
|
|
|
2014-05-05 14:50:33 +08:00
|
|
|
|
{
|
|
|
|
|
//when active, need rebuild all data
|
|
|
|
|
m_bIsHeightMapDirty = true;
|
|
|
|
|
|
|
|
|
|
//void _UpdateLodAndRender( Graphic::Camera* camera );
|
|
|
|
|
Graphic::GraphicSystem::Instance()->m_BeforeDrawEvent+= Delegates::newDelegate(this, &TerrainRenderComponent::_UpdateLodAndRender);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Super::OnActivate();
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::OnDeactivate()
|
|
|
|
|
{
|
2014-06-19 16:21:15 +08:00
|
|
|
|
|
2014-05-05 14:50:33 +08:00
|
|
|
|
if(mVisible)
|
|
|
|
|
{
|
|
|
|
|
_ClearRenderObjects();
|
|
|
|
|
Graphic::GraphicSystem::Instance()->m_BeforeDrawEvent -= Delegates::newDelegate(this, &TerrainRenderComponent::_UpdateLodAndRender);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// deActive material
|
|
|
|
|
Super::OnDeactivate();
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------------
|
2014-06-19 16:21:15 +08:00
|
|
|
|
#ifdef __GENESIS_EDITOR__
|
|
|
|
|
void TerrainRenderComponent::SetEditorVisible(bool bVis)
|
|
|
|
|
{
|
|
|
|
|
Super::SetEditorVisible(bVis);
|
|
|
|
|
|
|
|
|
|
if (IsActive())
|
|
|
|
|
{
|
|
|
|
|
SizeT nCount = m_RenderObjects.Size();
|
|
|
|
|
|
|
|
|
|
for (IndexT i = 0; i < nCount; ++i)
|
|
|
|
|
{
|
|
|
|
|
m_RenderObjects.ValueAtIndex(i)->SetEditorVisible(bVis);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
//------------------------------------------------------------------------------
|
2014-05-05 14:50:33 +08:00
|
|
|
|
void TerrainRenderComponent::SetVisible(bool bVisible)
|
|
|
|
|
{
|
|
|
|
|
if(bVisible == mVisible)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
mVisible = bVisible;
|
|
|
|
|
if (IsActive())
|
|
|
|
|
{
|
|
|
|
|
if (mVisible)
|
|
|
|
|
{
|
|
|
|
|
m_bIsHeightMapDirty = true;
|
|
|
|
|
Graphic::GraphicSystem::Instance()->m_BeforeDrawEvent+= Delegates::newDelegate(this, &TerrainRenderComponent::_UpdateLodAndRender);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
_ClearRenderObjects();
|
|
|
|
|
Graphic::GraphicSystem::Instance()->m_BeforeDrawEvent -= Delegates::newDelegate(this, &TerrainRenderComponent::_UpdateLodAndRender);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::UpdateRenderLayer()
|
|
|
|
|
{
|
|
|
|
|
TerrainRenderObjects::Iterator begin = m_RenderObjects.Begin();
|
|
|
|
|
TerrainRenderObjects::Iterator end = m_RenderObjects.End();
|
|
|
|
|
LayerID layer_id = mActor->GetLayerID();
|
|
|
|
|
while (begin != end)
|
|
|
|
|
{
|
|
|
|
|
TerrainRenderObjectPtr& renderable = begin->Value();
|
|
|
|
|
if (renderable.isvalid())
|
|
|
|
|
{
|
|
|
|
|
renderable->SetLayerID(layer_id);
|
|
|
|
|
}
|
|
|
|
|
++begin;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::StandaloneRender(const GPtr<Graphic::Material>& customMat)
|
|
|
|
|
{
|
|
|
|
|
for ( TerrainRenderObjects::Iterator it = m_RenderObjects.Begin(); it != m_RenderObjects.End(); ++it )
|
|
|
|
|
{
|
|
|
|
|
TerrainRenderObjectPtr& renderObj = it->Value();
|
|
|
|
|
if (!renderObj.isvalid())
|
|
|
|
|
{
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if ( mRenderableResUnitList.Size() < 1 )
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
Renderable* rdbl = mRenderableResUnitList[0].GetRenderable();
|
|
|
|
|
|
|
|
|
|
//<2F><><EFBFBD><EFBFBD>customMat<61><74><EFBFBD><EFBFBD>Template<74><65><EFBFBD>͵<EFBFBD>shader,<2C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǿ<EFBFBD><C7BF><EFBFBD><EFBFBD>Ⱦ<EFBFBD>ĺ<EFBFBD><C4BA><EFBFBD><EFBFBD>ڣ<EFBFBD><DAA3>ݲ<EFBFBD>֧<EFBFBD><D6A7>ʹ<EFBFBD><CAB9>subshader
|
|
|
|
|
if (!customMat->GetTech()->IsTemplateTech())
|
|
|
|
|
{
|
|
|
|
|
rdbl->SetShaderMask((uint)Graphic::eForward, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GraphicRenderer::BeforeRender(rdbl, eCustomized, customMat.get_unsafe());
|
|
|
|
|
renderObj->Render(rdbl, eCustomized, customMat.get_unsafe());
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::GetReferenceResourceId(Util::Array<Resources::ReferenceResource>& list) const
|
|
|
|
|
{
|
|
|
|
|
Util::Array<Util::String> allResIds;
|
|
|
|
|
|
|
|
|
|
if( IsUseLM() )
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i <= m_LightmapMode; i++)
|
|
|
|
|
{
|
|
|
|
|
LightmapName name;
|
|
|
|
|
LightmapSetting::GetInstance().GetLightmap( mLMIndex, i, name);
|
|
|
|
|
|
|
|
|
|
if ( name.IsValid() )
|
|
|
|
|
list.Append(Resources::ReferenceResource(name, Resources::RR_Unknown));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(GetRawResInfo().isvalid())
|
|
|
|
|
{
|
|
|
|
|
const Resources::ResourceId hightMap = GetRawResInfo()->GetResID();
|
|
|
|
|
if(hightMap.IsValid())
|
|
|
|
|
{
|
|
|
|
|
list.Append(Resources::ReferenceResource(hightMap, Resources::RR_Unknown));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Super::GetReferenceResourceId(list);
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
TerrainRenderComponent::TerrainRenderObjects TerrainRenderComponent::GetAllRenderObjects()
|
|
|
|
|
{
|
|
|
|
|
return m_RenderObjects;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::_UpdateShadow()
|
|
|
|
|
{
|
|
|
|
|
TerrainRenderObjects::Iterator begin = m_RenderObjects.Begin();
|
|
|
|
|
TerrainRenderObjects::Iterator end = m_RenderObjects.End();
|
|
|
|
|
|
|
|
|
|
bool isReceiveShadow = this->GetReceiveShadow();
|
|
|
|
|
|
|
|
|
|
while (begin != end)
|
|
|
|
|
{
|
|
|
|
|
TerrainRenderObjectPtr& renderable = begin->Value();
|
|
|
|
|
if (renderable.isvalid())
|
|
|
|
|
{
|
|
|
|
|
renderable->SetReceiveShadow( isReceiveShadow );
|
|
|
|
|
renderable->SetCastShadow( false );
|
|
|
|
|
}
|
|
|
|
|
++begin;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::_RebuildTerrainRenderData()
|
|
|
|
|
{
|
|
|
|
|
n_assert(m_TerrainDataSource.isvalid());
|
|
|
|
|
n_assert(mActor);
|
|
|
|
|
|
|
|
|
|
/// This part compute height data change
|
|
|
|
|
// Clear first then Rebuild
|
|
|
|
|
_ClearRenderObjects();
|
|
|
|
|
RebuildAllNodes();
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::_ClearRenderObjects()
|
|
|
|
|
{
|
|
|
|
|
TerrainRenderObjects::Iterator begin = m_RenderObjects.Begin();
|
|
|
|
|
TerrainRenderObjects::Iterator end = m_RenderObjects.End();
|
|
|
|
|
while (begin != end)
|
|
|
|
|
{
|
|
|
|
|
TerrainRenderObjectPtr& renderable = begin->Value();
|
|
|
|
|
TerrainNode* node = renderable->GetTerrainNode();
|
|
|
|
|
if ( node )
|
|
|
|
|
{
|
|
|
|
|
node->SetRenderObject(NULL);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
renderable->Detach();
|
|
|
|
|
++begin;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_RenderObjects.Clear();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
void TerrainRenderComponent::RebuildAllNodes()
|
|
|
|
|
{
|
|
|
|
|
n_assert(m_TerrainDataSource);
|
|
|
|
|
n_assert(mActor);
|
|
|
|
|
|
|
|
|
|
m_TerrainTree->RebuildAllNodes(m_TerrainDataSource);
|
|
|
|
|
|
|
|
|
|
mActor->_UpdateLocalBBox();
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::CheckRenderables()
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < mRenderableResUnitList.Size(); ++i)
|
|
|
|
|
{
|
|
|
|
|
RenderbleResUnit& unit = mRenderableResUnitList[i];
|
|
|
|
|
if (NULL == unit.GetRenderable())
|
|
|
|
|
{
|
|
|
|
|
unit.ResetRenderable<RenderObjectType::RenderableType>();
|
|
|
|
|
_ResetRenderableMark(i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
2014-06-19 16:21:15 +08:00
|
|
|
|
void TerrainRenderComponent::CheckMaterials()
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < mRenderableResUnitList.Size(); ++i)
|
|
|
|
|
{
|
|
|
|
|
const Graphic::RenderbleResUnit& unit = mRenderableResUnitList[i];
