59 lines
3.2 KiB
C++
59 lines
3.2 KiB
C++
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//------------------------------------------------------------------------------
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// MACHINE GENERATED, DON'T EDIT!
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//------------------------------------------------------------------------------
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#include "stdneb.h"
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#include "RenderMessageProtocol.h"
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namespace RenderBase
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{
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__ImplementClass(RenderBase::StartRenderSystemMSG, 'srrs', Messaging::Message);
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__ImplementMsgId(StartRenderSystemMSG);
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__ImplementClass(RenderBase::BeginFrameMSG, 'bfrs', Messaging::Message);
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__ImplementMsgId(BeginFrameMSG);
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__ImplementClass(RenderBase::EndFrameMSG, 'efrs', Messaging::Message);
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__ImplementMsgId(EndFrameMSG);
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__ImplementClass(RenderBase::SetViewPortMSG, 'vprs', Messaging::Message);
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__ImplementMsgId(SetViewPortMSG);
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__ImplementClass(RenderBase::CreateTextureMSG, 'ctrs', Messaging::Message);
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__ImplementMsgId(CreateTextureMSG);
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__ImplementClass(RenderBase::CreateShaderProgramMSG, 'csrs', Messaging::Message);
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__ImplementMsgId(CreateShaderProgramMSG);
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__ImplementClass(RenderBase::CreatePrimitiveGroupMSG, 'cprs', Messaging::Message);
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__ImplementMsgId(CreatePrimitiveGroupMSG);
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__ImplementClass(RenderBase::CreateRenderTargetMSG, 'crrs', Messaging::Message);
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__ImplementMsgId(CreateRenderTargetMSG);
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__ImplementClass(RenderBase::UpdatePrimitiveGroupMSG, 'uprs', Messaging::Message);
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__ImplementMsgId(UpdatePrimitiveGroupMSG);
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__ImplementClass(RenderBase::SetTextureMSG, 'strs', Messaging::Message);
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__ImplementMsgId(SetTextureMSG);
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__ImplementClass(RenderBase::SetRenderStateMSG, 'rsrs', Messaging::Message);
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__ImplementMsgId(SetRenderStateMSG);
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__ImplementClass(RenderBase::SetGPUProgramMSG, 'gprs', Messaging::Message);
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__ImplementMsgId(SetGPUProgramMSG);
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__ImplementClass(RenderBase::SetVertexShaderConstantVectorFMSG, 'vcrs', Messaging::Message);
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__ImplementMsgId(SetVertexShaderConstantVectorFMSG);
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__ImplementClass(RenderBase::SetPixelShaderConstantVectorFMSG, 'pcrs', Messaging::Message);
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__ImplementMsgId(SetPixelShaderConstantVectorFMSG);
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__ImplementClass(RenderBase::SetVertexShaderConstantFloatMSG, 'vcrs', Messaging::Message);
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__ImplementMsgId(SetVertexShaderConstantFloatMSG);
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__ImplementClass(RenderBase::SetPixelShaderConstantFloatMSG, 'pcrs', Messaging::Message);
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__ImplementMsgId(SetPixelShaderConstantFloatMSG);
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__ImplementClass(RenderBase::SetVertexShaderConstantMatrixFMSG, 'vcrs', Messaging::Message);
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__ImplementMsgId(SetVertexShaderConstantMatrixFMSG);
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__ImplementClass(RenderBase::SetPixelShaderConstantMatrixFMSG, 'pcrs', Messaging::Message);
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__ImplementMsgId(SetPixelShaderConstantMatrixFMSG);
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__ImplementClass(RenderBase::SetRenderTargetMSG, 'rtrs', Messaging::Message);
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__ImplementMsgId(SetRenderTargetMSG);
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__ImplementClass(RenderBase::DrawMSG, 'dprs', Messaging::Message);
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__ImplementMsgId(DrawMSG);
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__ImplementClass(RenderBase::RemoveRenderResourceMSG, 'rrrs', Messaging::Message);
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__ImplementMsgId(RemoveRenderResourceMSG);
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__ImplementClass(RenderBase::FXSetClipPlaneMSG, 'scrs', Messaging::Message);
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__ImplementMsgId(FXSetClipPlaneMSG);
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} // RenderBase
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namespace Commands
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{
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} // namespace Commands
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//------------------------------------------------------------------------------
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