81 lines
2.4 KiB
C
81 lines
2.4 KiB
C
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef MULTIPLERENDERTOTEXTURE_H_
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#define MULTIPLERENDERTOTEXTURE_H_
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#include "rendersystem/base/RenderTarget.h"
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#include "rendersystem/base/MultipleRenderTarget.h"
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#include "RenderToTexture.h"
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#include "util/array.h"
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namespace Graphic
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{
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class MultipleRenderToTexture : public Core::RefCounted
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{
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__DeclareSubClass(MultipleRenderToTexture,Core::RefCounted)
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public:
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MultipleRenderToTexture();
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virtual ~MultipleRenderToTexture();
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void Discard();
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const RenderBase::MultipleRenderTargetHandle& GetMultipleTargetHandle() const;
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void Setup();
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void AttachRenderTexture(const GPtr<RenderToTexture>& rt);
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void DettachRenderTextures();
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private:
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GPtr<RenderBase::MultipleRenderTarget> m_pMRT;
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RenderBase::MultipleRenderTargetHandle m_mrtHandle;
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Util::Array< RenderBase::RenderTargetHandle > m_RenderTextures;
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};
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inline const RenderBase::MultipleRenderTargetHandle& MultipleRenderToTexture::GetMultipleTargetHandle() const
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{
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return m_mrtHandle;
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}
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inline void MultipleRenderToTexture::AttachRenderTexture(const GPtr<RenderToTexture> &rt)
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{
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m_RenderTextures.Append(rt->GetTargetHandle());
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}
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inline void MultipleRenderToTexture::DettachRenderTextures()
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{
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m_RenderTextures.Clear();
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}
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}
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#endif
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