175 lines
6.4 KiB
C#
175 lines
6.4 KiB
C#
|
/****************************************************************************
|
|||
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
|||
|
|
|||
|
http://www.genesis-3d.com.cn
|
|||
|
|
|||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|||
|
of this software and associated documentation files (the "Software"), to deal
|
|||
|
in the Software without restriction, including without limitation the rights
|
|||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|||
|
copies of the Software, and to permit persons to whom the Software is
|
|||
|
furnished to do so, subject to the following conditions:
|
|||
|
|
|||
|
The above copyright notice and this permission notice shall be included in
|
|||
|
all copies or substantial portions of the Software.
|
|||
|
|
|||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|||
|
THE SOFTWARE.
|
|||
|
****************************************************************************/
|
|||
|
using System;
|
|||
|
using System.Runtime.CompilerServices;
|
|||
|
using ScriptRuntime;
|
|||
|
namespace ScriptRuntime
|
|||
|
{
|
|||
|
//copy from Engine\rendersystem\base\PixelFormat.h
|
|||
|
internal enum _PixelFormat : int
|
|||
|
{
|
|||
|
// begin common
|
|||
|
X8R8G8B8 = 0,
|
|||
|
R8G8B8,
|
|||
|
B8G8R8,
|
|||
|
B8G8R8A8,
|
|||
|
R8G8B8A8,
|
|||
|
A8B8G8R8,
|
|||
|
A8R8G8B8,
|
|||
|
R5G6B5,
|
|||
|
A1R5G5B5,
|
|||
|
A4R4G4B4,
|
|||
|
DXT1,
|
|||
|
DXT2,
|
|||
|
DXT3,
|
|||
|
DXT4,
|
|||
|
DXT5,
|
|||
|
R16F, // 16 bit float, red only
|
|||
|
G16R16F, // 32 bit float, 16 bit red, 16 bit green
|
|||
|
A16B16G16R16F, // 64 bit float, 16 bit rgba each
|
|||
|
R32F, // 32 bit float, red only
|
|||
|
G32R32F, // 64 bit float, 32 bit red, 32 bit green
|
|||
|
A32B32G32R32F, // 128 bit float, 32 bit rgba each
|
|||
|
A8,
|
|||
|
L8,
|
|||
|
L8A8, //[2012/4/12 zhongdaohuan] mygui 用到的格式
|
|||
|
L16,
|
|||
|
G16R16,
|
|||
|
D24X8,
|
|||
|
D24S8,
|
|||
|
// end common CommonCount
|
|||
|
|
|||
|
// begin iPhone / PowerVR
|
|||
|
PVRTC_RGB2,
|
|||
|
PVRTC_RGBA2,
|
|||
|
PVRTC_RGB4,
|
|||
|
PVRTC_RGBA4,
|
|||
|
// end iphone / PowerVR end iOSCount
|
|||
|
|
|||
|
//ETC
|
|||
|
ETC1_RGB8,
|
|||
|
|
|||
|
NumPixelFormats,
|
|||
|
InvalidPixelFormat,
|
|||
|
DescPixelFormatsCount, // 不调整NumPixelFormats和InvalidPixelFormat的顺序,以免引起BUG。用于像素格式描述的数组
|
|||
|
|
|||
|
// 记录分块的标志位。 更改枚举之后,记得修改
|
|||
|
CommonCount = D24S8 + 1,
|
|||
|
iOSCount = PVRTC_RGBA4 + 1,
|
|||
|
};
|
|||
|
|
|||
|
public enum PixelFormat : int
|
|||
|
{
|
|||
|
X8R8G8B8 = _PixelFormat.X8R8G8B8,
|
|||
|
R16F = _PixelFormat.R16F,
|
|||
|
G16R16F = _PixelFormat.G16R16F,
|
|||
|
A16B16G16R16F = _PixelFormat.A16B16G16R16F,
|
|||
|
R32F = _PixelFormat.R32F,
|
|||
|
G32R32F = _PixelFormat.G32R32F,
|
|||
|
A32B32G32R32F = _PixelFormat.A32B32G32R32F,
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
public enum ClearFlag
|
|||
|
{
|
|||
|
ClearColor = (1 << 0),
|
|||
|
ClearDepth = (1 << 1),
