119 lines
3.6 KiB
C++
119 lines
3.6 KiB
C++
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "graphicfeature/components/skeletoncomponent.h"
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namespace App
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{
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class SkeletonComponentSerialization
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{
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public:
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SkeletonComponentSerialization(SkeletonComponent* pComponent);
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~SkeletonComponentSerialization();
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public:
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void Load(Version ver, AppReader* pReader, const Serialization::SerializationArgs* args);
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void Load_1(AppReader* pReader, const Serialization::SerializationArgs* args);
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void Save(AppWriter* pWriter) const;
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protected:
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SkeletonComponent* m_Object;
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};
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const char* s_Skeleton = "Skeleton";
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const char* s_SkeletonDummy = "EmptyNull";
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SkeletonComponentSerialization::SkeletonComponentSerialization(SkeletonComponent* pComponent)
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: m_Object(pComponent)
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{
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}
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SkeletonComponentSerialization::~SkeletonComponentSerialization()
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{
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}
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void SkeletonComponentSerialization::Load(Version ver, AppReader *pReader, const Serialization::SerializationArgs* args)
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{
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if (ver == 1)
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{
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Load_1(pReader, args);
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}
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else
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n_error(" SceneSerialization::Load unknown version " );
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}
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void SkeletonComponentSerialization::Load_1(AppReader* pReader, const Serialization::SerializationArgs* args)
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{
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Util::String skeletonName;
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pReader->SerializeString(s_Skeleton, skeletonName);
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const ComponentSerializationArgs* cargs = args->cast_fast<ComponentSerializationArgs>();
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Resources::Priority priority = (Resources::ResourcePriority::Undefinition == cargs->getPriority()) ? Resources::ResourcePriority::SkeletonDefault : cargs->getPriority();
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if (skeletonName != s_SkeletonDummy)
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{
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m_Object->SetSkeletonID(skeletonName);
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}
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}
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void SkeletonComponentSerialization::Save(AppWriter* pWriter) const
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{
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if (m_Object->GetSkeletonID().IsValid())
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{
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pWriter->SerializeString(s_Skeleton, m_Object->GetSkeletonID().AsString());
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}
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else
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{
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pWriter->SerializeString(s_Skeleton, Util::String(s_SkeletonDummy));
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}
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}
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Version SkeletonComponent::GetVersion() const
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{
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return 1;
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}
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void SkeletonComponent::Load( Version ver, AppReader* pReader, const Serialization::SerializationArgs* args )
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{
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pReader->SerializeSuper<Super>(this, args);
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SkeletonComponentSerialization Serialize(this);
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Serialize.Load(ver, pReader, args);
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}
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void SkeletonComponent::Save( AppWriter* pWriter ) const
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{
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pWriter->SerializeSuper<Super>(this);
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SkeletonComponentSerialization Serialize(const_cast<SkeletonComponent*>(this));
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Serialize.Save(pWriter);
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}
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}
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