65 lines
2.3 KiB
C#
65 lines
2.3 KiB
C#
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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using System;
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using System.Runtime.CompilerServices;
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using ScriptRuntime;
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namespace ScriptRuntime
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{
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/// <summary>
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/// <20><><EFBFBD><EFBFBD>ϵͳ<CFB5><CDB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public class ParticleRenderComponent : RenderComponent
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{
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public static readonly System.Type thisType = typeof(ParticleRenderComponent);
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private ParticleRenderComponent(DummyClass__ dummy)
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{
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}
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/// <summary>
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/// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>ϵͳ.
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/// </summary>
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/// <returns><3E><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>ϵͳ.</returns>
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/**@brief<b>ʾ<EFBFBD><EFBFBD></b>
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*@code{.cpp}
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Actor actor = ActorManager.FindActiveActor("test");
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if (null != actor)
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{
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ParticleSystem partial = actor.ParticleRender.GetParticleSystem();
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}
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@endcode
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*/
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public ParticleSystem GetParticleSystem()
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{
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return ICall_ParticleRenderComponent_GetParticleSystem(this);
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}
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static ParticleSystem ICall_ParticleRenderComponent_GetParticleSystem(ParticleRenderComponent self);
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}
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}
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