68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
|
/****************************************************************************
|
||
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
||
|
|
||
|
http://www.genesis-3d.com.cn
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in
|
||
|
all copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
THE SOFTWARE.
|
||
|
****************************************************************************/
|
||
|
|
||
|
#if WIN32
|
||
|
|
||
|
|
||
|
|
||
|
#include "stdneb.h"
|
||
|
#include "RenderDeviceD3D9.h"
|
||
|
#include "D3D9Window.h"
|
||
|
|
||
|
|
||
|
namespace D3D9
|
||
|
{
|
||
|
D3D9Window::D3D9Window(WindHandle winHandle)
|
||
|
: RenderBase::RenderWindow( winHandle)
|
||
|
, m_BeginRender(false)
|
||
|
{
|
||
|
//do nothing
|
||
|
}
|
||
|
|
||
|
|
||
|
D3D9Window::~D3D9Window()
|
||
|
{
|
||
|
//do nothing
|
||
|
}
|
||
|
|
||
|
void D3D9Window::BeginRender()
|
||
|
{
|
||
|
//m_RenderDevice->BeginFrame();
|
||
|
m_BeginRender = true;
|
||
|
}
|
||
|
|
||
|
void D3D9Window::EndRender()
|
||
|
{
|
||
|
//m_RenderDevice->EndFrame();
|
||
|
//m_RenderDevice->Present(m_WinHandle);
|
||
|
if (m_BeginRender)
|
||
|
{
|
||
|
RenderDeviceD3D9::Instance()->SetSwapChain(m_TargetHandle);
|
||
|
RenderDeviceD3D9::Instance()->Present(m_WinHandle);
|
||
|
m_BeginRender = false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|