|
|
|
|
|
const Graphic::Renderable* pRenderable = unit.GetRenderable();
|
|
|
|
|
|
|
|
|
|
if (pRenderable->GetMaterial()->GetMaterialID() == "sys:Missing_Material.material")
|
|
|
|
|
{
|
|
|
|
|
if (i == 0)
|
|
|
|
|
{
|
|
|
|
|
SetMaterialByShaderID(sBaseMapMaterialIdx, sBaseMapShaderID,true);
|
|
|
|
|
}
|
|
|
|
|
else if ( i == 1)
|
|
|
|
|
{
|
|
|
|
|
SetMaterialByShaderID(sColorMapMaterialIdx, sColorMapShderID,true);
|
|
|
|
|
}
|
|
|
|
|
else if ( i == 2)
|
|
|
|
|
{
|
|
|
|
|
SetMaterialID(i, "sys:TerrainDefault.material", false, 0);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
SetMaterialID(i, "sys:TerrainDefaultAdd.material", false, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
2014-05-05 14:50:33 +08:00
|
|
|
|
void TerrainRenderComponent::_ResetRenderableMark(int index)
|
|
|
|
|
{
|
|
|
|
|
//mRenderableResUnitList[index].GetResInfo()->GetHandle()->SetID((Graphic::Material::ID)(Graphic::Material::ID_TerrainBegin + index));
|
|
|
|
|
if (0 != index && sBrushIdxBase != index)
|
|
|
|
|
{
|
|
|
|
|
if (mRenderableResUnitList[index].GetRenderable())
|
|
|
|
|
{
|
|
|
|
|
mRenderableResUnitList[index].GetRenderable()->SetMark(Graphic::Renderable::MarkNone);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::_UpdateLodAndRender( Graphic::Camera* camera )
|
|
|
|
|
{/*algorithm: see W. de Boer 2000 calculation
|
|
|
|
|
formula: <EFBFBD><EFBFBD>=<EFBFBD><EFBFBD>.K/D
|
|
|
|
|
K = viewPortH / ( 2*tan(fovy/2) )
|
|
|
|
|
=> K = A*vph/2
|
|
|
|
|
and T = 2*maxPixError/vph (maxPixError: user set value,
|
|
|
|
|
example 1: delta error pixel number is 1 in screen space )
|
|
|
|
|
=> cameraFacotr = A/T = K/maxPixError
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
if (camera==NULL)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int vpH = camera->GetViewport().height;
|
|
|
|
|
float A = 0.0f;
|
|
|
|
|
if (camera->GetViewType() == Graphic::Camera::VT_ortho)
|
|
|
|
|
{
|
|
|
|
|
A = 1.f;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
A = 1.f/Math::n_tan( (camera->GetCameraSetting().GetFov() / 2.0F) );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
float T = 2 * m_PixelError / (float)vpH;
|
|
|
|
|
float cameraFactor = A / T;
|
|
|
|
|
|
|
|
|
|
Math::vector cameraLocalPos = camera->GetTransform().get_position() - m_TerrainWordTransform.get_position();
|
|
|
|
|
float squareNodeDistance = m_BaseMapDis * m_BaseMapDis;
|
|
|
|
|
|
|
|
|
|
TerrainNode* root = m_TerrainTree->GetRootNode();
|
|
|
|
|
if ( !root )
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @Todo When camera moved or data update, do calculate
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
// Step1 according camera position compute LOD weight
|
|
|
|
|
UpdateTerrainLodLevelTraverser updateLodLevelTraverser(cameraFactor, cameraLocalPos, squareNodeDistance );
|
|
|
|
|
root->Accept(updateLodLevelTraverser);
|
|
|
|
|
|
|
|
|
|
LevelupNeighborLODTraverser levelupNeighborLodTraverser(cameraLocalPos, squareNodeDistance);
|
|
|
|
|
root->Accept(levelupNeighborLodTraverser);
|
|
|
|
|
|
|
|
|
|
// Step2 compute edge Mask
|
|
|
|
|
BuildEdgeMaskTraverser edgeMaskTraverser;
|
|
|
|
|
root->Accept(edgeMaskTraverser);
|
|
|
|
|
|
|
|
|
|
// Step3 for visible render data, update if need
|
|
|
|
|
if ( m_TerrainDataSource.isvalid() )
|
|
|
|
|
{
|
|
|
|
|
BuildPrimitiveTraverser buildPriTraverser(m_TerrainDataSource);
|
|
|
|
|
root->Accept(buildPriTraverser);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Step4 add or remove GraphicObject
|
|
|
|
|
BuildGraphicObjectTraverser goVisitor(this);
|
|
|
|
|
root->Accept(goVisitor);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef __GENESIS_EDITOR__
|
|
|
|
|
if(mBrushActor.isvalid())
|
|
|
|
|
{
|
|
|
|
|
GPtr<App::Component> com = mBrushActor->FindComponent(ProjectorRenderComponent::RTTI);
|
|
|
|
|
if(com.isvalid())
|
|
|
|
|
{
|
|
|
|
|
GPtr<App::ProjectorRenderComponent> pProjectorCom = com.downcast<App::ProjectorRenderComponent>();
|
|
|
|
|
n_assert(pProjectorCom);
|
|
|
|
|
pProjectorCom->Update();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::AttachNodeToRender(TerrainNode& node)
|
|
|
|
|
{
|
|
|
|
|
if ( node.GetRenderObject() )
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
n_assert( GraphicObjectManager::HasInstance() );
|
|
|
|
|
n_assert( GraphicSystem::HasInstance() );
|
|
|
|
|
n_assert( mActor );
|
|
|
|
|
|
|
|
|
|
int patchIndex = m_TerrainDataSource->GetSectorIndex(node.x, node.y, node.level);
|
|
|
|
|
node.bundleIndex = patchIndex;
|
|
|
|
|
GPtr<RenderObjectType> renderobject = RenderObjectType::Create();
|
|
|
|
|
|
|
|
|
|
renderobject->Set(this, &node, m_TerrainWordTransform );
|
|
|
|
|
node.SetRenderObject(renderobject);
|
|
|
|
|
|
|
|
|
|
n_assert( m_RenderObjects.FindIndex(patchIndex) == InvalidIndex);
|
|
|
|
|
|
|
|
|
|
m_RenderObjects.Add(patchIndex, renderobject);
|
|
|
|
|
renderobject->Attach(mActor->GetRenderScene());
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::DeattachNodeFromRender(TerrainNode& node)
|
|
|
|
|
{
|
|
|
|
|
if ( !node.GetRenderObject() )
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
IndexT found = m_RenderObjects.FindIndex(node.bundleIndex);
|
|
|
|
|
|
|
|
|
|
if (found != InvalidIndex)
|
|
|
|
|
{
|
|
|
|
|
TerrainRenderObjectPtr& obj = m_RenderObjects.ValueAtIndex(found);
|
|
|
|
|
n_assert( &node == obj->GetTerrainNode() )
|
|
|
|
|
node.SetRenderObject(NULL);
|
|
|
|
|
node.SetNodeDrawMode(eNodeDrawParent);
|
|
|
|
|
|
|
|
|
|
obj->Detach();
|
|
|
|
|
m_RenderObjects.EraseAtIndex(found);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::OnRenderSceneChanged()
|
|
|
|
|
{
|
|
|
|
|
TerrainNode* node = GetRootNode();
|
|
|
|
|
if (node)
|
|
|
|
|
{
|
|
|
|
|
node->ChangeRenderScene(mActor->GetRenderScene());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::SetMaterialID( IndexT iSubMesh, const Resources::ResourceId& matID,const bool bCopy,Resources::Priority p )
|
|
|
|
|
{
|
|
|
|
|
Super::SetMaterialID(iSubMesh, matID, bCopy);
|
|
|
|
|
_ResetRenderableMark(iSubMesh);
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::InsertMaterialID( IndexT iSubMesh, const Resources::ResourceId& matID, const bool bCopy)
|
|
|
|
|
{
|
|
|
|
|
if ( iSubMesh < 0 || !matID.IsValid() )
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if ( iSubMesh >= mRenderableResUnitList.Size() )
|
|
|
|
|
{
|
|
|
|
|
Super::SetMaterialID(iSubMesh, matID, bCopy);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if ( mRenderableResUnitList[iSubMesh].GetResInfo().isvalid() ) //<2F><>Դ<EFBFBD>ȼ<EFBFBD><C8BC><EFBFBD><EFBFBD>п<EFBFBD><D0BF><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD>ID
|
|
|
|
|
{
|
|
|
|
|
GPtr<Resources::MaterialResInfo> sri = Resources::ResourceManager::Instance()->CreateMaterialInfoByMatID(matID,bCopy);
|
|
|
|
|
mRenderableResUnitList.Insert(iSubMesh, RenderbleResUnit());
|
|
|
|
|
RenderbleResUnit& renderableUnit = mRenderableResUnitList[iSubMesh];
|
|
|
|
|
renderableUnit.SetResInfo(sri);
|
|
|
|
|
_DirtyMaterial(iSubMesh);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
_ResetRenderableMark(iSubMesh);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TerrainRenderComponent::SetMaterialByShaderID( IndexT iSubMesh, const Resources::ResourceId& shaderID,const bool bSave,Resources::Priority p )
|
|
|
|
|
{
|
|
|
|
|
Super::SetMaterialByShaderID(iSubMesh, shaderID, bSave);
|
|
|
|
|
_ResetRenderableMark(iSubMesh);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TerrainRenderComponent::ModifyMaterialShaderID( IndexT iSubMesh, const Resources::ResourceId& shaderID)
|
|
|
|
|
