84 lines
3.0 KiB
C
84 lines
3.0 KiB
C
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __SCRIPT_FEATURE_H__
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#define __SCRIPT_FEATURE_H__
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#include "appframework/feature.h"
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#include "foundation/util/array.h"
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#include "app/scriptfeature/inc/script_fwd_decl.h"
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namespace App
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{
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class ScriptInstance;
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class ScriptComponent;
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class ScriptFeature : public App::Feature
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{
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__DeclareClass(ScriptFeature);
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__DeclareImageSingleton(ScriptFeature);
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public:
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/// constructor
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ScriptFeature();
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/// destructor
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virtual ~ScriptFeature();
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public:
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/// call this method when this feature has been activated
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virtual void OnActivate();
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/// called from BaseGameFeature::DeactivateProperties()
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virtual void OnDeactivate();
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/// called before one frame
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virtual void OnBeginFrame();
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/// called on a frame every time
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virtual void OnFrame();
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/// called every time when a frame is over
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virtual void OnEndFrame();
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/// called every time when game should be stoped
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virtual void OnStopped();
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/// called every time when game should be resumed
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virtual void OnResumed();
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public:
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/// add script instances to this feature
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void AttachScriptInstances(const ScriptInstances& scriptInstances);
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/// add script components to this feature
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void AttachScriptCom(ScriptComponent* const pCom);
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/// remove script instances
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void RemoveScriptInstances(const ScriptInstances& scriptInstances);
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/// remove script component
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void RemoveScriptCom(ScriptComponent* const pCom);
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/// remove script general
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void RemoveScript(ScriptComponent* const pCom, const ScriptInstances& scriptInstances);
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/// attach script general
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void AttachScript(ScriptComponent* const pCom, const ScriptInstances& scriptInstances);
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protected:
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ScriptInstanceArraies m_ScriptInstanceArraies;
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Util::Array <ScriptComponent*> m_pScriptComs;
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};
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}
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#endif
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