|
|||
|
ClearStencil = (1 << 2),
|
|||
|
ClearAll = ClearColor | ClearDepth | ClearStencil,
|
|||
|
};
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 渲染到纹理
|
|||
|
/// </summary>
|
|||
|
public class RenderToTexture : Texture
|
|||
|
{
|
|||
|
private RenderToTexture(DummyClass__ dummyObj)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
~RenderToTexture()
|
|||
|
{
|
|||
|
ICall_RenderToTexture_Release(this);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 默认构造函数
|
|||
|
/// </summary>
|
|||
|
public RenderToTexture()
|
|||
|
{
|
|||
|
ICall_RenderToTexture_Bind(this);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 创建一个用户自定义的渲染到纹理
|
|||
|
/// </summary>
|
|||
|
/// <param name="width">渲染到纹理的宽度</param>
|
|||
|
/// <param name="height">渲染到纹理的高度</param>
|
|||
|
/// <param name="format">渲染到纹理的格式</param>
|
|||
|
/// <param name="flag">渲染到纹理的渲染标志</param>
|
|||
|
/// <param name="color">渲染到纹理的颜色</param>
|
|||
|
/// <param name="useDepth">渲染到纹理是否使用深度</param>
|
|||
|
/// <param name="screenRatio">渲染到纹理的纵横比</param>
|
|||
|
public void Setup(int width, int height, PixelFormat format, ClearFlag flag, ref Vector4 color, bool useDepth, float screenRatio)
|
|||
|
{
|
|||
|
ICall_RenderToTexture_Setup(this, width, height,(int)format,(uint)flag, ref color,useDepth,screenRatio,0,0,0,0,0);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 创建一个用户自定义的渲染到纹理
|
|||
|
/// </summary>
|
|||
|
/// <param name="width">渲染到纹理的宽度</param>
|
|||
|
/// <param name="height">渲染到纹理的高度</param>
|
|||
|
/// <param name="format">渲染到纹理的格式</param>
|
|||
|
/// <param name="flag">渲染到纹理的渲染标志</param>
|
|||
|
/// <param name="color">渲染到纹理的颜色</param>
|
|||
|
/// <param name="useDepth">渲染到纹理是否使用深度</param>
|
|||
|
public void Setup(int width, int height, PixelFormat format, ClearFlag flag, ref Vector4 color, bool useDepth)
|
|||
|
{
|
|||
|
ICall_RenderToTexture_Setup(this, width, height, (int)format, (uint)flag, ref color, useDepth, 0, 0, 0, 0, 0, 0);
|
|||
|
}
|
|||
|
|
|||
|
internal override IntPtr GetTextureHandlePtr()
|
|||
|
{
|
|||
|
return ICall_RenderToTexture_GetTextureHandlePtr(this);
|
|||
|
}
|
|||
|
|
|||
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|||
|
extern private static void ICall_RenderToTexture_Bind(RenderToTexture self);
|
|||
|
|
|||
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|||
|
extern private static void ICall_RenderToTexture_Release(RenderToTexture self);
|
|||
|
|
|||
|
|
|||
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|||
|
extern private static void ICall_RenderToTexture_Setup(RenderToTexture self,int width,int height,int pixelFormat
|
|||
|
, uint flag, ref Vector4 color, bool useDepth
|
|||
|
,float screenRatio,int antiAliasQuality,int texLeft,int texRight,int texTop,int texBottom);
|
|||
|
|
|||
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|||
|
extern private static IntPtr ICall_RenderToTexture_GetTextureHandlePtr(RenderToTexture self);
|
|||
|
}
|
|||
|
}
|