{
|
|
|
|
|
Super::ModifyMaterialShaderID(iSubMesh, shaderID);
|
|
|
|
|
_ResetRenderableMark(iSubMesh);
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::_ModifyTerrainMaterialDir(const Resources::ResourceId& oldMatID, Resources::ResourceId& outMatID)
|
|
|
|
|
{
|
|
|
|
|
Util::String strOldMatID= oldMatID.AsString();
|
|
|
|
|
Util::String matFile = strOldMatID.ExtractFileName();
|
|
|
|
|
outMatID = "asset:Terrain/" + matFile;
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::_SetMaterialTextureParam(IndexT matIndex, const ShaderParamString& paramName, const Resources::ResourceId& texID, Resources::Priority priority /*= 1*/)
|
|
|
|
|
{
|
|
|
|
|
if ( !GetMaterial(matIndex).isvalid() )
|
|
|
|
|
{
|
|
|
|
|
n_assert(0);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!HasTextureParam(matIndex, paramName))
|
|
|
|
|
{
|
|
|
|
|
_AddTextureParam(matIndex, paramName, sTerrainDefaultTex, priority);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SetTexture(matIndex, paramName, texID, priority);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::_SetMaterialTileOffsetParam(IndexT matIndex, const ShaderParamString& paramName, const float4& value)
|
|
|
|
|
{
|
|
|
|
|
n_assert(matIndex >= sBrushIdxBase);
|
|
|
|
|
|
|
|
|
|
SetShaderConstantParam(matIndex, paramName, value);
|
|
|
|
|
|
|
|
|
|
int layerIndex = matIndex - sBrushIdxBase;
|
|
|
|
|
|
|
|
|
|
float4 fBlendIdxParam;
|
|
|
|
|
IndexT idx = layerIndex%4;
|
|
|
|
|
if ( idx == 0 )
|
|
|
|
|
{
|
|
|
|
|
fBlendIdxParam.set(1.0f,0.f,0.f,0.f);
|
|
|
|
|
}
|
|
|
|
|
else if ( idx == 1 )
|
|
|
|
|
{
|
|
|
|
|
fBlendIdxParam.set(0.f,1.f,0.f,0.f);
|
|
|
|
|
}
|
|
|
|
|
else if ( idx == 2 )
|
|
|
|
|
{
|
|
|
|
|
fBlendIdxParam.set(0.f,0.f,1.f,0.f);
|
|
|
|
|
}
|
|
|
|
|
else if ( idx == 3 )
|
|
|
|
|
{
|
|
|
|
|
fBlendIdxParam.set(0.f,0.f,0.f,1.f);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
n_assert(0);
|
|
|
|
|
}
|
|
|
|
|
SetShaderConstantParam(matIndex, sBlendIdxParamName, fBlendIdxParam);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::_UpdateLayerBlendIndex()
|
|
|
|
|
{
|
|
|
|
|
int layerCount = _GetLayerMapCount();
|
|
|
|
|
|
|
|
|
|
n_assert(layerCount > 0);
|
|
|
|
|
for (int layerIndex=0; layerIndex<layerCount; ++layerIndex)
|
|
|
|
|
{
|
|
|
|
|
float4 fBlendIndexParam;
|
|
|
|
|
IndexT idx = layerIndex % 4;
|
|
|
|
|
if ( idx == 0 )
|
|
|
|
|
{
|
|
|
|
|
fBlendIndexParam.set(1.0f,0.f,0.f,0.f);
|
|
|
|
|
}
|
|
|
|
|
else if ( idx == 1 )
|
|
|
|
|
{
|
|
|
|
|
fBlendIndexParam.set(0.f,1.f,0.f,0.f);
|
|
|
|
|
}
|
|
|
|
|
else if ( idx == 2 )
|
|
|
|
|
{
|
|
|
|
|
fBlendIndexParam.set(0.f,0.f,1.f,0.f);
|
|
|
|
|
}
|
|
|
|
|
else if ( idx == 3 )
|
|
|
|
|
{
|
|
|
|
|
fBlendIndexParam.set(0.f,0.f,0.f,1.f);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
n_assert(0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int matIndex = layerIndex + sBrushIdxBase;
|
|
|
|
|
SetShaderConstantParam(matIndex, sBlendIdxParamName, fBlendIndexParam);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::_UpdataLayerControlMapName()
|
|
|
|
|
{
|
|
|
|
|
int layerCount = _GetLayerMapCount();
|
|
|
|
|
|
|
|
|
|
n_assert(layerCount > 0);
|
|
|
|
|
for (int layerIndex=0; layerIndex<layerCount; ++layerIndex)
|
|
|
|
|
{
|
|
|
|
|
int matIndex = layerIndex + sBrushIdxBase;
|
|
|
|
|
int controlMapIndex = layerIndex / 4;
|
|
|
|
|
const Util::String& newControlMapName = "asset:Terrain/" + GetControlMapName(controlMapIndex);
|
|
|
|
|
|
|
|
|
|
GPtr<Resources::TextureResInfo> controlTexInfo = _GetTextureParam(matIndex, sControlParamName);
|
|
|
|
|
if(newControlMapName != controlTexInfo->GetResID().AsString())
|
|
|
|
|
{
|
|
|
|
|
_SetMaterialTextureParam(matIndex, sControlParamName, newControlMapName, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
Resources::TextureResInfo* TerrainRenderComponent::_GetTextureParam(IndexT matIndex, const Graphic::ShaderParamString& shdTexKey)
|
|
|
|
|
{
|
|
|
|
|
n_assert(matIndex<sMaterialNumMax);
|
|
|
|
|
const GPtr<MaterialInstance>& materail = GetMaterial(matIndex);
|
|
|
|
|
if (mRenderableResUnitList.Size() >= 0 && materail.isvalid())
|
|
|
|
|
{
|
|
|
|
|
IndexT foundIndex = materail->GetTextureParamIndex( shdTexKey );
|
|
|
|
|
if ( foundIndex != InvalidIndex )
|
|
|
|
|
{
|
|
|
|
|
const GPtr<Resources::TextureResInfo>& texParam = materail->GetTextureResInfo( foundIndex );
|
|
|
|
|
|
|
|
|
|
return texParam.get();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
int TerrainRenderComponent:: _GetLayerMapCount()
|
|
|
|
|
{
|
|
|
|
|
int cnt = GetMaterialCount() - sBrushIdxBase;
|
|
|
|
|
if ( cnt < 0 )
|
|
|
|
|
{// when basemap colormap material hasn't create.
|
|
|
|
|
cnt = 0;
|
|
|
|
|
}
|
|
|
|
|
return cnt;
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::AddMaterialBrush(const Resources::ResourceId &matID, const Math::float2 &size, const Math::float2 &offset, const Resources::ResourceId &texID, IndexT brushIndex /*= -1*/)
|
|
|
|
|
{
|
|
|
|
|
n_assert(matID.IsValid());
|
|
|
|
|
if (!m_TerrainDataSource.isvalid())
|
|
|
|
|
{
|
|
|
|
|
n_warning("AddMaterialBrush():terrain data is null.");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
IndexT matIdx = brushIndex + sBrushIdxBase;
|
|
|
|
|
if(brushIndex == -1)
|
|
|
|
|
matIdx = GetMaterialCount();
|
|
|
|
|
|
|
|
|
|
// material of brush begin idx
|
|
|
|
|
n_assert(matIdx >= sBrushIdxBase);
|
|
|
|
|
InsertMaterialID(matIdx,matID,true);
|
|
|
|
|
|
|
|
|
|
// put material in System contents to hide
|
|
|
|
|
Resources::ResourceId curMatID = GetMaterialID(matIdx);
|
|
|
|
|
Resources::ResourceId newMatId;
|
|
|
|
|
_ModifyTerrainMaterialDir(curMatID,newMatId);
|
|
|
|
|
Resources::ResourceManager::Instance()->ModifyMaterialInstanceID(curMatID,newMatId);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Set texture brush's uv info
|
|
|
|
|
float4 uvVal = _ConvertTileSizeToTileCount(size,offset);
|
|
|
|
|
|
|
|
|
|
_SetMaterialTileOffsetParam(matIdx, sUVParamName, uvVal);
|
|
|
|
|
|
|
|
|
|
// update diffuse
|
|
|
|
|
Resources::TextureResInfo* pLayerTex = _GetTextureParam(matIdx,sLayerParamName);
|
|
|
|
|
if ( !pLayerTex )
|
|
|
|
|
{
|
|
|
|
|
n_error("unknown terrain material!!");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
Resources::ResourceId tmpTexID = pLayerTex->GetResID();
|
|
|
|
|
|
|
|
|
|
if ( texID.IsValid() )
|
|
|
|
|
{
|
|
|
|
|
tmpTexID = texID;
|
|
|
|
|
|
|
|
|
|
_SetMaterialTextureParam(matIdx,sLayerParamName, tmpTexID, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
_AddControlMaps();
|
|
|
|
|
|
|
|
|
|
int layerIndex = matIdx - sBrushIdxBase;
|
|
|
|
|
Terrain::LayermapInfo layerInfo;
|
|
|
|
|
layerInfo.resourceInfo = pLayerTex;
|
|
|
|
|
layerInfo.materialName = newMatId;
|
|
|
|
|
layerInfo.layermapTileSize = size;
|
|
|
|
|
layerInfo.layermapOffset = offset;
|
|
|
|
|
m_TerrainDataSource->AddLayermap(layerIndex, layerInfo);
|
|
|
|
|
|
|
|
|
|
CheckRenderables();
|
|
|
|
|
// update layer blendIndex
|
|
|
|
|
_UpdateLayerBlendIndex();
|
|
|
|
|
|
|
|
|
|
_UpdataLayerControlMapName();
|
|
|
|
|
m_bIsTextureDirty = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::RemoveMaterialBrush(const int brushIndex)
|
|
|
|
|
{
|
|
|
|
|
n_assert(m_TerrainDataSource);
|
|
|
|
|
n_assert(brushIndex != InvalidIndex);
|
|
|
|
|
|
|
|
|
|
if ( brushIndex == 0 )
|
|
|
|
|
{
|
|
|
|
|
// default layer can not be delete, otherwise terrain will not be rendered
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int matIndex = brushIndex + sBrushIdxBase;
|
|
|
|
|
//first delete controlMap's unused data
|
|
|
|
|
