99 lines
3.1 KiB
C++
99 lines
3.1 KiB
C++
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/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#include "RenderSystemThreadHandler.h"
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#include "RenderMessageProtocol.h"
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#include "messaging/staticmessagehandler.h"
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namespace RenderBase
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{
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__ImplementClass(RenderSystemThreadHandler,'MHRS',Interface::InterfaceHandlerBase)
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using namespace Interface;
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RenderSystemThreadHandler::RenderSystemThreadHandler()
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{
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#ifdef __WIN32__
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m_mainHWND = NULL;
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#endif
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}
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RenderSystemThreadHandler::~RenderSystemThreadHandler()
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{
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///empty
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}
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void RenderSystemThreadHandler::Open()
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{
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Super::Open();
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m_renderSystem = RenderSystem::Create();
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#ifdef __WIN32__
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m_renderSystem->SetMainWindowHandle(m_mainHWND);
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#endif// __WIN32__
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}
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void RenderSystemThreadHandler::Close()
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{
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Super::Close();
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n_assert(m_renderSystem.isvalid())
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m_renderSystem->Close();
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m_renderSystem = 0;
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}
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bool RenderSystemThreadHandler::HandleMessage(const GPtr<Messaging::Message>& msg)
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{
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n_assert(msg.isvalid());
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__StaticHandle(StartRenderSystemMSG);
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__StaticHandle(BeginFrameMSG);
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__StaticHandle(EndFrameMSG);
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__StaticHandle(SetViewPortMSG);
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__StaticHandle(CreateTextureMSG);
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__StaticHandle(CreateShaderProgramMSG);
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__StaticHandle(CreateRenderTargetMSG);
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__StaticHandle(CreatePrimitiveGroupMSG);
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__StaticHandle(UpdatePrimitiveGroupMSG);
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__StaticHandle(SetTextureMSG);
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__StaticHandle(SetRenderStateMSG);
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__StaticHandle(SetVertexShaderConstantVectorFMSG);
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__StaticHandle(SetPixelShaderConstantVectorFMSG);
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__StaticHandle(SetVertexShaderConstantFloatMSG);
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__StaticHandle(SetPixelShaderConstantFloatMSG);
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__StaticHandle(SetVertexShaderConstantMatrixFMSG);
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__StaticHandle(SetPixelShaderConstantMatrixFMSG);
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__StaticHandle(SetGPUProgramMSG);
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__StaticHandle(SetRenderTargetMSG);
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__StaticHandle(DrawMSG);
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__StaticHandle(RemoveRenderResourceMSG);
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return false;
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}
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void RenderSystemThreadHandler::DoWork()
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{
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}
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};
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