94 lines
2.8 KiB
C
94 lines
2.8 KiB
C
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/****************************************************************************
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Copyright (C) 2007 Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef PRIMITIVEGROUPD3D9_H_
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#define PRIMITIVEGROUPD3D9_H_
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#include "VertexBufferD3D9.h"
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#include "IndexBufferD3D9.h"
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#include "base/PrimitiveGroup.h"
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#include "RenderDeviceD3D9.h"
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namespace D3D9
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{
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class PrimitiveGroupD3D9 : public PrimitiveGroup
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{
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__DeclareSubClass(PrimitiveGroupD3D9,PrimitiveGroup)
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public:
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// constructor
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PrimitiveGroupD3D9();
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// destructor
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virtual ~PrimitiveGroupD3D9();
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/// discard
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virtual void Discard();
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void DiscardVertexBuffer();
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void DiscardIndexBuffer();
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void LoadBuffers(const RenderBase::VertexBufferData* vbd, const RenderBase::IndexBufferData* ibd);
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/// on device lost
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virtual void OnDeviceLost();
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/// on device reset
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virtual void OnDeviceReset();
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/// get VertexBuffer
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const VertexBufferD3D9* GetVertexBuffer() const;
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/// get IndexBuffer
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const IndexBufferD3D9* GetIndexBuffer() const;
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bool IsDefaultPool();
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline const VertexBufferD3D9*
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PrimitiveGroupD3D9::GetVertexBuffer() const
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{
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return static_cast<VertexBufferD3D9*>(this->m_vertexBuffer.get_unsafe());
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline const IndexBufferD3D9*
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PrimitiveGroupD3D9::GetIndexBuffer() const
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{
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return static_cast<IndexBufferD3D9*>(this->m_indexBuffer.get_unsafe());
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}
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inline void PrimitiveGroupD3D9::DiscardVertexBuffer()
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{
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m_vertexBuffer = NULL;
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}
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inline void PrimitiveGroupD3D9::DiscardIndexBuffer()
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{
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m_indexBuffer = NULL;
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}
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}
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#endif //PRIMITIVEGROUPD3D9_H_
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