85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "core/singleton.h"
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#include "ALSystemFeature.h"
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#include "addons/ALSystem/ALSystem.h"
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namespace App
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{
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__ImplementClass(App::ALSystemFeature, 'ALSF' , App::Feature);
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__ImplementThreadSingleton(App::ALSystemFeature);
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//------------------------------------------------------------------------------
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/**
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*/
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ALSystemFeature::ALSystemFeature()
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{
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__ConstructThreadSingleton;
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mFeatureName = "ALSystem";
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Init();
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}
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//------------------------------------------------------------------------------
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/**
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*/
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ALSystemFeature::~ALSystemFeature()
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{
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__DestructThreadSingleton;
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CleanUp();
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}
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void ALSystemFeature::OnFrame()
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{
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#if __OSX__
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if ( !mGameIAP.isvalid() )
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{
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return;
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}
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mGameIAP->onTick();
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#endif
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}
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void ALSystemFeature::Init()
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{
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//now only ios implement
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#if __OSX__
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NALSystem::ALSystemFactory::createALSystem();
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mGameIAP = App::GameIap::Create();
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mGameIAP->Init();
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#endif
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}
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void ALSystemFeature::CleanUp()
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{
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#if __OSX__
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NALSystem::ALSystemFactory::releaseALSystem();
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mGameIAP = 0;
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#endif
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}
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}
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