genesis-3d_engine/Engine/ExtIncludes/physX3/windows/physxprofilesdk/PxProfileEventMutex.h

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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
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#ifndef PX_PROFILE_EVENT_MUTEX_H
#define PX_PROFILE_EVENT_MUTEX_H
#include "physxprofilesdk/PxProfileBase.h"
namespace physx {
/**
* Mutex interface that hides implementation around lock and unlock.
* The event system locks the mutex for every interaction.
*/
class PxProfileEventMutex
{
protected:
virtual ~PxProfileEventMutex(){}
public:
virtual void lock() = 0;
virtual void unlock() = 0;
};
/**
* Take any mutex type that implements lock and unlock and make an EventMutex out of it.
*/
template<typename TMutexType>
struct PxProfileEventMutexImpl : public PxProfileEventMutex
{
TMutexType* mMutex;
PxProfileEventMutexImpl( TMutexType* inMtx ) : mMutex( inMtx ) {}
virtual void lock() { mMutex->lock(); }
virtual void unlock() { mMutex->unlock(); }
};
}
#endif // PX_PROFILE_EVENT_MUTEX_H