genesis-3d_engine/Engine/ExtIncludes/physX3/windows/vehicle/PxVehicleUtilSetup.h

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#ifndef PX_VEHICLE_UTILSSETUP_H
#define PX_VEHICLE_UTILSSETUP_H
/** \addtogroup vehicle
@{
*/
#ifndef PX_DOXYGEN
namespace physx
{
#endif
class PxVehicleWheelsSimData;
class PxVehicleDriveSimData4W;
/**
\brief Enable 4W vehicle sim data as a 3W car with tadpole config (2 front wheels, 1 rear wheel)
\brief The rear-left wheel is removed and the rear-right wheel is positioned at the centre of the rear axle.
\brief The suspension of the rear-right wheel is modified to support the entire mass of the front car while preserving its natural frequency and damping ratio.
*/
void PxVehicle4WEnable3WTadpoleMode(PxVehicleWheelsSimData& suspWheelTireData, PxVehicleDriveSimData4W& coreData);
/**
\brief Enable as a vehicle with 3 driven wheels with delta config (1 front wheel, 2 rear wheels)
\brief The front-left wheel is removed and the front-right wheel is positioned at the centre of the front axle.
\brief The suspension of the front-right wheel is modified to support the entire mass of the front car while preserving its natural frequency and damping ratio.
*/
void PxVehicle4WEnable3WDeltaMode(PxVehicleWheelsSimData& suspWheelTireData, PxVehicleDriveSimData4W& coreData);
/**
\brief Compute the sprung masses of the suspension springs given given the number of sprung masses, coordinates of the sprung masses, the center of mass offset of the rigid body, the
total mass of the rigid body, and the direction of gravity (0 for x-axis, 1 for y-axis, 2 for z-axis).
*/
void PxVehicleComputeSprungMasses(const PxU32 numSprungMasses, const PxVec3* sprungMassCoordinates, const PxVec3& centreOfMass, const PxReal totalMass, const PxU32 gravityDirection, PxReal* sprungMasses);
#ifndef PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif //PX_VEHICLE_UTILSSETUP_H