104 lines
3.6 KiB
C
104 lines
3.6 KiB
C
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/****************************************************************************
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Copyright (c) 2008, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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//------------------------------------------------------------------------------
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/**
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@class Debug::DebugServer
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The debug server singleton is visible from all threads and keeps track
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of debug timer and debug counters.
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*/
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#include "core/refcounted.h"
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#include "core/singleton.h"
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#include "threading/criticalsection.h"
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#include "util/stringatom.h"
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//------------------------------------------------------------------------------
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namespace Debug
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{
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class DebugCounter;
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class DebugTimer;
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class DebugServer : public Core::RefCounted
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{
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__DeclareClass(DebugServer);
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__DeclareImageSingleton(DebugServer);
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public:
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/// constructor
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DebugServer();
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/// destructor
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virtual ~DebugServer();
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/// return true if debug server is open
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bool IsOpen() const;
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/// register a debug timer
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void RegisterDebugTimer(const GPtr<DebugTimer>& timer);
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/// unregister a debug timer
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void UnregisterDebugTimer(const GPtr<DebugTimer>& timer);
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/// register a debug counter
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void RegisterDebugCounter(const GPtr<DebugCounter>& counter);
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/// unregister a debug counter
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void UnregisterDebugCounter(const GPtr<DebugCounter>& counter);
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/// get all registered debug timers
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Util::Array<GPtr<DebugTimer> > GetDebugTimers() const;
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/// get all registered debug counters
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Util::Array<GPtr<DebugCounter> > GetDebugCounters() const;
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/// get debug timer by name, returns invalid ptr if not exists
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GPtr<DebugTimer> GetDebugTimerByName(const Util::StringAtom& name) const;
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/// get debug counter by name, returns invalid ptr if not exists
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GPtr<DebugCounter> GetDebugCounterByName(const Util::StringAtom& name) const;
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private:
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friend class DebugHandler;
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friend class DebugPageHandler;
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/// open the debug server
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void Open();
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/// close the debug server
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void Close();
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bool isOpen;
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Threading::CriticalSection critSect;
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Util::Dictionary<Util::StringAtom, GPtr<DebugTimer> > debugTimers;
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Util::Dictionary<Util::StringAtom, GPtr<DebugCounter> > debugCounters;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline bool
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DebugServer::IsOpen() const
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{
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bool retval;
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this->critSect.Enter();
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retval = this->isOpen;
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this->critSect.Leave();
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return retval;
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}
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} // namespace Debug
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//------------------------------------------------------------------------------
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