148 lines
4.3 KiB
C
148 lines
4.3 KiB
C
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "appframework/component.h"
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#include "appframework/actor.h"
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#include "resource/animationres.h"
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#include "foundation/math/float3.h"
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#include "foundation/math/quaternion.h"
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#include "foundation/math/matrix44.h"
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#include "foundation/math/float2.h"
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#include "foundation/math/float4.h"
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#include "animation/Animation.h"
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#include "resource/skeletonres.h"
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namespace App
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{
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class LocaterComponent : public App::Component
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{
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__DeclareSubClass(LocaterComponent, App::Component);
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public:
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LocaterComponent(void);
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virtual ~LocaterComponent(void);
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/// @Component::OnActivate called from Actor::ActivateComponents()
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virtual void OnActivate();
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/// @Component::OnDeactivate called from Actor::DeactivateComponents()
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virtual void OnDeactivate();
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/// @Component::SetupCallbacks setup callbacks for this component, call by Actor in OnActivate()
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virtual void SetupCallbacks();
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/// @Component::SetupAcceptedMessages override to register accepted messages
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virtual void SetupAcceptedMessages();
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/// @Component::SetupAcceptedMessages handle a single message
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virtual void HandleMessage(const GPtr<Messaging::Message>& msg);
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/// called on begin of frame
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virtual void _OnBeginFrame();
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/// called before rendering happens
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virtual void _OnFrame();
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/// called before rendering happens
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virtual void _OnEndFrame();
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public: // Serialization
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// @ISerialization::GetVersion. when change storage, must add SerializeVersion count
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virtual Version GetVersion() const;
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// @ISerialization::Load
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virtual void Load( Version ver, AppReader* pReader, const Serialization::SerializationArgs* args );
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// @ISerialization::Save
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virtual void Save( AppWriter* pWriter ) const;
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// copy from other component
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virtual void CopyFrom( const GPtr<Component>& pComponent );
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private:
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Math::vector mDefaultPos;
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bool isAnimPlay;
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bool isLastFramePlay;
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bool firstLoaded;
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Math::matrix44 mLastAnimTrans;
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Math::matrix44 mRelativeTrans;
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Util::String mAttachedSkelName;
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int mAttachedSkelIndex;
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bool m_bNeedSetup;
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bool m_bAttedToAttachedList;
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public:
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void SetAttachedSkelName(const Util::String& skelName);
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const Util::String& GetAttachedSkelName();
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void SetRelativeTrans(const Math::matrix44& relativeTrans);
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const Math::matrix44& GetRelativeTrans();
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void SetLastFrameTrans(const Math::matrix44& relativeTrans);
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const Math::matrix44& GetLastFrameTrans();
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void SetupLocater();
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};
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inline void LocaterComponent::SetAttachedSkelName( const Util::String& skelName )
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{
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mAttachedSkelName = skelName;
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}
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inline const Util::String& LocaterComponent::GetAttachedSkelName()
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{
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return mAttachedSkelName;
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}
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inline void LocaterComponent::SetRelativeTrans( const Math::matrix44& relativeTrans )
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{
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mRelativeTrans = relativeTrans;
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firstLoaded = true;
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}
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inline const Math::matrix44& LocaterComponent::GetRelativeTrans()
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{
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return mRelativeTrans;
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}
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inline void LocaterComponent::SetLastFrameTrans( const Math::matrix44& lastAnimTrans )
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{
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mLastAnimTrans = lastAnimTrans;
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}
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inline const Math::matrix44& LocaterComponent::GetLastFrameTrans()
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{
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return mLastAnimTrans;
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}
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}
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