genesis-3d_engine/Engine/ExtIncludes/physX3/windows/PxStringTable.h

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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
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// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation.
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_STRING_TABLE_H
#define PX_STRING_TABLE_H
/** \addtogroup physics
@{
*/
#ifndef PX_DOXYGEN
namespace physx
{
#endif
/**
* \brief a table to manage strings. Strings allocated through this object are expected to be owned by this object.
*/
class PxStringTable
{
protected:
virtual ~PxStringTable(){}
public:
/**
* \brief Allocate a new string.
*
* \param[in] inSrc Source string, null terminated or null.
*
* \return *Always* a valid null terminated string. "" is returned if "" or null is passed in.
*/
virtual const char* allocateStr( const char* inSrc ) = 0;
/**
* Release the string table and all the strings associated with it.
*/
virtual void release() = 0;
};
#ifndef PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif