103 lines
2.5 KiB
C
103 lines
2.5 KiB
C
|
/****************************************************************************
|
||
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
||
|
|
||
|
http://www.genesis-3d.com.cn
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in
|
||
|
all copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
THE SOFTWARE.
|
||
|
****************************************************************************/
|
||
|
|
||
|
#ifndef RENDERTARGETGLES_H_
|
||
|
#define RENDERTARGETGLES_H_
|
||
|
|
||
|
#include "base/RenderTarget.h"
|
||
|
#include "TextureGLES.h"
|
||
|
|
||
|
|
||
|
namespace GLES
|
||
|
{
|
||
|
using namespace RenderBase;
|
||
|
|
||
|
struct GLESFrameBuf
|
||
|
{
|
||
|
GLuint FrameBuf;
|
||
|
GLuint FrameTexAttached;
|
||
|
GLuint FrameDepthTexAttached;
|
||
|
GLuint FrameDepthRBAttached;
|
||
|
GLuint FrameStencilAttached;
|
||
|
|
||
|
GLESFrameBuf()
|
||
|
: FrameBuf(0),
|
||
|
FrameTexAttached(0),
|
||
|
FrameDepthTexAttached(0),
|
||
|
FrameDepthRBAttached(0),
|
||
|
FrameStencilAttached(0)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
void Clear()
|
||
|
{
|
||
|
FrameBuf = 0;
|
||
|
FrameTexAttached = 0;
|
||
|
FrameDepthTexAttached = 0;
|
||
|
FrameDepthRBAttached = 0;
|
||
|
FrameStencilAttached = 0;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
class RenderTargetGLES : public RenderTarget
|
||
|
{
|
||
|
__DeclareSubClass(RenderTargetGLES, RenderTarget);
|
||
|
|
||
|
public:
|
||
|
|
||
|
/// constructor
|
||
|
RenderTargetGLES();
|
||
|
/// destructor
|
||
|
virtual ~RenderTargetGLES();
|
||
|
/// discard the render target object
|
||
|
virtual void Discard();
|
||
|
|
||
|
/// setup the render target object
|
||
|
void LoadBuffers(SizeT _width, SizeT _height);
|
||
|
|
||
|
|
||
|
void AssignGLESTextures();
|
||
|
|
||
|
const GLESFrameBuf& GetRenderTargetGLES() const;
|
||
|
|
||
|
virtual void OnDeviceLost();
|
||
|
|
||
|
virtual void OnDeviceReset();
|
||
|
|
||
|
protected:
|
||
|
|
||
|
GLESFrameBuf m_GLESRenderTarget;
|
||
|
|
||
|
friend class RenderDeviceGLES;
|
||
|
};
|
||
|
|
||
|
inline const GLESFrameBuf& RenderTargetGLES::GetRenderTargetGLES() const
|
||
|
{
|
||
|
return m_GLESRenderTarget;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
#endif
|