188 lines
8.3 KiB
XML
188 lines
8.3 KiB
XML
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{B3DDB5BC-CCEF-4D55-B18F-4EAA3231F6A1}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ScriptRuntime</RootNamespace>
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<AssemblyName>ScriptRuntimeLibrary</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
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<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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<UpgradeBackupLocation>
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</UpgradeBackupLocation>
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<OldToolsVersion>3.5</OldToolsVersion>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>True</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>False</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<DocumentationFile>bin\Debug\ScriptRuntimeLibrary.XML</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>True</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<DocumentationFile>bin\Release\ScriptRuntimeLibrary.XML</DocumentationFile>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Actor.cs" />
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<Compile Include="ActorManager.cs" />
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<Compile Include="ActorManager_register.cs" />
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<Compile Include="Actor_register.cs" />
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<Compile Include="AndroidJavaClass.cs" />
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<Compile Include="AndroidJavaObject.cs" />
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<Compile Include="AndroidJNI.cs" />
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<Compile Include="AndroidJNIHelper.cs" />
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<Compile Include="AnimationComponent.cs" />
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<Compile Include="AnimationComponent_register.cs" />
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<Compile Include="Application.cs" />
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<Compile Include="Application_register.cs" />
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<Compile Include="AssetPath.cs" />
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<Compile Include="Camera.cs" />
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<Compile Include="CameraComponent.cs" />
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<Compile Include="CameraComponent_register.cs" />
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<Compile Include="Component.cs" />
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<Compile Include="Component_register.cs" />
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<Compile Include="Debug.cs" />
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<Compile Include="Enums.cs" />
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<Compile Include="ExceptionConverter.cs" />
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<Compile Include="GlobalShaderParam.cs" />
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<Compile Include="GraphicSystem.cs" />
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<Compile Include="ImagePath.cs" />
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<Compile Include="InputEvent.cs" />
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<Compile Include="InAppPurchase.cs" />
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<Compile Include="IO.cs" />
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<Compile Include="jValue.cs" />
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<Compile Include="Layer.cs" />
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<Compile Include="LightComponent.cs" />
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<Compile Include="LightComponent_register.cs" />
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<Compile Include="LightType.cs" />
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<Compile Include="MaterialInstance.cs" />
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<Compile Include="MaterialInstance_register.cs" />
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<Compile Include="Input.cs" />
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<Compile Include="IntersectWorld.cs" />
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<Compile Include="MeshRenderComponent.cs" />
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<Compile Include="MeshRenderComponent_register.cs" />
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<Compile Include="ParticleSystem.cs" />
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<Compile Include="ParticleRenderComponent.cs" />
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<Compile Include="PhysicsBodyComponent.cs" />
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<Compile Include="PhysicsBodyComponent_register.cs" />
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<Compile Include="PhysicsBoxShape.cs" />
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<Compile Include="PhysicsBoxShape_register.cs" />
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<Compile Include="PhysicsCapsuleShape.cs" />
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<Compile Include="PhysicsCapsuleShape_register.cs" />
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<Compile Include="PhysicsScene.cs" />
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<Compile Include="PhysicsScene_register.cs" />
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<Compile Include="PhysicsShape.cs" />
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<Compile Include="PhysicsShapeType.cs" />
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<Compile Include="PhysicsShape_register.cs" />
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<Compile Include="PhysicsShpere.cs" />
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<Compile Include="PhysicsSphere_register.cs" />
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<Compile Include="PhysicsTerrain.cs" />
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<Compile Include="ProjectorRenderComponent.cs" />
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<Compile Include="ProjectorRenderComponent_register.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Base.cs" />
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<Compile Include="RenderComponent.cs" />
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<Compile Include="RenderComponent_register.cs" />
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<Compile Include="RenderToTexture.cs" />
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<Compile Include="RootActor.cs" />
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<Compile Include="RuntimeInAppPurchaseInstance.cs" />
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<Compile Include="RuntimeScriptRoot.cs" />
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<Compile Include="Scene.cs" />
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<Compile Include="Scene_register.cs" />
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<Compile Include="ScriptableClass.cs" />
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<Compile Include="ScriptComponent.cs" />
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<Compile Include="SkeletonComponent.cs" />
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<Compile Include="SkinnedMeshRenderComponent.cs" />
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<Compile Include="SoundEchoFilterComponent.cs" />
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<Compile Include="SoundEchoFilterComponent_register.cs" />
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<Compile Include="SoundListenerComponent.cs" />
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<Compile Include="SoundListenerComponent_register.cs" />
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<Compile Include="SoundLowPassFilterComponent.cs" />
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<Compile Include="SoundLowPassFilterComponent_register.cs" />
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<Compile Include="SoundReverbFilterComponent.cs" />
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<Compile Include="SoundReverbFilterComponent_register.cs" />
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<Compile Include="SoundSource.cs" />
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<Compile Include="SoundSource_register.cs" />
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<Compile Include="NetworkStreamReader.cs" />
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<Compile Include="NetworkStreamWriter.cs" />
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<Compile Include="SpriteRenderComponent.cs" />
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<Compile Include="SpriteRenderComponent_register.cs" />
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<Compile Include="Texture.cs" />
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<Compile Include="Util.cs" />
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<Compile Include="ViewType.cs" />
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<Compile Include="_AndroidJNIHelper.cs" />
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
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<Visible>False</Visible>
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<ProductName>Windows Installer 3.1</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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<PropertyGroup>
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<PostBuildEvent>xcopy $(TargetPath) $(ProjectDir)..\..\..\..\genesis_editor\bin\win32\DefaultAssets\Script /q /y
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xcopy $(TargetDir)$(TargetName).XML $(ProjectDir)..\..\..\..\genesis_editor\bin\win32\DefaultAssets\Script /q /y</PostBuildEvent>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\frameworklibrary\ScriptFrameworkLibrary.csproj">
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<Project>{99DD39A6-A80A-4AB8-BC89-66078A69389F}</Project>
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<Name>ScriptFrameworkLibrary</Name>
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</ProjectReference>
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</ItemGroup>
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</Project>
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