55 lines
3.2 KiB
C
55 lines
3.2 KiB
C
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#pragma once
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/****************************************************************************
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Copyright (c) 2010, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "messaging/message.h"
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//------------------------------------------------------------------------------
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namespace Messaging
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{
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class StaticMessageHandler
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{
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public:
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/// dispatch a message to handling method
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template<class OBJTYPE> static void Dispatch(const GPtr<OBJTYPE>& object, const GPtr<Message>& msg);
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/// a handler method with object association
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template<class OBJTYPE, class MSGTYPE> static void Handle(const GPtr<OBJTYPE>& object, const GPtr<MSGTYPE>& msg);
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/// a handler method without object association
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template<class MSGTYPE> static void Handle(const GPtr<MSGTYPE>& msg);
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};
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//------------------------------------------------------------------------------
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/**
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*/
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#define __Dispatch(OBJCLASS,OBJ,MSG) Messaging::StaticMessageHandler::Dispatch<OBJCLASS>(OBJ, MSG)
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#define __Dispatcher(OBJCLASS) template<> void Messaging::StaticMessageHandler::Dispatch(const GPtr<OBJCLASS>& obj, const GPtr<Messaging::Message>& msg)
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#define __Handle(OBJCLASS,MSGCLASS) if (msg->CheckId(MSGCLASS::Id)) { Messaging::StaticMessageHandler::Handle<OBJCLASS,MSGCLASS>(obj, msg.downcast<MSGCLASS>()); return; }
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#define __StaticHandle(MSGCLASS) if (msg->CheckId(MSGCLASS::Id)) { Messaging::StaticMessageHandler::Handle<MSGCLASS>(msg.downcast<MSGCLASS>()); return true; }
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#define __HandleByRTTI(OBJCLASS,MSGCLASS) if (msg->IsA(MSGCLASS::RTTI)) { Messaging::StaticMessageHandler::Handle<OBJCLASS,MSGCLASS>(obj, msg.downcast<MSGCLASS>()); return; }
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#define __HandleUnknown(SUPERCLASS) { Messaging::StaticMessageHandler::Dispatch<SUPERCLASS>(obj.upcast<SUPERCLASS>(), msg); }
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#define __Handler(OBJCLASS,MSGCLASS) template<> void Messaging::StaticMessageHandler::Handle<OBJCLASS,MSGCLASS>(const GPtr<OBJCLASS>& obj, const GPtr<MSGCLASS>& msg)
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#define __StaticHandler(MSGCLASS) template<> void Messaging::StaticMessageHandler::Handle<MSGCLASS>(const GPtr<MSGCLASS>& msg)
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} // namespace Messaging
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