genesis-3d_engine/Engine/script/runtimelibrary/ScriptRuntimeLibrary.csproj

188 lines
8.3 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{B3DDB5BC-CCEF-4D55-B18F-4EAA3231F6A1}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ScriptRuntime</RootNamespace>
<AssemblyName>ScriptRuntimeLibrary</AssemblyName>
<FileAlignment>512</FileAlignment>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileUpgradeFlags>
</FileUpgradeFlags>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<OldToolsVersion>3.5</OldToolsVersion>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<DocumentationFile>bin\Debug\ScriptRuntimeLibrary.XML</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<DocumentationFile>bin\Release\ScriptRuntimeLibrary.XML</DocumentationFile>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Compile Include="Actor.cs" />
<Compile Include="ActorManager.cs" />
<Compile Include="ActorManager_register.cs" />
<Compile Include="Actor_register.cs" />
<Compile Include="AndroidJavaClass.cs" />
<Compile Include="AndroidJavaObject.cs" />
<Compile Include="AndroidJNI.cs" />
<Compile Include="AndroidJNIHelper.cs" />
<Compile Include="AnimationComponent.cs" />
<Compile Include="AnimationComponent_register.cs" />
<Compile Include="Application.cs" />
<Compile Include="Application_register.cs" />
<Compile Include="AssetPath.cs" />
<Compile Include="Camera.cs" />
<Compile Include="CameraComponent.cs" />
<Compile Include="CameraComponent_register.cs" />
<Compile Include="Component.cs" />
<Compile Include="Component_register.cs" />
<Compile Include="Debug.cs" />
<Compile Include="Enums.cs" />
<Compile Include="ExceptionConverter.cs" />
<Compile Include="GlobalShaderParam.cs" />
<Compile Include="GraphicSystem.cs" />
<Compile Include="ImagePath.cs" />
<Compile Include="InputEvent.cs" />
<Compile Include="InAppPurchase.cs" />
<Compile Include="IO.cs" />
<Compile Include="jValue.cs" />
<Compile Include="Layer.cs" />
<Compile Include="LightComponent.cs" />
<Compile Include="LightComponent_register.cs" />
<Compile Include="LightType.cs" />
<Compile Include="MaterialInstance.cs" />
<Compile Include="MaterialInstance_register.cs" />
<Compile Include="Input.cs" />
<Compile Include="IntersectWorld.cs" />
<Compile Include="MeshRenderComponent.cs" />
<Compile Include="MeshRenderComponent_register.cs" />
<Compile Include="ParticleSystem.cs" />
<Compile Include="ParticleRenderComponent.cs" />
<Compile Include="PhysicsBodyComponent.cs" />
<Compile Include="PhysicsBodyComponent_register.cs" />
<Compile Include="PhysicsBoxShape.cs" />
<Compile Include="PhysicsBoxShape_register.cs" />
<Compile Include="PhysicsCapsuleShape.cs" />
<Compile Include="PhysicsCapsuleShape_register.cs" />
<Compile Include="PhysicsScene.cs" />
<Compile Include="PhysicsScene_register.cs" />
<Compile Include="PhysicsShape.cs" />
<Compile Include="PhysicsShapeType.cs" />
<Compile Include="PhysicsShape_register.cs" />
<Compile Include="PhysicsShpere.cs" />
<Compile Include="PhysicsSphere_register.cs" />
<Compile Include="PhysicsTerrain.cs" />
<Compile Include="ProjectorRenderComponent.cs" />
<Compile Include="ProjectorRenderComponent_register.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Base.cs" />
<Compile Include="RenderComponent.cs" />
<Compile Include="RenderComponent_register.cs" />
<Compile Include="RenderToTexture.cs" />
<Compile Include="RootActor.cs" />
<Compile Include="RuntimeInAppPurchaseInstance.cs" />
<Compile Include="RuntimeScriptRoot.cs" />
<Compile Include="Scene.cs" />
<Compile Include="Scene_register.cs" />
<Compile Include="ScriptableClass.cs" />
<Compile Include="ScriptComponent.cs" />
<Compile Include="SkeletonComponent.cs" />
<Compile Include="SkinnedMeshRenderComponent.cs" />
<Compile Include="SoundEchoFilterComponent.cs" />
<Compile Include="SoundEchoFilterComponent_register.cs" />
<Compile Include="SoundListenerComponent.cs" />
<Compile Include="SoundListenerComponent_register.cs" />
<Compile Include="SoundLowPassFilterComponent.cs" />
<Compile Include="SoundLowPassFilterComponent_register.cs" />
<Compile Include="SoundReverbFilterComponent.cs" />
<Compile Include="SoundReverbFilterComponent_register.cs" />
<Compile Include="SoundSource.cs" />
<Compile Include="SoundSource_register.cs" />
<Compile Include="NetworkStreamReader.cs" />
<Compile Include="NetworkStreamWriter.cs" />
<Compile Include="SpriteRenderComponent.cs" />
<Compile Include="SpriteRenderComponent_register.cs" />
<Compile Include="Texture.cs" />
<Compile Include="Util.cs" />
<Compile Include="ViewType.cs" />
<Compile Include="_AndroidJNIHelper.cs" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<PropertyGroup>
<PostBuildEvent>xcopy $(TargetPath) $(ProjectDir)..\..\..\..\genesis_editor\bin\win32\DefaultAssets\Script /q /y
xcopy $(TargetDir)$(TargetName).XML $(ProjectDir)..\..\..\..\genesis_editor\bin\win32\DefaultAssets\Script /q /y</PostBuildEvent>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\frameworklibrary\ScriptFrameworkLibrary.csproj">
<Project>{99DD39A6-A80A-4AB8-BC89-66078A69389F}</Project>
<Name>ScriptFrameworkLibrary</Name>
</ProjectReference>
</ItemGroup>
</Project>