_DeleteControlMap(brushIndex);
|
|
|
|
|
|
|
|
|
|
int controlMapCout_Before = _GetLayerMapCount() / 4 + ((_GetLayerMapCount() % 4) != 0 ? 1 : 0);
|
|
|
|
|
// then del material
|
|
|
|
|
DelMaterial(matIndex);
|
|
|
|
|
|
|
|
|
|
int controlMapCout_Affter = _GetLayerMapCount() / 4 + ((_GetLayerMapCount() % 4) != 0 ? 1 : 0);
|
|
|
|
|
|
|
|
|
|
if(controlMapCout_Before - controlMapCout_Affter == 1)
|
|
|
|
|
{
|
|
|
|
|
m_TerrainDataSource->DelControlMap(controlMapCout_Before -1);
|
|
|
|
|
}
|
|
|
|
|
|
2014-06-19 16:21:15 +08:00
|
|
|
|
|
2014-05-05 14:50:33 +08:00
|
|
|
|
if(mVisible)
|
2014-06-19 16:21:15 +08:00
|
|
|
|
|
2014-05-05 14:50:33 +08:00
|
|
|
|
{
|
|
|
|
|
// delete layer related info
|
|
|
|
|
//(these render data will be attached when rebuild LOD data)
|
|
|
|
|
_ClearRenderObjects();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// update layer blendIndex
|
|
|
|
|
_UpdateLayerBlendIndex();
|
|
|
|
|
|
|
|
|
|
_UpdataLayerControlMapName();
|
|
|
|
|
|
|
|
|
|
m_TerrainDataSource->DelLayermap(brushIndex);
|
|
|
|
|
|
|
|
|
|
m_bIsTextureDirty = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
void TerrainRenderComponent::ChangeBrushMaterial(const Resources::ResourceId &matID, IndexT brushIndex)
|
|
|
|
|
{
|
|
|
|
|
n_assert(matID.IsValid());
|
|
|
|
|
//n_assert(mActor);
|
|
|
|
|
|
|
|
|
|
if (!m_TerrainDataSource.isvalid())
|
|
|
|
|
{
|
|
|
|
|
n_warning("AddMaterialBrush():terrain data is null.");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const int matIdx = brushIndex+sBrushIdxBase;
|
|
|
|
|
|
|
|
|
|
// Get old tex diffuse
|
|
|
|
|
Resources::TextureResInfo* pLayerTex = _GetTextureParam(matIdx,sLayerParamName);
|
|
|
|
|
if ( !pLayerTex )
|
|
|
|
|
{
|
|
|
|
|
n_error("unknown terrain material!!");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
Resources::ResourceId oldLayerTexID = pLayerTex->GetResID();
|
|
|
|
|
|
|
|
|
|
Resources::TextureResInfo* pControlTex = _GetTextureParam(matIdx,sControlParamName);
|
|
|
|
|
if ( !pControlTex )
|
|
|
|
|
{
|
|
|
|
|
n_error("unknown terrain material!!");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
Resources::ResourceId oldControlTexID = pControlTex->GetResID();
|
|
|
|
|
|
|
|
|
|
//Get old uv info
|
|
|
|
|
const Util::String& tileOffsetValue = _GetShaderConstantParamValue(matIdx, sUVParamName);
|
|
|
|
|
float4 oldTilezOffset(0.0f,0.0f,0.0f,0.0f);
|
|
|
|
|
if(!tileOffsetValue.IsEmpty())
|
|
|
|
|
{
|
|
|
|
|
oldTilezOffset = tileOffsetValue.AsFloat4();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//Delete old material
|
|
|
|
|
// GPtr<Graphic::MaterialInstanceManager>& pManager = App::GraphicObjectManager::Instance()->GetMaterialInstanceManager();
|
|
|
|
|
// pManager->RemoveMaterialInstance(matInstance->GetMaterialID());
|
|
|
|
|
|
|
|
|
|
//Create new material
|
|
|
|
|
n_assert(matIdx >= sBrushIdxBase); // material of brush begin idx
|
|
|
|
|
SetMaterialID(matIdx,matID,true);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//Modfiy materialID to "asset:Terrain/" dir
|
|
|
|
|
Resources::ResourceId curMatID = GetMaterialID(matIdx);
|
|
|
|
|
Resources::ResourceId newMatId;
|
|
|
|
|
_ModifyTerrainMaterialDir(curMatID,newMatId);
|
|
|
|
|
Resources::ResourceManager::Instance()->ModifyMaterialInstanceID(curMatID,newMatId);
|
|
|
|
|
|
|
|
|
|
// Set texture brush's uv info
|
|
|
|
|
_SetMaterialTileOffsetParam(matIdx, sUVParamName, oldTilezOffset);
|
|
|
|
|
|
|
|
|
|
// update diffuse
|
|
|
|
|
if ( oldLayerTexID.IsValid() )
|
|
|
|
|
{
|
|
|
|
|
_SetMaterialTextureParam(matIdx,sLayerParamName, oldLayerTexID, 0);
|
|
|
|
|
}
|
|
|
|
|
// update controlMap
|
|
|
|
|
if ( oldControlTexID.IsValid() )
|
|
|
|
|
{
|
|
|
|
|
_SetMaterialTextureParam(matIdx,sControlParamName, oldControlTexID, 0);
|
|
|
|
|
}
|
|
|
|
|
|
2014-06-19 16:21:15 +08:00
|
|
|
|
//Reset material sortId to make sure terrain renderobjs have right order
|
|
|
|
|
for(int matIndex=0;matIndex<GetMaterialCount();matIndex++)
|
|
|
|
|
{
|
|
|
|
|
GPtr<Graphic::MaterialInstance> instance = GetMaterial(matIndex);
|
|
|
|
|
instance->SetSort(matIndex);
|
|
|
|
|
}
|
|
|
|
|
|
2014-05-05 14:50:33 +08:00
|
|
|
|
m_bIsTextureDirty = true;
|
|
|
|
|
|
|
|
|
|
CheckRenderables();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void TerrainRenderComponent::ChangeBrushTexture( IndexT brushIndex, const ShaderParamString ¶mName, const Resources::ResourceId &texID )
|
|
|
|
|
{
|
|
|
|
|
n_assert(texID.IsValid());
|
|
|
|
|
//n_assert(mActor);
|
|
|
|
|
|
|
|
|
|
if (!m_TerrainDataSource.isvalid())
|
|
|
|
|
{
|
|
|
|
|
n_warning("AddMaterialBrush():terrain data is null.");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
IndexT matIndex = brushIndex + sBrushIdxBase;
|
|
|
|
|
|
|
|
|
|
// material of brush begin idx
|
|
|
|
|
n_assert(matIndex >= sBrushIdxBase);
|
|
|
|
|
|
|
|
|
|
// Get old tex diffuse
|
|
|
|
|
Resources::TextureResInfo* pLayerTex = _GetTextureParam(matIndex,paramName);
|
|
|
|
|
if ( !pLayerTex )
|
|
|
|
|
{
|
|
|
|
|
n_warning("unknown terrain material!!");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// update diffuse
|
|
|
|
|
if ( texID.IsValid() )
|
|
|
|
|
{
|
|
|
|
|
_SetMaterialTextureParam(matIndex, paramName, texID, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Terrain::LayermapInfo layerInfo = m_TerrainDataSource->GetLayermap(brushIndex);
|
|
|
|
|
layerInfo.resourceInfo = pLayerTex;
|
|
|
|
|
m_TerrainDataSource->SetLayermap(brushIndex, layerInfo);
|
|
|
|
|
|
|
|
|
|
m_bIsTextureDirty = true;
|
|
|
|
|
|
|
|
|
|
CheckRenderables();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::ChangeBrushTileOffset(IndexT brushIndex, Math::float2 tileSize, Math::float2 offset)
|
|
|
|
|
{
|
|
|
|
|
n_assert(m_TerrainDataSource.isvalid());
|
|
|
|
|
|
|
|
|
|
const int matIdx = brushIndex+sBrushIdxBase;
|
|
|
|
|
|
|
|
|
|
// Set texture brush's uv info
|
|
|
|
|
float4 uvValTileCnt = _ConvertTileSizeToTileCount(tileSize, offset);
|
|
|
|
|
const Util::String uvparamString = sUVParamName ;
|
|
|
|
|
|
|
|
|
|
_SetMaterialTileOffsetParam(matIdx, uvparamString, uvValTileCnt);
|
|
|
|
|
|
|
|
|
|
Terrain::LayermapInfo layerInfo = m_TerrainDataSource->GetLayermap(brushIndex);
|
|
|
|
|
layerInfo.layermapTileSize = tileSize;
|
|
|
|
|
layerInfo.layermapOffset = offset;
|
|
|
|
|
m_TerrainDataSource->SetLayermap(brushIndex, layerInfo);
|
|
|
|
|
|
|
|
|
|
m_bIsTextureDirty = true;
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
bool TerrainRenderComponent::CheckBrushMaterialParam( IndexT brushIndex, const ShaderParamString ¶mName )
|
|
|
|
|
{
|
|
|
|
|
if (!m_TerrainDataSource.isvalid())
|
|
|
|
|
{
|
|
|
|
|
n_warning("AddMaterialBrush():terrain data is null.");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
IndexT matIndex = brushIndex + sBrushIdxBase;
|
|
|
|
|
n_assert(matIndex >= sBrushIdxBase); // material of brush begin idx
|
|
|
|
|
|
|
|
|
|
bool hasParam = HasTextureParam(matIndex, paramName);
|
|
|
|
|
return hasParam;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
Util::String TerrainRenderComponent::GetBrushMaterialID( IndexT brushIndex )
|
|
|
|
|
{
|
|
|
|
|
if (!m_TerrainDataSource.isvalid())
|
|
|
|
|
{
|
|
|
|
|
n_warning("AddMaterialBrush():terrain data is null.");
|
|
|
|
|
return "";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
IndexT matIndex = brushIndex + sBrushIdxBase;
|
|
|
|
|
n_assert(matIndex >= sBrushIdxBase); // material of brush begin idx
|
|
|
|
|
|
|
|
|
|
Resources::ResourceId matID = GetMaterialID(matIndex);
|
|
|
|
|
