119 lines
4.1 KiB
C#
119 lines
4.1 KiB
C#
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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using System;
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using System.Runtime.CompilerServices;
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namespace ScriptRuntime
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{
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/// <summary>
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/// 游戏程序类,整个游戏程序相关的基本操作
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/// 如打开、关闭场景,退出等
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/// </summary>
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public static partial class Application
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{
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/// <summary>
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/// 打开场景
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/// </summary>
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/// <param name="sceneResID">场景资源名字</param>
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/// <returns>打开成功返回true,否则返回false</returns>
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/**@brief<b>示例</b>
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*@code{.cpp}
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bool bRet = ScriptRuntime.Application.OpenScene("scene");
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@endcode
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*/
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public static bool OpenScene(String sceneResID)
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{
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return ICall_Application_OpenScene(sceneResID);
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}
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/// <summary>
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/// 关闭场景
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/// </summary>
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/// <param name="sceneResID">场景资源名字</param>
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/// <returns>关闭成功返回true,否则返回false</returns>
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/**@brief<b>示例</b>
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*@code{.cpp}
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bool bRet = ScriptRuntime.Application.CloseScene("scene");
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@endcode
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*/
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public static bool CloseScene(String sceneResID)
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{
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return ICall_Application_CloseScene(sceneResID);
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}
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/// <summary>
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/// 退出应用程序
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/// </summary>
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public static void Quit()
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{
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ICall_Application_Quit();
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}
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/// <summary>
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/// 获取资源路径
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/// </summary>
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/// <returns>得到的资源路径作为字符串返回</returns>
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/**@brief<b>示例</b>
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*@code{.cpp}
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string sAssetPath = ScriptRuntime.Application.GetAssetPath();
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@endcode
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*/
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public static string GetAssetPath()
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{
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return ICall_Application_GetAssetPath();
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}
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/// <summary>
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/// 获取移动应用程序的路径
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/// </summary>
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/// <returns>得到的路径作为字符串返回</returns>
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public static string GetAppDicOnMobile()
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{
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return ICall_Application_GetAppDicOnMobile();
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}
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/// <summary>
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/// 获取移动显示设备高度
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/// </summary>
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/// <returns>得到的高度作为字符串返回</returns>
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public static float GetDPIHeight()
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{
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return ICall_Application_GetDPIHeight();
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}
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/// <summary>
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/// 获取移动显示设备宽度
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/// </summary>
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/// <returns>得到的宽度作为字符串返回</returns>
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public static float GetDPIWidth()
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{
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return ICall_Application_GetDPIWidth();
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}
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/// <summary>
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/// 当前场景
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/// </summary>
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public static Scene CurrentScene
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{
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get
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{
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return ICall_Application_GetCurrentScene();
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}
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}
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}
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}
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