genesis-3d_engine/Engine/addons/posteffects/simpleHDR/PostEffectSimpleHDRRenderer.h

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#pragma once
/** \file posteffectblurrenderer.h
* \brief post effect component
* Copyright (c) 2011,WebJet Business Division,CYOU
* All rights reserved.
* Date Ver Author Comment
* 2011/12/7 1.0 Qi Song
*/
#include "graphicsystem/Renderable/QuadRenderer.h"
#include "graphicsystem/base/RenderToTexture.h"
namespace Addons
{
class PostEffectSimpleHDRRenderer : public Graphic::QuadRenderer
{
__DeclareSubClass(PostEffectSimpleHDRRenderer,Graphic::QuadRenderer)
public:
PostEffectSimpleHDRRenderer();
virtual ~PostEffectSimpleHDRRenderer();
virtual void Setup();
virtual void RenderObj(const Ptr<Graphic::Renderable>& renderable, bool surface = false,const Ptr<Graphic::Material>& customizedMat = 0);
Util::Array<Ptr<Graphic::RenderToTexture>> m_blurVertAndHori;
Ptr<Graphic::RenderToTexture> m_sceneColor;
bool m_bRTBinded;
};
}