return matID.AsString();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Util::String TerrainRenderComponent::GetBrushTextureName( IndexT brushIndex, const ShaderParamString ¶mName )
|
|
|
|
|
{
|
|
|
|
|
if (!m_TerrainDataSource.isvalid())
|
|
|
|
|
{
|
|
|
|
|
n_warning("AddMaterialBrush():terrain data is null.");
|
|
|
|
|
return "";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
IndexT matIndex = brushIndex + sBrushIdxBase;
|
|
|
|
|
n_assert(matIndex >= sBrushIdxBase); // material of brush begin idx
|
|
|
|
|
|
|
|
|
|
Resources::TextureResInfo* pLayerTex = _GetTextureParam(matIndex,paramName);
|
|
|
|
|
if ( !pLayerTex )
|
|
|
|
|
{
|
|
|
|
|
n_error("unknown terrain material!!");
|
|
|
|
|
return "";
|
|
|
|
|
}
|
|
|
|
|
Resources::ResourceId texID = pLayerTex->GetResID();
|
|
|
|
|
return texID.AsString();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Math::float4 TerrainRenderComponent::GetBrushTileOffset( IndexT brushIndex)
|
|
|
|
|
{
|
|
|
|
|
if (!m_TerrainDataSource.isvalid())
|
|
|
|
|
{
|
|
|
|
|
n_error("AddMaterialBrush():terrain data is null.");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
IndexT matIndex = brushIndex + sBrushIdxBase;
|
|
|
|
|
n_assert(matIndex >= sBrushIdxBase); // material of brush begin idx
|
|
|
|
|
|
|
|
|
|
const Util::String& paramValue = _GetShaderConstantParamValue(matIndex,"_uvMap");
|
|
|
|
|
float4 val(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
|
if(!paramValue.IsEmpty())
|
|
|
|
|
{
|
|
|
|
|
val = paramValue.AsFloat4();
|
|
|
|
|
val = _ConvertTileCountToTileSize(float2(val.x(),val.y()),float2(val.z(),val.w()));
|
|
|
|
|
}
|
|
|
|
|
return val;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
Math::float4 TerrainRenderComponent::_ConvertTileSizeToTileCount(const Math::float2& tileSize, const Math::float2& offset)
|
|
|
|
|
{
|
|
|
|
|
float4 val(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
|
val.set_z( offset.x() / tileSize.x() );
|
|
|
|
|
val.set_w( offset.y() / tileSize.y() );
|
|
|
|
|
val.set_x( GetTerrainSize().x()/tileSize.x() );
|
|
|
|
|
val.set_y( GetTerrainSize().z()/tileSize.y() );
|
|
|
|
|
|
|
|
|
|
return val;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Math::float4 TerrainRenderComponent::_ConvertTileCountToTileSize(const Math::float2& tileCount, const Math::float2& offset)
|
|
|
|
|
{
|
|
|
|
|
float4 val(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
|
val.set_x( GetTerrainSize().x()/tileCount.x() );
|
|
|
|
|
val.set_y( GetTerrainSize().z()/tileCount.y() );
|
|
|
|
|
val.set_z( offset.x() * val.x() );
|
|
|
|
|
val.set_w( offset.y() * val.y() );
|
|
|
|
|
|
|
|
|
|
return val;
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
bool TerrainRenderComponent::_CreateControlMapTexture(Util::String mapName)
|
|
|
|
|
{
|
|
|
|
|
const IO::URI terrainPath("asset:Terrain");
|
|
|
|
|
if (!IO::IoServer::Instance()->DirectoryExists(terrainPath))
|
|
|
|
|
{
|
|
|
|
|
bool bRet = IO::IoServer::Instance()->CreateDirectory(terrainPath);
|
|
|
|
|
if ( !bRet )
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool bCreated = m_TerrainDataSource->CreateControlMap(mapName);
|
|
|
|
|
|
|
|
|
|
return bCreated;
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
const Util::String TerrainRenderComponent::GetControlMapName(IndexT controlMapIdx)
|
|
|
|
|
{
|
|
|
|
|
Util::String name = GetTerrainName() + "_AlphaMap_" + Util::String::FromInt(controlMapIdx) + ".tga";
|
|
|
|
|
return name;
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::_AddControlMaps(void)
|
|
|
|
|
{
|
|
|
|
|
n_assert(m_TerrainDataSource);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int layerCount = _GetLayerMapCount();
|
|
|
|
|
|
|
|
|
|
bool bAllLoad = true;
|
|
|
|
|
n_assert(layerCount > 0);
|
|
|
|
|
|
|
|
|
|
Util::String lastControlMapName;
|
|
|
|
|
for (int layerIndex=0; layerIndex<layerCount; ++layerIndex)
|
|
|
|
|
{
|
|
|
|
|
int matIndex = layerIndex + sBrushIdxBase;
|
|
|
|
|
int controlMapIndex = layerIndex / 4;
|
|
|
|
|
int curControlMapCount = m_TerrainDataSource->GetControlMapSize();
|
|
|
|
|
|
|
|
|
|
const Util::String& newControlMapName = "asset:Terrain/" + GetControlMapName(controlMapIndex);
|
|
|
|
|
|
|
|
|
|
if(controlMapIndex == curControlMapCount)
|
|
|
|
|
{
|
|
|
|
|
bool bCreated = _CreateControlMapTexture(newControlMapName);
|
|
|
|
|
|
|
|
|
|
if(!bCreated)
|
|
|
|
|
{
|
|
|
|
|
n_warning("ControlMap %s created failed.\n",newControlMapName.AsCharPtr());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
_SetMaterialTextureParam(matIndex, sControlParamName, newControlMapName, 0);
|
|
|
|
|
|
|
|
|
|
GPtr<Resources::TextureResInfo> controlTexInfo = _GetTextureParam(matIndex, sControlParamName);
|
|
|
|
|
|
|
|
|
|
m_TerrainDataSource->AddControlMap(controlTexInfo);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GPtr<Resources::TextureResInfo> controlTexInfo = _GetTextureParam(matIndex, sControlParamName);
|
|
|
|
|
if(newControlMapName != controlTexInfo->GetResID().AsString())
|
|
|
|
|
{
|
|
|
|
|
_SetMaterialTextureParam(matIndex, sControlParamName, newControlMapName, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::_DeleteControlMap(const int layerIndex)
|
|
|
|
|
{
|
|
|
|
|
n_assert(m_TerrainDataSource.isvalid());
|
|
|
|
|
|
|
|
|
|
if ( layerIndex >= _GetLayerMapCount())
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int numBeforeDel = _GetLayerMapCount();
|
|
|
|
|
|
|
|
|
|
//Update controlMapData (When delete: move tunnels after deleted tunnel, and clear unused tunnel)
|
|
|
|
|
m_TerrainDataSource->RefreshControlMap(layerIndex,numBeforeDel);
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::_UpdateBaseMap()
|
|
|
|
|
{
|
|
|
|
|
if (m_TerrainDataSource->IsValidBasemap() == false)
|
|
|
|
|
{
|
|
|
|
|
GPtr<Resources::TextureResInfo> pTexParam = NULL;
|
|
|
|
|
pTexParam = _GetTextureParam(sBaseMapMaterialIdx,sBaseTexParamName);
|
|
|
|
|
|
|
|
|
|
//if can not read new res, read old
|
|
|
|
|
if ( !pTexParam )
|
|
|
|
|
{
|
|
|
|
|
pTexParam = _GetTextureParam(sBaseMapMaterialIdx,sBaseTexParamName);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (pTexParam && pTexParam->GetRes() && pTexParam->GetRes()->GetState() == Resources::Resource::Loaded)
|
|
|
|
|
{
|
|
|
|
|
m_TerrainDataSource->SetBaseMap(pTexParam);
|
|
|
|
|
m_TerrainDataSource->RefreshBasemap();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
m_TerrainDataSource->RefreshBasemap();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::_UpdateColorMap()
|
|
|
|
|
{
|
|
|
|
|
if (m_TerrainDataSource->IsValidColormap() == false)
|
|
|
|
|
{
|
|
|
|
|
GPtr<Resources::TextureResInfo> pTexParam = _GetTextureParam(sColorMapMaterialIdx,sColorTexParamName);
|
|
|
|
|
|
|
|
|
|
//if can not read new res, read old
|
|
|
|
|
if ( !pTexParam )
|
|
|
|
|
{
|
|
|
|
|
pTexParam = _GetTextureParam(sColorMapMaterialIdx,sColorTexParamName);
|
|
|
|
|
}
|
|
|
|
|
if (pTexParam && pTexParam->GetRes() && pTexParam->GetRes()->GetState() == Resources::Resource::Loaded)
|
|
|
|
|
{
|
|
|
|
|
m_TerrainDataSource->SetColorMap(pTexParam);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::CreateBaseMap()
|
|
|
|
|
{/*
|
|
|
|
|
* 1.create first material(idx=0) used by basemap
|
|
|
|
|
* 2.create basemap res(.tga file)
|
|
|
|
|
*/
|
|
|
|
|
const IO::URI terrainPath("asset:Terrain");
|
|
|
|
|
if (!IO::IoServer::Instance()->DirectoryExists(terrainPath))
|
|
|
|
|
{
|
|
|
|
|
IO::IoServer::Instance()->CreateDirectory(terrainPath);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Util::String fileName = GetTerrainName() + "_BaseMap";
|
|
|
|
|
fileName = sBaseMapPath + fileName;
|
|
|
|
|
|
|
|
|
|
