genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_FactoryManager.h

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/*!
@file
@author Albert Semenov
@date 06/2009
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_FACTORY_MANAGER_H__
#define __MYGUI_FACTORY_MANAGER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Singleton.h"
#include "MyGUI_IObject.h"
#include "MyGUI_GenericFactory.h"
namespace MyGUI
{
class MYGUI_EXPORT FactoryManager :
public Singleton<FactoryManager>
{
public:
FactoryManager();
void initialise();
void shutdown();
typedef delegates::CDelegate1<IObject*&> Delegate;
/** Register delegate function that creates object for specified _category and _type. */
void registerFactory(const std::string& _category, const std::string& _type, Delegate::IDelegate* _delegate);
/** Unregister delegate function that creates object for specified _category and _type. */
void unregisterFactory(const std::string& _category, const std::string& _type);
/** Unregister all delegate functions that creates object for specified _category. */
void unregisterFactory(const std::string& _category);
/** Is factory for specified _category and _type exist. */
bool isFactoryExist(const std::string& _category, const std::string& _type);
/** Register factory for specified _category. */
template<typename Type>
void registerFactory(const std::string& _category)
{
registerFactory(_category, Type::getClassTypeName(), GenericFactory<Type>::getFactory());
}
/** Register factory for specified _category and _type. */
template<typename Type>
void registerFactory(const std::string& _category, const std::string& _type)
{
registerFactory(_category, _type, GenericFactory<Type>::getFactory());
}
/** Unegister factory for specified _category. */
template<typename Type>
void unregisterFactory(const std::string& _category)
{
unregisterFactory(_category, Type::getClassTypeName());
}
/** Create object with given _category and _type. Return nullptr if there's no registered factory. */
IObject* createObject(const std::string& _category, const std::string& _type);
/** Destroy object */
void destroyObject(IObject* _object);
private:
typedef std::map<std::string, Delegate> MapFactoryItem;
typedef std::map<std::string, MapFactoryItem> MapRegisterFactoryItem;
MapRegisterFactoryItem mRegisterFactoryItems;
bool mIsInitialise;
};
} // namespace MyGUI
#endif // __MYGUI_FACTORY_MANAGER_H__