144 lines
4.3 KiB
C++
144 lines
4.3 KiB
C++
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "Lightmap/lightmapSetting.h"
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#include "serialization/serializeserver.h"
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#include "appframework/serialization.h"
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namespace App
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{
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const char* s_IndexMapCounts = "IndexMapCounts";
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const char* s_LightmapIndex = "LightmapIndex";
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const char* s_LightmapName = "LightmapName";
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class LightMapSerialization
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{
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public:
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LightMapSerialization()
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{
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}
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inline void Load( LightmapSetting* obj, Version ver, AppReader* pReader)
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{
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if ( 1 == ver )
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{
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Load_1(obj, pReader);
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return;
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}
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if ( 2 == ver )
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{
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Load_2(obj, pReader);
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return;
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}
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n_error(" LightMapSerialization::Load unknonw version " );
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}
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void Load_1( LightmapSetting* obj, AppReader* pReader )
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{
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SizeT count;
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int lightmapIndex;
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Util::String lightmapName;
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pReader->SerializeInt(s_IndexMapCounts, count);
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for (IndexT objIdx = 0; objIdx < count; ++ objIdx)
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{
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pReader->SerializeInt(s_LightmapIndex, lightmapIndex);
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pReader->SerializeString(s_LightmapName, lightmapName);
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obj->SetLightmap(lightmapIndex, 0, lightmapName);
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}
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}
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void Load_2( LightmapSetting* obj, AppReader* pReader )
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{
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SizeT count;
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int lightmapIndex;
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Util::String lightmapName;
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pReader->SerializeInt(s_IndexMapCounts, count);
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for (IndexT objIdx = 0; objIdx < count; ++ objIdx)
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{
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pReader->SerializeInt(s_LightmapIndex, lightmapIndex);
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pReader->SerializeString(s_LightmapName, lightmapName);
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obj->SetLightmap(lightmapIndex, lightmapName);
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}
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}
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void Save( const LightmapSetting* obj , AppWriter* pWriter )
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{
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SizeT count = obj->GetLightmapCounts();
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pWriter->SerializeInt(s_IndexMapCounts, count);
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const LightmapIndexToName & indexmap = obj->GetINdexToNameMap();
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LightmapIndexToName::Iterator itBegin = indexmap.Begin();
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LightmapIndexToName::Iterator itEnd = indexmap.End();
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for (; itBegin != itEnd; ++itBegin)
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{
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int index = itBegin->Key();
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Resources::ResourceId currentResID = itBegin->Value();
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pWriter->SerializeInt(s_LightmapIndex, index);
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pWriter->SerializeString(s_LightmapName, currentResID.AsString());
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}
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}
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};
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}
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namespace App
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{
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__ImplementClass(App::LightmapFile, 'LMIN', Core::RefCounted);
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//------------------------------------------------------------------------
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// @ISerialization::GetVersion. when change storage, must add SerializeVersion count
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Version LightmapFile::GetVersion() const
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{
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// return 1;
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return 2; // add lightmap subIndex
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}
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//------------------------------------------------------------------------
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// @ISerialization::Load
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void LightmapFile::Load( Version ver, AppReader* pReader, const Serialization::SerializationArgs* args )
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{
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LightMapSerialization Serialize;
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LightmapSetting& lightmapSetting = LightmapSetting::GetInstance();
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Serialize.Load( &lightmapSetting, ver, pReader );
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}
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//------------------------------------------------------------------------
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// @ISerialization::Save
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void LightmapFile::Save( AppWriter* pWriter ) const
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{
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LightMapSerialization Serialize;
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LightmapSetting& lightmapSetting = LightmapSetting::GetInstance();
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Serialize.Save(&lightmapSetting, pWriter );
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}
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}
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