GPtr<Resources::TextureResInfo> pTexParam = _GetTextureParam(0,sBaseTexParamName);
|
|
|
|
|
if (pTexParam && pTexParam->GetResID() == fileName)
|
|
|
|
|
{
|
|
|
|
|
n_error("material 0 of own this tex had be create!!");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_TerrainDataSource->CreateBaseMap(fileName);
|
|
|
|
|
|
|
|
|
|
// parma save = false ,avoid user modify material
|
|
|
|
|
SetMaterialByShaderID(sBaseMapMaterialIdx, sBaseMapShaderID,true);
|
|
|
|
|
|
|
|
|
|
Resources::ResourceId curMatID = GetMaterialID(sBaseMapMaterialIdx);
|
|
|
|
|
Resources::ResourceId newMatId;
|
|
|
|
|
_ModifyTerrainMaterialDir(curMatID,newMatId);
|
|
|
|
|
Resources::ResourceManager::Instance()->ModifyMaterialInstanceID(curMatID,newMatId);
|
|
|
|
|
|
|
|
|
|
// first add an default tex
|
|
|
|
|
if (!HasTextureParam(sBaseMapMaterialIdx, sBaseTexParamName))
|
|
|
|
|
{
|
|
|
|
|
_AddTextureParam(sBaseMapMaterialIdx, sBaseTexParamName, sTerrainDefaultTex);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// change tex param
|
|
|
|
|
SetTexture(sBaseMapMaterialIdx, sBaseTexParamName, fileName.Get()); // asynchronous load tex
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ( !m_TerrainDataSource.isvalid())
|
|
|
|
|
{
|
|
|
|
|
n_assert(0);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
pTexParam = _GetTextureParam(0,sBaseTexParamName);
|
|
|
|
|
m_TerrainDataSource->SetBaseMap(pTexParam);
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::CreateColorMap()
|
|
|
|
|
{// create second material(idx =1) used by colormap
|
|
|
|
|
const IO::URI terrainPath("asset:Terrain");
|
|
|
|
|
if (!IO::IoServer::Instance()->DirectoryExists(terrainPath))
|
|
|
|
|
{
|
|
|
|
|
IO::IoServer::Instance()->CreateDirectory(terrainPath);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Util::String fileName = GetTerrainName() + "_ColorMap";
|
|
|
|
|
Util::String resId = sColorMapPath + fileName;
|
|
|
|
|
GPtr<Resources::TextureResInfo> pTexParam = _GetTextureParam(1,sColorTexParamName);
|
|
|
|
|
if (pTexParam && pTexParam->GetResID() == resId)
|
|
|
|
|
{
|
|
|
|
|
n_error("material 1 of own this tex had be create!!");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_TerrainDataSource->CreateColorMap(resId);
|
|
|
|
|
|
|
|
|
|
// parma save = false ,avoid user modify material
|
|
|
|
|
SetMaterialByShaderID(sColorMapMaterialIdx, sColorMapShderID,true);
|
|
|
|
|
|
|
|
|
|
Resources::ResourceId curMatID = GetMaterialID(sColorMapMaterialIdx);
|
|
|
|
|
Resources::ResourceId newMatId;
|
|
|
|
|
_ModifyTerrainMaterialDir(curMatID,newMatId);
|
|
|
|
|
Resources::ResourceManager::Instance()->ModifyMaterialInstanceID(curMatID,newMatId);
|
|
|
|
|
|
|
|
|
|
// first add an default tex
|
|
|
|
|
if (!HasTextureParam(sColorMapMaterialIdx, sColorTexParamName))
|
|
|
|
|
{
|
|
|
|
|
_AddTextureParam(sColorMapMaterialIdx, sColorTexParamName, sTerrainDefaultTex);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// change tex param
|
|
|
|
|
SetTexture(sColorMapMaterialIdx, sColorTexParamName, resId); // asynchronous load tex
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ( !m_TerrainDataSource.isvalid())
|
|
|
|
|
{
|
|
|
|
|
n_assert(0);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
pTexParam = _GetTextureParam(1,sColorTexParamName);
|
|
|
|
|
m_TerrainDataSource->SetColorMap(pTexParam);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::SaveTerrainFile(void)
|
|
|
|
|
{
|
|
|
|
|
n_assert(mActor);
|
|
|
|
|
n_assert(m_TerrainDataSource);
|
|
|
|
|
|
|
|
|
|
Util::String name = "asset:Terrain/" + GetTerrainName();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// save control map
|
|
|
|
|
m_TerrainDataSource->SaveControlMap();
|
|
|
|
|
|
|
|
|
|
// save base map
|
|
|
|
|
m_TerrainDataSource->SaveBaseMap();
|
|
|
|
|
|
|
|
|
|
// save color map
|
|
|
|
|
m_TerrainDataSource->SaveColorMap();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int heightMapSize = m_TerrainDataSource->GetHeightMapSize();
|
|
|
|
|
LocalYArray localHeights(heightMapSize, heightMapSize,0);
|
|
|
|
|
m_TerrainDataSource->GetLocalYArrayByUnit(0,0,heightMapSize, heightMapSize,localHeights);
|
|
|
|
|
void* ptrLocal = localHeights.Begin();
|
|
|
|
|
SizeT sizeWrite = sizeof(uint16)*heightMapSize*heightMapSize;
|
|
|
|
|
|
|
|
|
|
// maybe heightmap data save looks like some confused,
|
|
|
|
|
// actually it solved for issue (one bug: open scene again when editor is opened)
|
|
|
|
|
//
|
|
|
|
|
// 1.save data to disk;
|
|
|
|
|
// 2.sync heightdata to resinfo,make sure disk and memeory(resinfo)is the same
|
|
|
|
|
// 3. because 2 only happened load one terrain,so when create one terrain,
|
|
|
|
|
// we use this method create resinfo and reload
|
|
|
|
|
{// 1.save disk
|
|
|
|
|
|
|
|
|
|
// save terrain heightmap to a file
|
|
|
|
|
GPtr<IO::BinaryWriter> pWriter = IO::BinaryWriter::Create();
|
|
|
|
|
pWriter->SetStreamByteOrder(System::ByteOrder::LittleEndian);
|
|
|
|
|
GPtr<IO::Stream> dstStream = IO::IoServer::Instance()->CreateFileStream(name + ".xraw");
|
|
|
|
|
if (pWriter && dstStream)
|
|
|
|
|
{
|
|
|
|
|
dstStream->SetAccessMode(IO::Stream::WriteAccess);
|
|
|
|
|
if (dstStream->Open())
|
|
|
|
|
{
|
|
|
|
|
pWriter->SetStream( dstStream );
|
|
|
|
|
if ( !pWriter->Open() )
|
|
|
|
|
{
|
|
|
|
|
n_warning("SaveTerrainFile(): open height map file error!");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pWriter->WriteRawData(ptrLocal,sizeWrite);
|
|
|
|
|
dstStream->Close();
|
|
|
|
|
pWriter->Close();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
//2.write back to memory(resinfo)
|
|
|
|
|
if (m_RawResInfo)
|
|
|
|
|
{
|
|
|
|
|
const GPtr<Resources::RawRes> &rawRes = m_RawResInfo->GetRes().downcast<Resources::RawRes>();
|
|
|
|
|
n_assert(rawRes.isvalid());
|
|
|
|
|
Memory::Copy(ptrLocal,rawRes->Ptr(),sizeWrite);
|
|
|
|
|
}
|
|
|
|
|
//3. make resinfo
|
|
|
|
|
const Util::String hightMapRes = "asset:Terrain/" + GetTerrainName() +".xraw";
|
|
|
|
|
SetRawResID(hightMapRes, 0);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
float3 TerrainRenderComponent::GetTerrainSize(void) const
|
|
|
|
|
{
|
|
|
|
|
Math::float3 ratio = m_TerrainDataSource->GetTerrainRatio();
|
|
|
|
|
int heightMapSize = m_TerrainDataSource->GetHeightMapSize() - 1;
|
|
|
|
|
Math::float3 terrainSize(ratio.x()*heightMapSize, ratio.y()*MaxLocalY, ratio.z()*heightMapSize);
|
|
|
|
|
|
|
|
|
|
return terrainSize;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::SetTerrainSize(const float3& size)
|
|
|
|
|
{
|
|
|
|
|
n_assert(m_TerrainDataSource.isvalid());
|
|
|
|
|
Math::float2 terrainScale(0.0f,0.0f);
|
|
|
|
|
terrainScale.x() = size.x() / (m_TerrainDataSource->GetHeightMapSize() - 1);
|
|
|
|
|
terrainScale.y() = size.z() / (m_TerrainDataSource->GetHeightMapSize() - 1);
|
|
|
|
|
float heightScale = size.y() / MaxLocalY;
|
|
|
|
|
|
|
|
|
|
Math::float3 ratio(terrainScale.x(),heightScale,terrainScale.y());
|
|
|
|
|
m_TerrainDataSource->SetTerrainRatio(ratio);
|
2014-06-19 16:21:15 +08:00
|
|
|
|
|
2014-05-05 14:50:33 +08:00
|
|
|
|
if(mVisible)
|
2014-06-19 16:21:15 +08:00
|
|
|
|
|
|
|
|
|
|
2014-05-05 14:50:33 +08:00
|
|
|
|
{
|
|
|
|
|
m_bIsHeightMapDirty = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
int TerrainRenderComponent::GetResolution(void) const
|
|
|
|
|
{
|
|
|
|
|
n_assert(m_TerrainDataSource.isvalid());
|
|
|
|
|
|
|
|
|
|
return m_TerrainDataSource->GetHeightMapSize();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::SetResolution(int resolution)
|
|
|
|
|
{
|
|
|
|
|
int nextPowerOfTwo = Math::n_nexPowerOfTwo(resolution -1);
|
|
|
|
|
n_assert(m_TerrainDataSource.isvalid());
|
|
|
|
|
|
|
|
|
|
m_TerrainDataSource->ResetHeightmpData(nextPowerOfTwo);
|
|
|
|
|
|
2014-06-19 16:21:15 +08:00
|
|
|
|
|
2014-05-05 14:50:33 +08:00
|
|
|
|
if(mVisible)
|
2014-06-19 16:21:15 +08:00
|
|
|
|
|
2014-05-05 14:50:33 +08:00
|
|
|
|
{
|
|
|
|
|
// if MipMap level changed, Node and Renderable should be destroyed
|
|
|
|
|
_ClearRenderObjects();
|
|
|
|
|
m_bIsHeightMapDirty = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_TerrainTree->Reset();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
const int TerrainRenderComponent::GetBaseHeight()
|
|
|
|
|
{
|
|
|
|
|
return m_BaseHeight;
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::SetBaseHeight(int baseHeight)
|
|
|
|
|
{
|
|
|
|
|
m_BaseHeight = baseHeight;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::ResetTerrainSetting(const TerrainSettings& settings)
|
|
|
|
|
{/*Note:
|
|
|
|
|
* any data's change in setting, will cause whole terrain's update, and this operation happened not often, so compute all
|
|
|
|
|
*/
|
|
|
|
|
float3 size;
|
|
|
|
|
size.x() = settings.width;
|
|
|
|
|
size.y() = settings.topheight;
|
|
|
|
|
size.z() = settings.length;
|
|
|
|
|
|
|
|
|
|
//Update=====================================================
|
|
|
|
|
SetBaseHeight((int)settings.baseheight);
|
|
|
|
|
|
|
|
|
|
// Clear data
|
2014-06-19 16:21:15 +08:00
|
|
|
|
|
2014-05-05 14:50:33 +08:00
|
|
|
|
if(mVisible)
|
2014-06-19 16:21:15 +08:00
|
|
|
|
|
2014-05-05 14:50:33 +08:00
|
|
|
|
{
|
|
|
|
|
_ClearRenderObjects();
|
|
|
|
|
m_bIsHeightMapDirty = true;
|
|
|
|
|
}
|
|
|
|
|
m_TerrainTree->Reset();
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Update new data
|
|
|
|
|
*/
|
|
|
|
|
SetTerrainSize(size); // size's update need HeightMap's size, should update after _ResetHeightmapAttr()
|
|
|
|
|
_RebuildTerrainRenderData();
|
|
|
|
|
|
|
|
|
|
// Material
|
|
|
|
|
SizeT layerCount = _GetLayerMapCount();
|
|
|
|
|
for ( IndexT layerIndex = 0; layerIndex < layerCount; layerIndex++ )
|
|
|
|
|
{
|
|
|
|
|
LayermapInfo layerInfo = m_TerrainDataSource->GetLayermap(layerIndex);
|
|
|
|
|
ChangeBrushTileOffset(layerIndex, layerInfo.layermapTileSize, layerInfo.layermapOffset);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// update baseMap
|
|
|
|
|
n_assert(m_TerrainDataSource.isvalid());
|
|
|
|
|
m_TerrainDataSource->RefreshBasemap();
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
/// Get Height
|
|
|
|
|
void TerrainRenderComponent::GetNormalizeHeights(int xStart, int yStart, int width, int height, Terrain::NormalizeLocalYArray& heights) const
|
|
|
|
|
{
|
|
|
|
|
n_assert(m_TerrainDataSource.isvalid());
|
|
|
|
|
|
|
|
|
|
m_TerrainDataSource->GetNormalizeLocalYArrayByUnit(xStart, yStart, width, height, heights);
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Get Height
|
|
|
|
|
void TerrainRenderComponent::GetNormalizeHeights(int xStart, int yStart, int width, int height, float* heights) const
|
|
|
|
|
{
|
|
|
|
|
n_assert(m_TerrainDataSource.isvalid());
|
|
|
|
|
Terrain::NormalizeLocalYArray height_array;
|
|
|
|
|
height_array.Resize(width, height);
|
|
|
|
|
GetNormalizeHeights(xStart,yStart,width,height,height_array);
|
|
|
|
|
|
|
|
|
|
for ( Terrain::NormalizeLocalYArray::Iterator itor = height_array.Begin();
|
|
|
|
|
itor != height_array.End();
|
|
|
|
|
++itor, ++heights
|
|
|
|
|
)
|
|
|
|
|
{
|
|
|
|
|
(*heights) = (*itor);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
/// Set Height
|
|
|
|
|
void TerrainRenderComponent::SetNormalizeHeights(int xStart, int yStart, int width, int height, const Terrain::NormalizeLocalYArray& heights, bool forceMaxError)
|
|
|
|
|
{
|
|
|
|
|
if ( !m_TerrainDataSource.isvalid() )
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int heightMapSize = m_TerrainDataSource->GetHeightMapSize();
|
|
|
|
|
if ( xStart < 0 || xStart >= heightMapSize || xStart + width > heightMapSize
|
|
|
|
|
|| yStart < 0 || yStart >= heightMapSize || yStart + height > heightMapSize )
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( width > heights.RowSize() || height > heights.ColSize() )
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_TerrainDataSource->SetNormalizeLocalYArrayByUnit(xStart, yStart, width, height, heights);
|
|
|
|
|
|
|
|
|
|
if(forceMaxError)
|
|
|
|
|
m_TerrainDataSource->ResetSectorInfo(xStart,yStart,width,height);
|
|
|
|
|
else
|
|
|
|
|
m_TerrainDataSource->CalculateSectorInfoDataByUnit(xStart,yStart,width,height);
|
|
|
|
|
|
|
|
|
|
_RequestRebuildEffecedNodePrimitive(xStart, yStart, width, height);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
void TerrainRenderComponent::SetNormalizeHeights(int xStart, int yStart, int width, int height, const float* heights, bool forceMaxError)
|
|
|
|
|
{
|
|
|
|
|
if ( !m_TerrainDataSource.isvalid() )
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int heightMapSize = m_TerrainDataSource->GetHeightMapSize();
|
|
|
|
|
if ( xStart < 0 || xStart >= heightMapSize || xStart + width > heightMapSize
|
|
|
|
|
|| yStart < 0 || yStart >= heightMapSize || yStart + height > heightMapSize )
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Terrain::NormalizeLocalYArray heightArray;
|
|
|
|
|
heightArray.Resize(width, height);
|
|
|
|
|
|
|
|
|
|
for ( Terrain::NormalizeLocalYArray::Iterator itor = heightArray.Begin();
|
|
|
|
|
itor != heightArray.End() ;++itor, ++heights)
|
|
|
|
|
{
|
|
|
|
|
(*itor) = (*heights);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SetNormalizeHeights(xStart,yStart,width,height,heightArray,forceMaxError);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TerrainRenderComponent::SetNormalizeHeights(GPtr<Resources::RawResInfo> &pInfo)
|
|
|
|
|
{
|
|
|
|
|
n_assert(m_TerrainDataSource);
|
|
|
|
|
n_assert(pInfo);
|
|
|
|
|
|
|
|
|
|
const GPtr<Resources::RawRes> &rawRes = pInfo->GetRes().downcast<Resources::RawRes>();
|
|
|
|
|
if (rawRes->Ptr() == NULL)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_bIsResInfoDirty = false;
|
|
|
|
|
|
|
|
|
|
const int heightMapW = m_TerrainDataSource->GetHeightMapSize();
|
|
|
|
|
const int heightMapH = m_TerrainDataSource->GetHeightMapSize();
|
|
|
|
|
|
|
|
|
|
if (rawRes->Size() != heightMapW * heightMapH)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Terrain::LocalYArray heights;
|
|
|
|
|
heights.Resize(heightMapH, heightMapW, 0 );
|
|
|
|
|
|
|
|
|
|
uint16 *lvalue = rawRes->Ptr();
|
|
|
|
|
Terrain::LocalYArray::Iterator itor = heights.Begin();
|
|
|
|
|
|
|
|
|
|
for (int i=0; i<rawRes->Size(); ++i, ++lvalue,++itor)
|
|
|
|
|
{
|
|
|
|
|
(*itor) = *lvalue;
|
|
|
|
|
}
|
|
|
|
|
m_TerrainDataSource->BuildHeightmpData(heightMapH,heights);
|
2014-06-19 16:21:15 +08:00
|
|
|
|
|
|
|
|
|
|
2014-05-05 14:50:33 +08:00
|
|
|
|
if(mVisible)
|
2014-06-19 16:21:15 +08:00
|
|
|
|
|
2014-05-05 14:50:33 +08:00
|
|
|
|
{
|
|
|
|
|
m_bIsHeightMapDirty = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void TerrainRenderComponent::ResetHeightLOD( int xStart, int yStart, int width, int height, bool heightChange, bool HoleChange)
|
|
|
|
|
{
|
|
|
|
|
m_bIsHeightMapDirty = true;
|
|
|
|
|
m_TerrainDataSource->CalculateSectorInfoDataByUnit(xStart,yStart,width,height);
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
float TerrainRenderComponent::GetWorldYAtActorCoord( float fX, float fZ, int level /*= 0*/ ) const
|
|
|
|
|
{
|
|
|
|
|
float3 terrainSize = GetTerrainSize();
|
|
|
|
|
float heightMapU = fX / terrainSize.x();
|
|
|
|
|
float heightMapV = fZ / terrainSize.z();
|
|
|
|
|
float fHeightMapX = heightMapU * ((m_TerrainDataSource->GetHeightMapSize() >> level) - 1);
|
|
|
|
|
float fHeightMapZ = heightMapV * ((m_TerrainDataSource->GetHeightMapSize() >> level) - 1);
|
|
|
|
|
|
|
|
|
|
int heightMapX = (int)fHeightMapX;
|
|
|
|
|
int heightMapZ = (int)fHeightMapZ;
|
|
|
|
|
|
|
|
|
|
float lerpU = fHeightMapX - heightMapX;
|
|
|
|
|
float lerpV = fHeightMapZ - heightMapZ;
|
|
|
|
|
|
|
|
|
|
return m_TerrainDataSource->GetWorldYByUnit(heightMapX,heightMapZ,lerpU,lerpV,level);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
const Util::String& TerrainRenderComponent::GetTerrainName(void) const
|
|
|
|
|
{
|
|
|
|
|
return m_TerrainName;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::SetTerrainName(const Util::String &name)
|
|
|
|
|
{
|
|
|
|
|
m_TerrainName = name;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
bool TerrainRenderComponent::SetRawResID(const Resources::ResourceId& resId, Resources::Priority priority)
|
|
|
|
|
{
|
|
|
|
|
n_assert(m_TerrainDataSource);
|
|
|
|
|
if (mActor && mActor->PriorityDefinition())
|
|
|
|
|
{
|
|
|
|
|
priority = mActor->GetPriority();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_RawResInfo = Resources::ResourceManager::Instance()->CreateRawResInfo(resId, priority);
|
|
|
|
|
|
|
|
|
|
m_bIsResInfoDirty = true;
|
|
|
|
|
|
|
|
|
|
if (priority == 0)
|
|
|
|
|
{
|
|
|
|
|
SetNormalizeHeights(m_RawResInfo);
|
|
|
|
|
|
|
|
|
|
m_bIsResInfoDirty = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_bIsHeightMapDirty = true;
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::_RequestRebuildEffecedNodePrimitive(int x,int y,int w,int h)
|
|
|
|
|
{
|
|
|
|
|
n_assert(m_TerrainDataSource.isvalid());
|
|
|
|
|
|
|
|
|
|
int xBegin = x - 1;
|
|
|
|
|
int yBegin = y - 1;
|
|
|
|
|
int xEnd = x + w + SectorSize;
|
|
|
|
|
int yEnd = y + h + SectorSize;
|
|
|
|
|
|
|
|
|
|
xBegin = Math::n_max(0, xBegin);
|
|
|
|
|
yBegin = Math::n_max(0, yBegin);
|
|
|
|
|
|
|
|
|
|
RequestBuildNodeAndParentTraverser requestVisitor(m_TerrainDataSource);
|
|
|
|
|
|
|
|
|
|
for ( IndexT row = xBegin; row <= xEnd; row+=UnitsInSector )
|
|
|
|
|
{
|
|
|
|
|
for ( IndexT col = yBegin; col <= yEnd; col+= UnitsInSector )
|
|
|
|
|
{
|
|
|
|
|
int xPatch = int(row / UnitsInSector);
|
|
|
|
|
int yPatch = int(col / UnitsInSector);
|
|
|
|
|
TerrainNode* node = m_TerrainTree->GetNode(xPatch,yPatch,0);
|
|
|
|
|
if ( node )
|
|
|
|
|
{
|
|
|
|
|
node->Accept( requestVisitor );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (mActor)
|
|
|
|
|
{
|
|
|
|
|
mActor->_UpdateLocalBBox();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
int GetEffectedNodeNum(int x,int w)
|
|
|
|
|
{
|
|
|
|
|
if ( w < 1 )
|
|
|
|
|
{
|
|
|
|
|
n_assert(0);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int first = 1;
|
|
|
|
|
|
|
|
|
|
int mod = x%UnitsInSector ;
|
|
|
|
|
int nTemp = (w - (UnitsInSector - mod));
|
|
|
|
|
int mid = nTemp/UnitsInSector ;
|
|
|
|
|
int last = nTemp <= 0 ? 0 : ((nTemp%UnitsInSector != 0) ? 1: 0 );
|
|
|
|
|
|
|
|
|
|
return first + mid + last;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::GetHole(int holeX, int holeY, int holeW, int holeH,Terrain::HoleDataArray& dataArray)
|
|
|
|
|
{
|
|
|
|
|
for (int y=0;y<holeH;y++)
|
|
|
|
|
{
|
|
|
|
|
for (int x=0;x<holeW;x++)
|
|
|
|
|
{
|
|
|
|
|
IndexT xGrid = x + holeX;
|
|
|
|
|
IndexT yGrid = y + holeY;
|
|
|
|
|
dataArray.At(x,y) = _GetBitMasks(xGrid,yGrid);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
bool TerrainRenderComponent::MakeHole(int holeX, int holeY, int holeW, int holeH,const Terrain::HoleDataArray& dataArray)
|
|
|
|
|
{
|
|
|
|
|
for (int y=0;y<holeH;y++)
|
|
|
|
|
{
|
|
|
|
|
for (int x=0;x<holeW;x++)
|
|
|
|
|
{
|
|
|
|
|
IndexT xGrid = x + holeX;
|
|
|
|
|
IndexT yGrid = y + holeY;
|
|
|
|
|
uchar val = dataArray.At(x,y);
|
|
|
|
|
_SetBitMasks(xGrid,yGrid,1,1,val);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// rebuild effected node
|
|
|
|
|
_RequestRebuildEffecedNodePrimitive(holeX,holeY,holeW,holeH);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
bool TerrainRenderComponent::MakeHole(int holeX, int holeY, int holeW, int holeH ,uchar val)
|
|
|
|
|
{
|
|
|
|
|
_SetBitMasks(holeX,holeY,holeW,holeH,val);
|
|
|
|
|
|
|
|
|
|
// rebuild effected node
|
|
|
|
|
_RequestRebuildEffecedNodePrimitive(holeX,holeY,holeW,holeH);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::_SetBitMasks(int holeX, int holeY, int holeW, int holeH,uchar val)
|
|
|
|
|
{
|
|
|
|
|
n_assert(m_TerrainDataSource.isvalid());
|
|
|
|
|
|
|
|
|
|
for (int y=0;y<holeH;y++)
|
|
|
|
|
{
|
|
|
|
|
for (int x=0;x<holeW;x++)
|
|
|
|
|
{
|
|
|
|
|
IndexT xGrid = x + holeX;
|
|
|
|
|
IndexT yGrid = y + holeY;
|
|
|
|
|
m_TerrainDataSource->SetHoleDataByUnit(xGrid,yGrid,val);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
uchar TerrainRenderComponent::_GetBitMasks(int xUint, int yUint)
|
|
|
|
|
{
|
|
|
|
|
n_assert(m_TerrainDataSource.isvalid());
|
|
|
|
|
|
|
|
|
|
return m_TerrainDataSource->GetHoleDataByUnit(xUint,yUint);
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
bool TerrainRenderComponent::IsHole(int holeX, int holeY)
|
|
|
|
|
{
|
|
|
|
|
return m_TerrainDataSource->GetHoleDataByUnit(holeX,holeY) == 1 ? true: false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::SetBrushColor( IndexT brushIndex, Math::ColorF color )
|
|
|
|
|
{
|
|
|
|
|
if (brushIndex < 0)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
m_BrushColor = color;
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
Math::ColorF TerrainRenderComponent::GetBrushColor( IndexT brushIndex )
|
|
|
|
|
{
|
|
|
|
|
Math::ColorF result(0,0,0,0);
|
|
|
|
|
if (brushIndex < 0)
|
|
|
|
|
{
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return m_BrushColor;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
Terrain::LayermapInfo TerrainRenderComponent::GetBrushSetting(const int brushIndex)
|
|
|
|
|
{
|
|
|
|
|
n_assert(brushIndex >=0);
|
|
|
|
|
int matIndex = brushIndex + sBrushIdxBase;
|
|
|
|
|
LayermapInfo layerInfo;
|
|
|
|
|
layerInfo.materialName = GetMaterialID(matIndex);
|
|
|
|
|
layerInfo.resourceInfo = _GetTextureParam(matIndex, sLayerParamName);
|
|
|
|
|
const Util::String tileOffset = _GetShaderConstantParamValue(matIndex, sUVParamName);
|
|
|
|
|
float4 val(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
|
if(!tileOffset.IsEmpty())
|
|
|
|
|
{
|
|
|
|
|
val = tileOffset.AsFloat4();
|
|
|
|
|
val = _ConvertTileCountToTileSize(float2(val.x(),val.y()),float2(val.z(),val.w()));
|
|
|
|
|
}
|
|
|
|
|
layerInfo.layermapOffset = Math::float2(val.x(), val.y());
|
|
|
|
|
layerInfo.layermapOffset = Math::float2(val.z(), val.w());
|
|
|
|
|
|
|
|
|
|
return layerInfo;
|
|
|
|
|
}
|
|
|
|
|
#ifdef __GENESIS_EDITOR__
|
|
|
|
|
void TerrainRenderComponent::SetBrushActor( const GPtr<Actor>& brushActor )
|
|
|
|
|
{
|
|
|
|
|
mBrushActor = brushActor;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::SetCastShadow( bool bCastShadow )
|
|
|
|
|
{
|
|
|
|
|
mbCastShadow = bCastShadow;
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
bool TerrainRenderComponent::GetCastShadow()
|
|
|
|
|
{
|
|
|
|
|
return mbCastShadow;
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
void TerrainRenderComponent::SetReceiveShadow( bool bReceiveShadow )
|
|
|
|
|
{
|
|
|
|
|
mbReceiveShadow = bReceiveShadow;
|
|
|
|
|
}
|
|
|
|
|
//------------------------------------------------------------------------
|
|
|
|
|
bool TerrainRenderComponent::GetReceiveShadow()
|
|
|
|
|
{
|
|
|
|
|
return mbReceiveShadow;
|
|
|
|
|
}
|
|
|
|
|
}//namespace App
|